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Thread: Noble Spoils

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  1. #1

    Default Noble Spoils

    All right, if this is yet another thing impossible within the MTW2 engine, please forgive me. I know very little about what is and is not moddable in MTW2. However, an idea occurred to me as I was reading through J.E. Lendon’s book Soldiers and Ghosts, and came across the treasured spolia opima, or “noble spoils”, a special honor for a Roman commander who had killed the opposing commander with his own hand.
    Now, here is my question. Is it possible to determine in the battle engine, which unit killed the enemy general? If that is the case, could it be possible to trigger the trait of spolia opima if the friendly general’s bodyguard had killed the enemy general? Of course I realize this may be impossible, and indeed even if feasible would cause an unrealistic frequency of the trait, for it was only awarded once after 272 BC, to the Roman marshal Marcellus. Let me know your thoughts on this.
    Thanks!
    Son of PW

  2. #2
    Senator
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    Default Re: Noble Spoils

    Quote Originally Posted by Theodotos I View Post
    All right, if this is yet another thing impossible within the MTW2 engine, please forgive me. I know very little about what is and is not moddable in MTW2. However, an idea occurred to me as I was reading through J.E. Lendon’s book Soldiers and Ghosts, and came across the treasured spolia opima, or “noble spoils”, a special honor for a Roman commander who had killed the opposing commander with his own hand.
    Now, here is my question. Is it possible to determine in the battle engine, which unit killed the enemy general? If that is the case, could it be possible to trigger the trait of spolia opima if the friendly general’s bodyguard had killed the enemy general? Of course I realize this may be impossible, and indeed even if feasible would cause an unrealistic frequency of the trait, for it was only awarded once after 272 BC, to the Roman marshal Marcellus. Let me know your thoughts on this.
    Thanks!
    Good idea... + rep

  3. #3

    Default Re: Noble Spoils

    Its impossible. The engine doesn't record such a statistic afaik.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  4. #4

    Default Re: Noble Spoils

    Hmm...

  5. #5

    Default Re: Noble Spoils

    Quote Originally Posted by BozosLiveHere View Post
    Hmm...
    Really? Bloody hell, thats impressive.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  6. #6

    Default Re: Noble Spoils

    It might not be functional, though. I'd have to test.

  7. #7

    Default Re: Noble Spoils

    Foot works in mysterious ways.

  8. #8

    Default Re: Noble Spoils

    I suspected as much, although Bozoliveshere's comments intrigue me. Keep up the good work, team! Maybe something to keep in mind for EB III. . .
    Son of PW

  9. #9

    Default Re: Noble Spoils

    Let us all revel in his mighty Hmm!

  10. #10

    Default Re: Noble Spoils

    Yeah, I'd like to think something could come of this. . .
    Son of PW

  11. #11
    Companion Cavalry's Avatar Ducenarius
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    Default Re: Noble Spoils

    This is a strange thread
    So from what I can deduct, either there is no way to check if one general killed another in MTW2
    or that devs have a warped sense of humour..
    Last edited by Companion Cavalry; July 25, 2008 at 12:02 AM.
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
    Quote Originally Posted by Яome kb8 View Post
    Says the American?

  12. #12
    Space Voyager's Avatar Campidoctor
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    Default Re: Noble Spoils

    Or some of the debate is going on behind the scenes.

  13. #13

    Default Re: Noble Spoils

    Quote Originally Posted by Companion Cavalry View Post
    This is a strange thread
    So from what I can deduct, either there is no way to check if one general killed another in MTW2
    or that devs have a warped sense of humour..
    I'm hoping they can do something with it, or at least think they can. To think that they're merely pulling our legs. . .
    Son of PW

  14. #14
    Tiro
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    Default Re: Noble Spoils

    I suppose they could do it in a general way. Say a percentage change if the opposing general is defeated. Probably would take some scripting to record the death of the enemy general, if that is all possible.

    There are conditions in the EDCT that allow to track if the general was in combat and the number of kills. This is a part of a trigger in the Deus Lo Vult mod.

    Code:
    ;------------------------------------------
    Trigger battle3Chivalry_defensivewin
        WhenToTest PostBattle
    
        Condition not WasAttacker
              and IsGeneral
              and BattleOdds < 0.5
              and BattleOdds > 0.05
              and GeneralFoughtInCombat
              and GeneralNumKillsInBattle > 8
              and not Trait BattleDread > 0
    
        Affects BattleChivalry  1  Chance  85
    Or maybe they could have this trait have a percentage if you manage to capture the general and decide to execute him. Maybe not the same thing that you are looking for but it could be an compromise.

    But then again, I really don't know what or if any of this is possible. It's just all conjecture and theory on my part.
    Last edited by Gaias; July 30, 2008 at 02:02 AM.

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