I wish the next version of SS will replace all those vanilla weapons of all factions with Lord Calidor's!
They give a new expirience playing with them!
I wish the next version of SS will replace all those vanilla weapons of all factions with Lord Calidor's!
They give a new expirience playing with them!
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
hey i was wondering if you could make it so musketeers are more powerfull in melee
realisticly musketteers made up the bulk of armies in the late 16 to late 18 hundreds
and the beta patch in the first post, is it compatable with sstc cus my game crashes when i try
Last edited by pat2415; August 11, 2008 at 11:20 AM.
"God Is On The Side With The Biggest Artillary "
Dude, you're playing as a freaking Templars! That Richard guy is just another p*ssy coming down to the Mediterranean on a holiday.
Seriously though, how you think it will work, if you control half of the Levant, and in comes this scripted event that takes away the control of your prize jewel?
Or you meant as a reinforcement? That could be scripted, let's say in the case that Jerusalem is lost, a crusade is triggered with various historical figures spawning in the Holy Lands. But until I get scripting figured out, I can't promise anything.
Author of the ---== Knights Templar Mod ==---
Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---
i meant as a reanforcment
but the templars originally came from england so your the boss there
"God Is On The Side With The Biggest Artillary "
Um no they didn't.
They were founded in France by French knights and was recognized by the 1129 Council of Troyes .
Sometime prior to the Council of Troyes Hughes de Paynes traveled to England to raise support and recruit knights, he did what we nowadays call a publicity tour. The order received land from the English king (whose name escapes me at the moment, one of the Plantagenets).
But the order sure wasn't English.
Last edited by AnayaS; August 12, 2008 at 07:25 AM.
you've made me fall in love with the templars once again
Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all..."we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
Beware of scoundrels
Author of the ---== Knights Templar Mod ==---
Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---
Haha. Well your are a pimp
I cant wait to install this mod by it will make it harder for me to realese my own mod unles I made 2 installers (which I dont have the room for).
But as soon as it is combined with battle for the baltic and byzzie rooster I will have to install it and make my mod base with it.
It will afterall be a must have.
______________Factionleaders and Generals mod__________________
______________________Agents-minimod____________________________
ok im confused thwn why does the knights templar speak english instead of french
"God Is On The Side With The Biggest Artillary "
Mad props on the new weapon models and unit skins. I can appreciate your wanting to maintain a degree of historical accuracy, however, I'm on turn ~180ish of the game and had to force myself to do so because of the RR mod, getting a little bored of the same units. I sometimes like to play with RR and have the historical accurate units but sometimes I like to have full plate troops at the beginning of the game. The option to not have RR would be most appreciated in upcoming versions. And if there is a way to not have RR and I have overlooked it any input as to how to do so would be appreciated.
One thing I forgot, why cant I ask a princess to marry my unmarried faction heir?
The knights_templar faction is set to not have princesses on the strat map. If you don't have them, you can't marry other factions' princesses.
In descr_sm_factions.txt, under knights_templar, change:
can_have_princess no
to:
can_have_princess yes
You'll now be able to get a marriage with a foreign princess.
Of course, from an historical perspective, the Templar family members shouldn't be marrying at all. They should have the same family tree as the Teutonic Order.
To do that in descr_sm_factions.txt, leave can_have_princess set to "no" and change:
has_family_tree yes
to:
has_family_tree teutonic
You'll also need to edit descr_strat.txt to get rid of wives and children.
Last edited by aduellist; August 13, 2008 at 08:38 PM.
Under the patronage of TheFirstONeill
Proud team member of THERA, A New Beginning
"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." H. L. Mencken
"Liberty is meaningless where the right to utter one’s thoughts and opinions has ceased to exist. That, of all rights, is the dread of tyrants. It is the right which they first of all strike down." Frederick Douglass
Exactly, however unit prices, replacement rates, pools will be out of whack. Also, some advanced units would be available even earlier than stock SS 6.1, since they are moved a tier-or-two down the building list (but in RR system, their availability is controlled by events).
Still, I do not recommend it. If someone wanna play with gothic knights in 1125. he's better off playing RPG or arcade games.
Author of the ---== Knights Templar Mod ==---
Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---
Here are the files you requested Lord - for PP compatibility - Thanks again
+rep =]
(attached)
My favourite skin of them has got to be the Dismounted Knights of St.Lazarus - the green sets them apart =]
Beautiful! (probably not behind the mask of course )
Probably followed by Soloman's guard. - This is just a great improvement Lord - and I'm really glad you've given me permission to include it with PP 3.0. (when released)
Yes i agree some of the best units and diffently the best weapons>
Last edited by y2day; August 15, 2008 at 05:17 PM.
I've added a patch which adds new unit info cards by y2day. Check the updated first post.
Outstanding work, thnx again y2day!
Author of the ---== Knights Templar Mod ==---
Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---
Ya! New Unit Cards.
Spoiler Alert, click show to read: