I'm writing a script which spawns an agent and uses random_name to name him, so I have to use a label to refer to the character throughout the rest of the script. I want to give the agent some traits on spawning. As far as I can tell, the only way to do this is to use the "give_trait" console command, but that takes a name as its parameter. Could I use a label instead? Is there any other way to give the agent traits?