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July 16, 2008, 07:38 PM
#1
Using labels on the console.
I'm writing a script which spawns an agent and uses random_name to name him, so I have to use a label to refer to the character throughout the rest of the script. I want to give the agent some traits on spawning. As far as I can tell, the only way to do this is to use the "give_trait" console command, but that takes a name as its parameter. Could I use a label instead? Is there any other way to give the agent traits?
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