units are amazing + rep.
I remember you saying a while ago that we are allowed to use your weapons with existing mods. Is this still the case? I'd like to add some of your amazing weapons to Battle for the Baltic!
Again, this looks amazing!
units are amazing + rep.
I remember you saying a while ago that we are allowed to use your weapons with existing mods. Is this still the case? I'd like to add some of your amazing weapons to Battle for the Baltic!
Again, this looks amazing!
Co-Creator of Battle for the Baltic Mod for SS 6.1
Author of the ---== Knights Templar Mod ==---
Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---
Co-Creator of Battle for the Baltic Mod for SS 6.1
god u guys are badass's both mods are epic
this is my idea
basically add the knights templar faction to the B of the B
im not reeli in either mod although i did a bit of reasearch fo LordC
kool
God dam, I wish Boromir survived
ok i have a slight problem if somebody could help id be very happy...
I had downloaded zuma mod so i deleted all ss folders...and then
1. reinstalled ss 6.0
2. updated to 6.1
3.downloaded RR
4. installed KT mini mod
5. installed kt sstc patch
6. crimson blood mod
7.installed zumas 6.1 stone forts
then i tried to play the game an it will launch then i will hear a beep noise and then just a black screen forever..u cant even alt out of it or nothing...what should i do?
If I understand it correctly, you didn't install SSTC proper, but only my SSTC patch? My mod doesn't include SSTC, only a patch to make it work with pre-installed SSTC. So between your steps 3 and 4, you should install complete package from SSTC thread (from my memory - SSTC 1.0, patch 1.2, hotfix and an optional horse spreading removal thingie).
If that doesn't help, post a system.log here, or at least list the files changed by Crimson Blood and Stone Forts mods.
Author of the ---== Knights Templar Mod ==---
Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---
Co-Creator of Battle for the Baltic Mod for SS 6.1
ok i just installed sstc 1 then the update then the quick fix and now it lets the game load but once you see stainless steel 6.1 it crashes so im thinking i should re install 6.0 then 6.1 then do everything just install sstc before i install KT mini mod. Ill wait to do this till the morning after i see what u guys think
thanks for the help btw plus rep to both of u ^^
Co-Creator of Battle for the Baltic Mod for SS 6.1
ok i have it working with no mods but rr 6.1 and KT MOD so i would like to get SSTC working what should i do now? do i install sstc 1 then patch then hotfix then firebats battle models rar. then your KT minimod patch for sstc?
Try it in this order. It should work.
1. SS 6.1
2. SSTC & all fixes
3. KT Mod
4. KT SSTC patch from first post
5. Firebat's fixed modeldb
Man, I wish we had a simpler way of integrating various mods...
Author of the ---== Knights Templar Mod ==---
Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---
In the next release could you do something about the horrible helmets worn by the crusaders?
For instance give them this:
Is there a chance of a version very soon that does not use Real Recruitment?
Ken Robertson
@ Banzai: right, in the next release, most of the units will have new models.
@ GKR: unlikely. RR is the core of this mod and gives it much needed historical accuracy, among other great benefits.
Author of the ---== Knights Templar Mod ==---
Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---
I'm on year 1205 but only have mount knights no dismounted knights...I can't understand having no dismounted knights when i have mounted ones over a 100 years played and still with pants foot units of templar factions........
Patience, my friend. You're about 10 turns away from dismounted knights (and other goodies). It is worth the wait, trust me.
In early medieval, mounted knights were reluctant to fight on foot, as it was seen as embarassment to fight among other guys of lower class who can't afford a horse. Only at a later date, when the almighty knightly charge was often bogged down by prepared defenses or enemies with pole weapons, knights chose to dismount and enter the melee on foot.
Author of the ---== Knights Templar Mod ==---
Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Open helmets are so much better...if you dont believe me play BC.
Guys, in this mod Templars as an Order are not represented by just a handful of units. I know that previously, synonim for Templars were the Templar Knights unit. Well, let's just say that a picture has dramatically changed. Knights (as in nobility) within Templar faction are represented by multiple units, not just by KT's & DKT's.
This means that a) you don't need to wait 100 turns to "play with Templar Knights", as there are other Templar units recruitable prior to that milestone, and b) Templars of a both noble and common origin have many types of helmets, including greathelms, pot helms, cone helms etc... On average, every unit has 3 types of helmets per model (meaning, 3 per armour upgrade).
Author of the ---== Knights Templar Mod ==---
Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---