How can we make the rebels not only embushing and spawning all over the map, but also make them attacking settlements, like the another factions AI ... ???
:hmmm:
How can we make the rebels not only embushing and spawning all over the map, but also make them attacking settlements, like the another factions AI ... ???
:hmmm:
Common sense removed due being Disruptive.
you need to change their profile in the CAI
House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
Proud Creator of Thera, Legacy of the Great Torment: Opifex :
you can give them invasion priorities and make them act like a normal faction, but it has to be carefully balanced or they would just steam roller everyone else as they always start with so many factions
House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
Proud Creator of Thera, Legacy of the Great Torment: Opifex :
well i've reduced the time of stay on the settlement from 999 to 1, and change some valours in campaign ai ...... and its using the default AI label in descr_strat, but need some testing![]()
Common sense removed due being Disruptive.
There was thread about that. It was script based. Seemed to work quite well.
Here is the link.
No scripts are needed. Just increase their kings_purse to something very high. It works quite well (tested).
Wait. Having lots of coin is gonna make the rebels move? How's that gonna work? It would stand to reason if this were about training more units and then attacking, but sometimes they spawn with half a stack in one of your provinces and still just sit there forever. And we all know that other AIs attack with weak armies, so why wouldn't the rebels, if it were only about numbers?
actually increasing the number on xml files for invasions and make the rebels less time on settlements seems working better for a more active rebels :p
Common sense removed due being Disruptive.
I guess what Octavius is saying: more money = more soldiers = less areas where to put them = more expansion.
It might be an indirect solution but it will most likely mess up the play balance if it isn't done for all factions. Following this you might as well reduce the money needed for buildings and soldiers.
That might make sense for "regular" AIs, but I can't follow that reasoning forwhen it comes to rebels. Right now they just sit there, regardless of whether it's their own province or another player's, in which they got randomly spawned. By my reasoning, giving them more money is probably just going to make their settlements "overflow", as in get full stacks and the remaining troops spawning next to them. From what I've seen, there's no indication whatsoever that this would suddenly make them move.
I didn't say I agree. Personally I think it is a long shot.
Xeryx has been working on a pretty good AI that addresses this problem. Wish I knew the thread, but there is post in the PDER forum.
Here is another link:
XAI: The game core renovation project
http://www.twcenter.net/forums/forumdisplay.php?f=637
well i'm using his AI for a long time, well the problem isn't making them recruiting more by adding more money, but in making them attacking the another AI and the player by besieging settlements or even in open field![]()
Common sense removed due being Disruptive.
This is excellent. Just wanted to say that, everybody.