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  1. #1
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    Default Rome Total Realism: Fate of Empires - Preview One



    FOE Preview One

    Introduction

    Hi from all at Team-RTR. If you are a keen RTR watcher you will be aware that we have just announced Rome Total Realism: Fate of Empires (FOE). We are very excited about this campaign as it will be using a lot of new ideas that we have been working on, most of which will eventually make their way into the RTR VII: Grand Campaign. Covering both a larger area and longer time span, FOE has a greater scope than that of TIC so we are not calling it a "mini-campaign": we prefer to think of it more in terms of a "midi".

    This post previews some of the elements of the campaign, and over the coming weeks/months there will be others to whet your appetites and bring you glimpses of what FOE holds in store for you. Not only will you see some of the new units, but we also plan to include details and explain some of the new concepts that we are introducing to "spice up" the gameplay.
    The Campaign

    Starting in 280 BC, our campaign will give you the challenge of reshaping history, in what was a tumultuous and vital period, not just for Rome but for the entire western Mediterranean. Emulate the campaigns of Hannibal Barca or L. Scipio, or indeed, blaze a new path through history. Fate of Empires aims to be the perfect scene for your glorious victories, or catastrophic defeats...

    FOE will also include unique new systems of government, which will allow you to steer your empire's settlement down specific paths: each with their own pros and cons. Maybe the commercial sector is your bent: in which case, use our new system of trading wisely and you could become a Denarii millionaire! In forthcoming previews, we plan to provide you with more information of all these innovations.
    The Map


    Fate of Empires uses a splendid new map, designed by Muizer , and as you can be seen from the minimap above, the theatre of war covers the whole of the western Mediterranean. Below are selected individual shots taken from the Campaign Map. Note that this is a work in progress and that the settlement ownerships shown do not necessarily reflect what you will see at the beginning of the campaign.

    Central Italy
    Spoiler Alert, click show to read: 


    North Africa
    Spoiler Alert, click show to read: 


    Sicily
    Spoiler Alert, click show to read: 


    Illyrian Coastline
    Spoiler Alert, click show to read: 


    "The Pillars of Hercules"
    Spoiler Alert, click show to read: 


    Southern Gallic Coast
    Spoiler Alert, click show to read: 


    Celtiberia
    Spoiler Alert, click show to read: 


    Tarentum and Apollonia
    Spoiler Alert, click show to read: 


    Mediolanum
    Spoiler Alert, click show to read: 
    The Factions

    - Republic of Rome
    - Republic of Carthage
    - Celtiberians
    - Cisalpine Gauls
    - Tribus Veneti
    - Tribus Lusitani
    - The City-State of Massalia
    - Kingdom of Epiros
    - Tribus Masaesyles
    - Kingdom of Mauretania
    - Kingdom of Turdetani
    - The Mamertines
    - The City-State of Saguntum
    - Tribus Averni
    - Kingdom of the Illyrians
    - Rebels/Slaves
    Unit Preview

    The Nuragic Tribes of Sardinia


    Historical Background

    The indigenous "Nuragic" civilization of Sardinia dates back to when the distinctive stone towers called nuraghe first appeared in c. 1800 BC. The Nuragic tribes had a mixed pastoral-agricultural economy, and from around 900 BC began trading with Phoenician seafarers sailing between Gadir and Tyre. The Phoenicians established colonies on Sardinia’s coastline to trade with the Nuragic hinterland, establishing colonies at Caralis, Tharros, Sulchi, Nora and Bithia.

    The Nuragic aristocracy exercised regional control from "proto-castles", larger complex nuraghe. While most nuraghi were single-tower buildings, a minority of some 2000 (some 28%) were enlarged over successive building phases to produce remarkable complex and impressive multi-tower complexes incorporating heavy curtain walls, subsidiary towers, bastions, and machicolated stone galleries. Interestingly, the larger nuraghi complexes demonstrate chronologically the first appearance of machicolation anywhere in the military architecture of the Mediterranean. Nuragic Sardinia was divided into cantons or chiefdoms, constantly warring with their Nuragic neighbours for the possession of lands and for the control over important communication ways.

