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  1. #1

    Default Modifying colors (Parthia)

    Hello everyone, I'm not quite sure I'm in the right forum but I'll give it a try.

    I play Roma Surrectum, and I'm trying to change Parthia's faction color (map banners, my empire color on the minimap, army banners, everything related to parthia on the campaign map pretty much)

    here's is what you can see in my descr_sm_factions file atm, with the modified color values :

    faction parthia
    culture eastern
    symbol models_strat/symbol_parthia.CAS
    rebel_symbol models_strat/symbol_eastern_rebel.CAS
    primary_colour red 40, green 40, blue 200
    secondary_colour red 40, green 40, blue 200

    loading_logo loading_screen/symbols/symbol128_parthia.tga
    standard_index 8
    logo_index 243
    small_logo_index 255
    triumph_value 5
    intro_movie fmv/intros/eastern_intro_640x480_bars.wmv
    victory_movie fmv/victory/eastern_outro_320x240.wmv
    defeat_movie fmv/lose/parthia_eliminated.wmv
    death_movie fmv/death/death_parthia_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no


    However the Parthians are still pink! Cities banner, army banner and map color... nothing changed =S. Am I doing anything wrong?

    « There is no virtue in compulsory government charity, and there is no virtue in advocating it.

    A politician who portrays himself as 'caring' and 'sensitive' because he wants to expand the government's charitable programs is merely saying that he's willing to try to do good with other people's money. Well, who isn't?

    And a voter who takes pride in supporting such programs is telling us that he'll do good with his own money - if a gun is held to his head.» - P. J. O'Rourke



  2. #2

    Default Re: Modifying colors (Parthia)

    Here's a list of all files where a faction's banner appears and where each one is used - happy editing!

    Data\banners\symbols1 (up to symbols5)
    = symbols included in banners for 4 factions in campaign map (index referenced by Data/descr_sm_factions.txt)
    Data\banners\symbols6 (and symbols7)
    = the same for the rebels (depending on culture, index referenced in Data/descr_cultures.txt)
    Data\loading_screen\symbols\symbol128_factionname
    = loading screens (name can be changed, referenced in Data/descr_sm_factions.txt)

    Data\menu\symbols\FE_buttons_48\factionname

    = button for faction selection in campaigns and battles
    Data\menu\symbols\FE_buttons_48\factionname_grey
    = the same when cursor is on button
    Data\menu\symbols\FE_buttons_48\factionname_roll
    = the same when it is selected
    Data\menu\symbols\FE_buttons_48\factionname_select
    = with the previous one makes the symbol to flash
    Data\menu\symbols\FE_buttos_24\factionname
    = symbol that appears on the left of each faction in the faction selection menu
    Data\menu\symbols\FE_buttons_24\factionname_grey
    = the same when cursor is on button
    Data\menu\symbols\FE_buttons_24\factionname_roll
    = the same when it is selected
    Data\menu\symbols\FE_buttons_24\factionname_select
    = with the previous one makes the symbol to flash
    Data\models\textures\standard_factionname
    = battle standards for units (name can be changed, referenced in Data/descr_banners.txt)
    Data\models\textures\standard_factionname_ally
    = not sure when it is used (referenced in Data/descr_banners.txt)
    Data\models\textures\standard_culturename_rebels
    = battles standards for rebels (coded by culture, and also possible by faction, in Data/descr_banners.txt)
    Data\models_building\textures\##standard_factionname
    = standards appearing in buildings in battle maps (e.g. walls, plaza)
    Data\models_building\textures\##standard_culturename_rebels
    = the same for rebel buildings in battle map
    Data\models_strat\textures\#banner_symbol_factionname
    = strat-map when settlements are empty
    Data\models_strat\textures\#banner_symbol_culturename_rebel
    = strat-map when settlements are empty
    Data\ui\CAPTAIN_BANNERS\captain_card_factionname
    = battle-map (pre-battle pannel) when no family member present
    Data\ui\CAPTAIN_BANNERS\captain_card_factionname_rebel
    = battle-map (pre-battle pannel) when no family member present, rebel army
    Data\ui\CAPTAIN_BANNERS\captain_portrait_factionname
    = appears in some pannels (pre-battle and perhaps in other occasions)
    Data\ui\CAPTAIN_BANNERS\captain_portrait_factionname_rebel
    = appears in some pannels (pre-battle and perhaps in other occasions)
    Data\ui\CAPTAIN_BANNERS\DEAD\captain_card_factionname
    = battle-map when no family member present and general died
    Data\ui\CAPTAIN_BANNERS\DEAD\captain_card_factionname_rebel
    = battle-map when no family member present and general died, rebel army

    Data\ui\culturename\INTERFACE\STRATPAGE_02

    = many places in campaign (diplomacy panel, right-bottom corner of UI, end of turn...)
    Data\ui\culturename\INTERFACE\SHAREDPAGE_01
    = many places (battle results, diplomacy panel...)


    No idea why the mini-map didn't change colour, are you sure you are editing the right file (and not vanilla for example) and that it was saved properly?

  3. #3

    Default Re: Modifying colors (Parthia)

    Are you starting a new campaign or loading from a save? Sometimes changes made to the strat map will not show until you start a new campaign.

  4. #4

    Default Re: Modifying colors (Parthia)

    Quote Originally Posted by Hannibal Smith View Post
    Are you starting a new campaign or loading from a save? Sometimes changes made to the strat map will not show until you start a new campaign.

    I tryed both and it's the same result =(


    @ Aradan

    Thanks you for all this, but I'm a total noob in editing, could you please enlighten me on what to do with these =P?

    « There is no virtue in compulsory government charity, and there is no virtue in advocating it.

    A politician who portrays himself as 'caring' and 'sensitive' because he wants to expand the government's charitable programs is merely saying that he's willing to try to do good with other people's money. Well, who isn't?

    And a voter who takes pride in supporting such programs is telling us that he'll do good with his own money - if a gun is held to his head.» - P. J. O'Rourke



  5. #5

    Default Re: Modifying colors (Parthia)

    All these are image files (.tga) which will need editing with proper software (PaintShopPro, PhotoShop, Gimp which is free). Some of them might also be packed away in pack files, I'm not sure how RS Team has built their mod, in which case you will also need to unpack the files. Tutorials for 2 editing can be found in the relevant tutorial subforum here in the Workshop and the packs can be extracted using Vircingetorix's .pak extractor, which can be found in the downloads/tools section and has its own read-me.

  6. #6
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: Modifying colors (Parthia)

    This should shed some light on a few of them..

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