Ok, first off this is a feature of SS, so I am not going to discuss whether it should be in or out, thats for you to do in your personal version. What I am going to discuss is the whys and wherefores of this and see if we can create any improvements in how it is portrayed
Offensive to Nobles: This trait determines how your leader is viewed by their generals. Level 1 is 'they don't like you', Level 2, 'they start thinking of revolt'. What I have done is add a message to this trait so that players are informed of when it is happening.
In my current version the things that set this off are:
a) you are the player - hence smarter than the Ai and can cope with this.
b) Gain New Leader (about 1-3% depending on number of settlements)
c) Gain Usurper (3%)
d) Low Authority and nation in debt
e) Nation is excommunicated and low Piety
It then continues if
a) Leader has low authority
b) Leader far away
c) King is a Fink - High Dread
It has a chance to desist if
a) High Authority and near capital
b) High Chivalry and near capital
Once you have a rebellion option, your authority can start to drop and those generals with a low loyalty will start to become disobedient and turn rebel. Now at present this means they just get zero movement points and sit wherever they are. While it may be better to use the script to check for this trait and cause the city/genral to turn rebel, this would mean a slow down in turn time, something I am not a fan of. It would also mean that you cannot regain that general.
Constructive thoughts, bugs noted welcome.





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