    Between 550-509 BC the aggressive Magonid rulers of Carthage launched a conquest of Sardinia, and were able to establish Punic control over the best agricultural land, located in the south and west of the island. The Carthaginians established a cereal monoculture in their zone, and transplanted Libyan and Liby-Phoenician populations to the island to work the agricultural estates. Many Nuragic chiefdoms were conquered or became vassals to Carthage; others refused to surrender their independence; these withdrew into the central and northern mountains of the island, in particular the Corsi, Balari, Galura and Ilienses, who Livy described as "never entirely subjugated" (Livy, 40.34.12). This region was later known to the Romans as "Barbagia", and constituted a "reserve" of indigenous Nuragic culture. Here the independent Nuragic tribes lived a pastoral life in huts, subterranean houses and caves. Refusing to practice agriculture, they were believed to live on meat and milk.

    In this way the two opposing cultures in Sardinia were formed – the Sard-Punic agricultural lowlands and the independent Nuragic pastoralists of the mountains. A degree of conflict between the Nuragic tribes of the hinterland and the Sard-Punic landowners became endemic.

    Livy referred to the Nuragic warriors as Sardi pelliti - "skin clad" or "goatskins" - a disparaging term that referred to their custom of wearing goatskin hides and adorning their helms with horns. These Nuragic "Goatskin" warriors would generally have been drawn from the Iliensi, Galillensi and Corsi tribes of Sardinia. These tribes were both anti-Carthaginian and anti-Roman. From around 500 BC, when the Punic conquest stripped the Nuragic tribes of their most fertile lands in the south and west of the island, Nuragic culture entered its final phase, the so-called "survival phase", which only ended after a long resistance to Rome.

    In 240 the Punic garrison in Sardinia murdered their commander Bostar and revolted, joining the rebels in the Mercenary War of 240-238. The atrocities of these mercenary rebels inspired a Sard uprising - probably largely led by the Nuragic tribes of the hinterland - and Sardinia was briefly freed of foreign rulers. Rome, however, forced Carthage to cede Sardinia to it in 238. Like their Punic predecessors, Roman authority was at first restricted to the major Punic cities, which had been the foci of colonial power ever since their Phoenician foundation. Unlike the Punics, however, Rome was determined to subjugate the independent Nuragic tribes of the "Barbagia".

    Between 236-227 Rome sustained a prolonged war against the Nuragic tribes - called the Sardi pelliti ("skin-clad Sardinians") by Livy. In these years four triumphs celebrated victories over the de Sardeis; in 236 by the consul C. Licinius Varus; in 234 by the consul T. Manlius Torquatus; in 233 by the consul Sp. Cornelius Maximus; and in 232 by M. Pomponius Matho; in 231 both consuls were in Sardinia (Zon. 8.18). Zonaras alleges that Carthage covertly aided and supported the Sard rebels against Rome during this war (Zonaras 8.18).

    The sources speak of Carthage recruiting soldiers in Sardinia in 393 BC for service in Sicily (Diod. 13.95.1). There was significant fighting at land and sea in Sardinia during the early part of the First Punic War; in 258 BC an expeditionary force commanded by the consul Gaius Sulpicius Paterculus was defeated in Sardinia by a certain "Hanno" (Zonaras 8.12).

    In the Second Punic War the Sardo-Punic aristocrat Ampsicora and the Punic senator Hanno recruited a large contingent of Nuragic "Goatskins" to bolster their own lowland Sard-Punic "rebels" against Rome, while awaiting the arrival of a Punic expedition led by Hasdrubal the Bald in 215 BC (Livy, 22.31.1; 23.21.6; 23.32.5-12). These "Goatskins" formed many of the 20,000 strong Carthaginian field army that fought in Sardinia that year.

    The Nuragic warriors relied on ambush and guerrilla tactics, fighting on their own terms in Sardinian woodlands and rugged hills. In this way they rendered the north and east of Sardinia, and the west of Corsica, largely ungovernable to foreign occupying powers. Nuragic warriors would fight from ambush in broken country to minimise the threat of enemy cavalry (of which the Nuragic tribes had none) and enemy heavy infantry (who relied on disciplined formations in open ground).

