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  1. #1

    Default Rebels attacking settlements

    How can we make the rebels not only embushing and spawning all over the map, but also make them attacking settlements, like the another factions AI ... ???

    :hmmm:
    Common sense removed due being Disruptive.

  2. #2
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Rebels attacking settlements

    you need to change their profile in the CAI

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
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  3. #3

    Default Re: Rebels attacking settlements

    Quote Originally Posted by TheFirstONeill View Post
    you need to change their profile in the CAI

    Nice. Here I thought that they're pretty much hardcoded to be that way. But wait a minute: wouldn't that make them a coherent faction? Seeing how many provinces they got, they could kick ass and chew bubblegum.

  4. #4
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Rebels attacking settlements

    you can give them invasion priorities and make them act like a normal faction, but it has to be carefully balanced or they would just steam roller everyone else as they always start with so many factions

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
    Proud Creator of Thera, Legacy of the Great Torment: Opifex :

  5. #5

    Default Re: Rebels attacking settlements

    well i've reduced the time of stay on the settlement from 999 to 1, and change some valours in campaign ai ...... and its using the default AI label in descr_strat, but need some testing
    Common sense removed due being Disruptive.

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Rebels attacking settlements

    There was thread about that. It was script based. Seemed to work quite well.
    Here is the link.










  7. #7

    Default Re: Rebels attacking settlements

    No scripts are needed. Just increase their kings_purse to something very high. It works quite well (tested).

  8. #8

    Default Re: Rebels attacking settlements

    Quote Originally Posted by Octavius View Post
    No scripts are needed. Just increase their kings_purse to something very high. It works quite well (tested).

    Wait. Having lots of coin is gonna make the rebels move? How's that gonna work? It would stand to reason if this were about training more units and then attacking, but sometimes they spawn with half a stack in one of your provinces and still just sit there forever. And we all know that other AIs attack with weak armies, so why wouldn't the rebels, if it were only about numbers?

  9. #9

    Default Re: Rebels attacking settlements

    actually increasing the number on xml files for invasions and make the rebels less time on settlements seems working better for a more active rebels :p
    Common sense removed due being Disruptive.

  10. #10
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Rebels attacking settlements

    I guess what Octavius is saying: more money = more soldiers = less areas where to put them = more expansion.
    It might be an indirect solution but it will most likely mess up the play balance if it isn't done for all factions. Following this you might as well reduce the money needed for buildings and soldiers.










  11. #11

    Default Re: Rebels attacking settlements

    Quote Originally Posted by gigantus View Post
    I guess what Octavius is saying: more money = more soldiers = less areas where to put them = more expansion.

    That might make sense for "regular" AIs, but I can't follow that reasoning for when it comes to rebels. Right now they just sit there, regardless of whether it's their own province or another player's, in which they got randomly spawned. By my reasoning, giving them more money is probably just going to make their settlements "overflow", as in get full stacks and the remaining troops spawning next to them. From what I've seen, there's no indication whatsoever that this would suddenly make them move.

  12. #12
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Rebels attacking settlements

    I didn't say I agree. Personally I think it is a long shot.
    Xeryx has been working on a pretty good AI that addresses this problem. Wish I knew the thread, but there is post in the PDER forum.
    Here is another link:
    XAI: The game core renovation project
    http://www.twcenter.net/forums/forumdisplay.php?f=637










  13. #13

    Default Re: Rebels attacking settlements

    well i'm using his AI for a long time, well the problem isn't making them recruiting more by adding more money, but in making them attacking the another AI and the player by besieging settlements or even in open field
    Common sense removed due being Disruptive.

  14. #14
    Opifex
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    Default Re: Rebels attacking settlements

    This is excellent. Just wanted to say that, everybody.


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