Hi, I've noticed that units, when looking in extreme close up (maximum zoom in-game), lose details on textures even when slightly zoomed out. It's like they switch to lower mip map level (normal texture is 1024x1024, next lower mipmap level is 512x512) too soon. I'm talking abt few meters here. Look at these pics:
Here, you can see the difference between soldiers in first and second rows. Easiest to notice is difference in mail structure. First row is ok, second is just a grey blob. On this distance, normal map is also mipmapped, so the 2nd row looks like they are from plastic, and roughness is virtually non existant.
(be aware that some detail is lost coz of jpg compression)
Here's the same scene, slightly zoomed out. Now, even the guys in first row are blurred.
And the same, zoomed a bit further out. At this distance, models completely lose detail. Face is just a pink surface with some shadows, and mail & tunics are almost completely smoothed, without any texture.
In my opinion, mip mapping kicks in way too early. Just for test, I made a texture without any mip maps, and the models were transparent (meaning, no texture was applied) when standing in the second row of the formation. Only the first row was visible, which means that only at the extreme close up game is using the max. texture size of 1024x1024. Even at a slightest zoom-out, it switches to the 512x512 texture.
My specs are - Kingdoms with 1.5 patch, Stainless Steel 6.1, all graphic options on max except ground & grass, no AA, 4x AF (its the same at all AA & AF levels), shader 2, texture size highest, resolution 1024x768.
I have ATI Radeon 1950 Pro with 256 MB, latest Catalyst Omega drivers (same happens with official ATI Cat's), with texture mipmaping at the highest setting (best quality).
Medieval2 config is stock Kingdoms cfg file.
Is this normal game behaviour? Can you guys compare this and report, or give any suggestions how to increase the distance at which mipmapping kicks in?
Thnx a bunch.









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