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July 21, 2008, 10:48 AM
#1
bug report/faction destroyed
First of all : Good job, i really like this mod
First time i play a "hard" mod (exept on kingdom mod : stainless steel with kwaresmians because of mongols ... just quite impossible in very hard/veryhard). AI is agressive, i have been surprised by how turks were non stop attacking me (i toke abassids), how little factions like armenia and georgia are putting me on my knees on west front while i was taking jerusalem
But here s the point : i toke last Jerusalem kingdom city, and the loading seems interminable (not froze, i see the little icon on left side of screen goes down centimeter per centimeter)
Is that normal ? after 10 minutes i closed the game and i came here, will the load finish one day, will it takes 1 hours ? (there s a jerusalem army who seems to have spawn on his ex-last castle (now mine))
second little problem (guess it s not really a bug) is about turks and armenians castles. No way to do troops, but i can in city (just some crappy levy), and i can do normal troops with jerusalem castles (exept gaza, no troops either). How does it really works ? Is it a kind of region only possible recruitment ?
thanks and good job
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July 21, 2008, 11:23 AM
#2
Re: bug report/faction destroyed
The hang is hording script. When you destroy KoJ faction, they get some units spawned, where i dont know its random i think. Pain is that it takes hell long.
The castle problems are that recruitment pool is limited to several regions. Abbassids cannot recruit their units outside of Syria/Mezapotamia/Daylamia/Faris lands. Same for Makuria being able to get their units only in Africa and Yemen. Outside so called AOR (Area of Recruitment) you canr ecruit only levies in cities. Incomming 1.5 will have auxilla system allowing you to recruit some your roster units outside AOR.
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July 21, 2008, 12:44 PM
#3
Re: bug report/faction destroyed
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