    They honed their skills in inter-tribal raiding and warfare, whereby quick moving raiders would seize rival herds of cattle and sheep, and defend their own fortified nuraghe with archery. These nuraghe fortifications were often elaborate, but appear to have fallen largely out of use as military installations by the Hellenistic period, instead serving as elite households and prestige sites. The Nuragic warriors used prolonged missile fire prior to making a decisive charge with their swordsmen.
    Nuragic Goatskin Warriors


    The Nuragic tribes were the fiercely independent, indigenous inhabitants of Sardinia, who were deadly skirmishers and ambushers in their own rugged hills and forests.

    The Nuragic Swordsmen used the distinctive short falcata-style wide swords. The cuirasses and armour of these warriors was made of the hides of mouflons, and they used small, light round shields of leather and metal with a prominent boss. The warriors wore sinew greaves, and the distinctive helmet decorated with cattle horns, and also short capes of goatskin fur.
    Spoiler Alert, click show to read: 


    "Maybe if we're very quiet they won't notice us!"


    Spoiler Alert, click show to read: 


    Taking on Carthage's finest


    Spoiler Alert, click show to read: 


    Skirmishing with Libyan Hoplites


    Spoiler Alert, click show to read: 


    "After them!"


    Nuragic Goatskin Archers


    The Nuragic Archers were the most common troops of the Nuragic tribes, mustered for war by their chieftains, they fought with a medium bow and short, falcata-type wide sword. They wore the distinctive Sard horned round helm, with a simple pectoral plate and greaves. These warriors also attired in simple leather from the hide of mouflons. They were accomplished guerrilla fighters, skilled at fighting from ambush and skirmishing, however, they were less reliable in close fighting with swords.
    Spoiler Alert, click show to read: 

    Loosing a volley


    Spoiler Alert, click show to read: 

    "Good shot! That went straight between the eyes!"




    That's it for the first FOE Preview. We hope you enjoyed it.

  2. #2
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    Default Re: Rome Total Realism: Fate of Empires - Preview One

    Awesome! Those Nuragic tribes look like wild men indeed.

    Map also looks great - I take it it's a huge map like Magnus Munda (Sp?)?

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    Default Re: Rome Total Realism: Fate of Empires - Preview One

    Quote Originally Posted by boofhead View Post
    Awesome! Those Nuragic tribes look like wild men indeed.

    Map also looks great - I take it it's a huge map like Magnus Munda (Sp?)?
    Yups. I call it "The Bloody Big Map!"

  4. #4
    Muizer's Avatar member 3519
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    Default Re: Rome Total Realism: Fate of Empires - Preview One

    Quote Originally Posted by boofhead View Post
    Awesome! Those Nuragic tribes look like wild men indeed.

    Map also looks great - I take it it's a huge map like Magnus Munda (Sp?)?
    The number of regions is substantial, but not huge (it's around 55). Same goes for the map size (333x226 tiles on the regions map). The result is a map that's a lot more roomy than TIC (and vanilla of course) and that leaves the options of adding regions or expanding coverage post-release.
    "Lay these words to heart, Lucilius, that you may scorn the pleasure which comes from the applause of the majority. Many men praise you; but have you any reason for being pleased with yourself, if you are a person whom the many can understand?" - Lucius Annaeus Seneca -

  5. #5
    Solaris's Avatar Ducenarius
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    Default Re: Rome Total Realism: Fate of Empires - Preview One

    It is pretty massive, even zoomed out it seems like it's in your face! Muizer can hopefully fill us in soon about the actual size.
    See the successor campaign to TIC!
    RTR Betatester & Developer

  6. #6

    Default Re: Rome Total Realism: Fate of Empires - Preview One

    I guess lots of girlfriends ain't gonna like this

    TOO BAD FOR THEM !!

    great map

    Q.

