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Thread: Project: Victory conditions.

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  1. #1
    Barend's Avatar Tiro
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    Default Re: Project: Victory conditions.

    I believe that there are some parts of the trading route to Britain in there too, the Carthaginians traded with them to gain copper IIRC.

    So the vc's are kind of the same as what you suggested
    a šumšu la zakar-
    -The past is taught by those who win-

  2. #2
    DimeBagHo's Avatar Praeses
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    Default Re: Project: Victory conditions.

    Quote Originally Posted by Barend View Post
    ...the Carthaginians traded with them to gain copper...
    Britain was an important source of tin. Copper was reasonably common but there were only a few sources of tin, which was the other ingredient of bronze.

  3. #3

    Default Re: Project: Victory conditions.

    Add a region in Britain as well then, It's still Silver and Gold, just with less dirt and more tin.

  4. #4
    LucretiusTC's Avatar Biarchus
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    Default Re: Project: Victory conditions.

    Well, it is already there: that region named "Tribus_Trinovantes" is same as Upper Britain (Britannia Superior for the Romans).

    Luc.

  5. #5
    Barend's Avatar Tiro
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    Default Re: Project: Victory conditions.

    Personally I don't like them very much. I think that Carthage should stick to the Mediterranean. They had trade contacts with Britain and maybe northern Gaul, I think that conquering those regions doesn't fit in with the other objectives we have set.
    a šumšu la zakar-
    -The past is taught by those who win-

  6. #6
    Maraxus's Avatar Semisalis
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    Default Re: Project: Victory conditions.

    Here is my first attempt at a VC map for the Juli, I can clean up the edges along the coasts, but other than that I just wanted to get some feedback before I start cranking them out.




    "Remember upon the conduct of each depends the fate of all." -Alexander the Great.

  7. #7

    Default Re: Project: Victory conditions.

    Honestly, I prefer the current map, maybe cut out some of the further regions. I don't like the patchwork look; if there were 4-5 regions, that would be better.

    Expand your borders, a mod based on XGM 5.

  8. #8
    Maraxus's Avatar Semisalis
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    Default Re: Project: Victory conditions.

    CV, that i agree on the patchworkness of it, i can fill in the gaps, but then the map wont correlate to the actual objectives, its a double edged sword, ill let you guys decide that one.

    "Remember upon the conduct of each depends the fate of all." -Alexander the Great.

  9. #9

    Default Re: Project: Victory conditions.

    I think "filling" in the unmarked regions is fine. It would be one thing to have just Babylonia, Lower Egypt, Taurica, Tribus Nervii, and a couple others and fill it in, but since there are some 20-30 regions listed, filling in the in-between areas feels more natural.

    Honestly, some nice artwork might be a better use of that space.

    Expand your borders, a mod based on XGM 5.

  10. #10
    Barend's Avatar Tiro
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    Default Re: Project: Victory conditions.

    Is it possible to fill the other regions, which are likely to be conquered, and are according to the historical boundaries, with a softer shade of the origibal faction color? This would indicate that these regions are not mandatory to be conquered, but likely and historical.
    a šumšu la zakar-
    -The past is taught by those who win-

  11. #11

    Default Re: Project: Victory conditions.

    That would be a happy medium I think.

    Expand your borders, a mod based on XGM 5.

  12. #12
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Project: Victory conditions.

    Maraxus, You could paint lighter tone to historical extent(full long list) of faction while highlight/flag the key one. This also the same for other factions.
    Is proudly patroned by the Great Balikedes.



  13. #13

    Default Re: Project: Victory conditions.

    One in Britain as well perhaps?

    I think 5 or so regions in opposite corners (Rome, Athens, Alexandria, Carthage, Britain) would be more interesting and freer for the player.

  14. #14
    DimeBagHo's Avatar Praeses
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    Default Re: Project: Victory conditions.

    Maraxus - you could also use a dagger (like BI) or star to indicate which regions are required.

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