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  1. #1
    TiTiTimmy's Avatar Centenarius
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    Default Resources?

    What does this actually means?

    type gold
    trade_value 20
    Wanted for:
    Breaking and gluing back together and trying to pass off as never being broken in the first place.
    Assault with a weapon that couldn't have possibly been deadly, but unfortunately was

    "You know what they say: give a man a fish, and he'll stink up the whole town. Give a man a fishing rod -- see where I'm going here? Give him a fishing rod and he'll poke your eye out."

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  2. #2

    Default

    i believe it adds the gold resource to ur cities trading resources at 20 florins per turn

    or its a multiplier for ur merchant when u position him on it to trade it
    Last edited by Amroth; July 20, 2008 at 04:41 PM. Reason: dp

  3. #3
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Resources?

    type = one of the categories of trade resources
    trade_value = base value for calculations that are governed by modifiers like distance to capital, experience level of the merchant, level of building in settlement.










  4. #4
    TiTiTimmy's Avatar Centenarius
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    Default Re: Resources?

    So how much gold is the value 20 worth, because I want to improve some resources but not so they are overpriced.
    Wanted for:
    Breaking and gluing back together and trying to pass off as never being broken in the first place.
    Assault with a weapon that couldn't have possibly been deadly, but unfortunately was

    "You know what they say: give a man a fish, and he'll stink up the whole town. Give a man a fishing rod -- see where I'm going here? Give him a fishing rod and he'll poke your eye out."

    Rep goes both ways, just leave your name

  5. #5
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Resources?

    If you have a look in the descr_sm_resources file you will see that gold has pretty much the highest value, silk is very high priced as well. If you want to increase your income I suggest the following:
    Instead of increasing the value (local settings) you might want to change the modifiers (global settings) in data\descr_settlement_mechanics.xml (open with notepad):
    Code:
            <factor name = "SIF_TRADE">
                <pip_modifier value = "0.80"/>
                <castle_modifier value = "0.80"/>
                <city_modifier value = "1.0"/>
            </factor>
    or descr_campaign_db.xml:
    Code:
       <merchants>
          <base_income_modifier float="1.25"/>
          <trade_bonus_offset float="15"/>
       </merchants>
    Play around with the values but don't forget to backup!










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