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  1. #1

    Default Turn/Year ratio?

    Can I change it so that a turn is 0.5 years, like the vanilla game?

  2. #2

    Default Re: Turn/Year ratio?

    I believe you need to edit the descr_strat file in the SS mod folder.

    If you scroll down a bit you will see the turn thingie, and it should say 1.50 - you need to change that to 0.50 and it should work.

    No idea if it is save game compatable though.

    Alex
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  4. #4

    Default Re: Turn/Year ratio?

    i changed it to 0.5 like rome.. no problems so far

  5. #5
    sirfiggin's Avatar Senator
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    Default Re: Turn/Year ratio?

    having kings that age slower than the years pass is a mixed blessing, since you can build their stats but unlike in the real medieval world, you only get about 5-6 leaders in an average game. In future versions, could kings have shorter reigns, but be ablr to do more in that time?
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  6. #6
    Brewskii's Avatar Senator
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    Default Re: Turn/Year ratio?

    I think one turn turn should equal one year its simple,right?

    Spoiler Alert, click show to read: 
    Nothing, just wanted to see if you'd open it.

  7. #7
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Turn/Year ratio?

    This has been answered many times before (*points to the search forum button*).

    If you just change the timescale then you will end up with citadels and huge cities very early in the game. You'll get all the end-game units way too early and then you'll be stuck with 700 turns with nothing to build. You also need to slow down population growth to around 1/3 of what it is in SS with the default timescale.

    If you want, you can use these files here

    Put the settlement mechanics file in the Stainless_steel_6\data\ directory and the descr_regions.txt in the Stainless_Steel_6\data\world\maps\base folder.

    You will then have to delete the map.rwm file in the same folder and let the game rebuild it when you next load the game (the game will take a while to load the first time after you do this, but only that once). This isn't save-game compatible either. Oh and I recommend you backup both those files first in case you don't like the changes

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  8. #8
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    Default Re: Turn/Year ratio?

    Quote Originally Posted by Caesar Clivus View Post
    This has been answered many times before (*points to the search forum button*).

    If you just change the timescale then you will end up with citadels and huge cities very early in the game. You'll get all the end-game units way too early and then you'll be stuck with 700 turns with nothing to build. You also need to slow down population growth to around 1/3 of what it is in SS with the default timescale.

    If you want, you can use these files here

    Put the settlement mechanics file in the Stainless_steel_6\data\ directory and the descr_regions.txt in the Stainless_Steel_6\data\world\maps\base folder.

    You will then have to delete the map.rwm file in the same folder and let the game rebuild it when you next load the game (the game will take a while to load the first time after you do this, but only that once). This isn't save-game compatible either. Oh and I recommend you backup both those files first in case you don't like the changes
    Could you elaborate on what, exactly, those files change? Turn times, buildings, units, just everything if affects.

    Also, how compatible would that be with BYG+RR+SSTC?

  9. #9
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Turn/Year ratio?

    Quote Originally Posted by Wonderland View Post
    Could you elaborate on what, exactly, those files change? Turn times, buildings, units, just everything if affects.
    Dangit I knew I forgot something! In my game I also double building times in export_descr_buildings.txt to compensate for the slower timescale. I know it's not an exact translation of the new timescale but increasing them x3 gets a bit unrealistic. You can increase construction times by changing the construction number for each building in export_descr_buildings.txt in the SS \data folder.

    Also, how compatible would that be with BYG+RR+SSTC?
    Perfectly compatible as none of those mods change the two files I posted. I use all three mods myself

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  10. #10
    Wolfcp11's Avatar Senator
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    Default Re: Turn/Year ratio?

    Quote Originally Posted by Verranicus View Post
    Can I change it so that a turn is 0.5 years, like the vanilla game?
    Vanilla is 2years/turn
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  11. #11
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    Default Re: Turn/Year ratio?

    Sounds excellent. So excellent, it has spawned a request.

    Would it be possible to do a version that is 3 times the length to complete buildings, if that is an exact translation of the aging scale?

    Oh and uh.... what exactly is the aging timescale? 0.5 years per turn? Or was it something like 1.5 years?

  12. #12
    aduellist's Avatar Push the button Max!
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    Default Re: Turn/Year ratio?

    Quote Originally Posted by Wonderland View Post
    Would it be possible to do a version that is 3 times the length to complete buildings, if that is an exact translation of the aging scale?
    Easy enough to do. Just edit your EDB and triple the building times.

    Oh and uh.... what exactly is the aging timescale? 0.5 years per turn? Or was it something like 1.5 years?
    Characters age a year every time a winter tun ends. So your characters will actually age normally, with no necessary scripting gymnastics, at two turns per year.
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    Default Re: Turn/Year ratio?

    there is a mod out there for this... check the submod folder... im using it, but its a bit tricky to incorporate with most other mods (since it edits the building file)
    addicted modder... but crap at it

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    Default Re: Turn/Year ratio?

    The mods that exist don't achieve this well imo,

    and if you want to increase the length it takes to build by 3, think of it this way,

    12 turns, 6 years for Knights Stables? Surely it wouldn't take that long

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    Default Re: Turn/Year ratio?

    I have created a mod in the sub mods forum for this, it works perfectly on all levels - still not released but it will be soon,

  17. #17
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    Default Re: Turn/Year ratio?

    I saw the thread, and I don't exactly agree with/want all the things included. I wish I could make changes myself. :\

  18. #18
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    Default Re: Turn/Year ratio?

    Why does you not agree D:

    (please reply as I need feedback to improve the mod )
    Last edited by Grandmaster Ryu; July 29, 2008 at 02:28 AM.

  19. #19
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    Default Re: Turn/Year ratio?

    Oh, well, it's just personal tastes.

    For example, like I mentioned, if everything is being multiplied by 3, I think there's no reason the building times shouldn't be as well. Maybe for a select few buildings, where it would take say 30 turns to complete something, it could be altered here and there, but overall it just seems to be more consistent. Then again, this is purely on theory and I don't know, I'd have to take a look at all the building and see if it would be all right to have them all multiplied by 3.

    I'm not a fan of doubling unit recruitment. I think that should stay as is. Hard enough as it is with BYG+RR+SSTC! :o

    I'd prefer to see unit upkeep stay the same.

    I don't like the changes to other elements of the game not relating to turns per year, as those have nothing to do with the original intent of the mod and people might just be looking for a timescale change, not other little differences from the mod they enjoy.

    But yeah, that's one persons opinion. There will be many more where that came from since everyone has their own ideas about what makes the game the way they want it. Hence why I wished I could make these changes myself to suit my own needs.

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