I am sure that many of you have had this problem before in your games. It is all the worse when you have edited the turns to give you more turns in the game or are playing The Long Road modification (which I am)
In short, my problem is this:
Why do the bastards NEVER BREED???
This is despite having multiple traits on most of my characters that encourage prolific breeding and all of them being married for years (and only one or two of them being secretly gay or cheating on their wives with foreign fruitcakes), and it does not seem to matter whether I have them garrisoned somewhere, sieging someplace, or out in the field. I have in the past (In RTW, for example), made use of the cheats to change the character's fertility, with only mixed results. One game, I will have a sprawling dynasty, and the next, I am racing to conquer it all before the last of my infertile bastards kicks the bucket of old age!
This is the one aspect of the game, aside from the selection of the heir, which I wish I had more control over. I can build an economic wonder of an empire, well defended and expanding in multiple directions, with powerful allies and enough Cardinals to ensure that I will control the Papacy for decades to come, but I cannot command my generals to enjoy their marriages and secure the monarchy!? What gives? Historically, these men bred like there was no tomorrow, and while infant and mother mortality was several times what it is today, the odds were that most noble and royal families had more than an heir and spare - why can't I achieve the same effect in the game?
I guess my question is this - do any of you know how to modify the algorithm that causes your generals to pop out kids? If so, does anyone have a modification that would allow me to 'load the dice', so to speak, to ensure that my faction actually has heirs in the future?
Thanks for your patience with this really annoying problem of mine.




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