  7. #7

    Default Re: Rome Total Realism: Fate of Empires - Preview One

    Quote Originally Posted by Quinctius Cincinnatus View Post
    I guess lots of girlfriends ain't gonna like this

    TOO BAD FOR THEM !!

    great map

    Q.
    Agreed. The first unit is amazing work done by the skinner.

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    kepper's Avatar Artifex
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    Default Re: Rome Total Realism: Fate of Empires - Preview One

    Great work team.
    <iframe width="480" height="360" src="https://www.kickstarter.com/projects...get/video.html" frameborder="0" scrolling="no"> </iframe>

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    melqart's Avatar Civis
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    Default Re: Rome Total Realism: Fate of Empires - Preview One

    Great job, as always but I really love my nuragic ancestors

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    boofhead's Avatar Dux Limitis
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    Default Re: Rome Total Realism: Fate of Empires - Preview One

    Quote Originally Posted by melqart View Post
    Great job, as always but I really love my nuragic ancestors
    LOL with a name like 'Melqart' I can see why this would appeal to you.

  11. #11

    Default Re: Rome Total Realism: Fate of Empires - Preview One

    Looks like things are progressing nicely.

    Plus, It always warms my heart to see new barbarian units I can use to slaughter civilized weaklings.

  12. #12

    Default Re: Rome Total Realism: Fate of Empires - Preview One

    Massalia, heck yes. Thank you RTR team

    Great looking skins and the map looks class. You folks kept this quiet for some time by the looks of it!

  13. #13
    melqart's Avatar Civis
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    Default Nuragic warriors

    Some of my nuragic ancestors... Those are the original models from where the team must have taken inspiration for the sardinian warriors "The Fate of Empires".
    And here are some Nuraghi too, which looks different from the ruins of about 8000 Nuraghi we can see now in the island. Any chance to see those buildings in the sardinian battle scenery???
    Last edited by melqart; July 26, 2008 at 08:10 AM.

  14. #14

    Default Re: Rome Total Realism: Fate of Empires - Preview One

    Map and units realy look great.

    Those barbarians sure seem deadly.. (like many units in RTR).
    "He will die, but you will be destroyed" - Marion. From the AAR "Sword of Albion" by Theodotos I.


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    Default Re: Rome Total Realism: Fate of Empires - Preview One

    Quote Originally Posted by HunGeneral View Post
    Map and units realy look great.

    Those barbarians sure seem deadly.. (like many units in RTR).
    Those Nuragic Warriors certainly are a force to contend with. When I used them in a Custom Battle against a similarly sized Carthaginian force, to do the screen shots for the preview, they more than held their own against the Carthaginian Heavy Cavalry and Libyan Hoplites! I can't wait to try them out in a full campaign.
    Last edited by Tony83; July 25, 2008 at 07:25 PM.

  16. #16
    Finn's Avatar Total Realism
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    Default Re: Rome Total Realism: Fate of Empires - Preview One

    Terrific preview Tony!


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    Default Re: Rome Total Realism: Fate of Empires - Preview One

    Quote Originally Posted by Finn View Post
    Terrific preview Tony!
    Thanks Finn, that's much appreciated. I'd also like to thank all the other RTR team members who contributed to it. In particular, Solaris, for the images used in the launch announcement and preview, and also invaluable ideas for quite a bit of the text. Additionally, I want to praise whichever of our historians it was, who put all that historical data together - stand up and take a bow dude!

    There is something that I would like to ask my fellow RTR enthusiasts to do. I'm now beginning to plan the next preview and I would appreciate some feedback reagrding the sizing of the screen shots. You may have noticed that I used "spoilers" in FOE Preview One, which I did because the images were so large, and not everyone has a 24" w/s monitor to play with.

    Basically, I would like some feedback as to whether you think that I should continue to provide larger images (about 1500 pixels wide), or resize them, down to about 600 - 700 pixels? You're opinions would be really useful folks.
    Last edited by Tony83; July 25, 2008 at 09:35 PM.

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    Solaris's Avatar Ducenarius
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    Default Re: Rome Total Realism: Fate of Empires - Preview One

    I'm glad it's whetted some of your appetites
    See the successor campaign to TIC!
    RTR Betatester & Developer

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    Nevada's Avatar Domesticus
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    Default Re: Rome Total Realism: Fate of Empires - Preview One

    great work!



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    kekesvar.bingos's Avatar Miles
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    Default Re: Rome Total Realism: Fate of Empires - Preview One

    IMPRESSIVE!... is there any other game with so many mods than RTW??? Im so happy..

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