just wondering if anyone knew how the 2 factors for attacks work with regards to attack speeds ect


stat_pri 14, 6, no, 0, 0, melee, melee_blade, slashing, sword, 25, 1.3



what does the 25 mean, and i see that the 1.3 is used for heavier weapons as this was a 2h sword. where a normal sword would be 1.

If that figure {1.3} made him swing slower? or "attack slower" in terms of attack per min type thing

im trying to get a more realistic battles. Ive reduced the number of knights per sqaud to make it more real and give spearmen a chance, but ive also increased the armor rates of metal plate armor making swords and spear near impossible to kill em. as in reality, from watching shows on the discovery channel, i reckon a sword would NOT kill a dude in full platemail, and even less with a simple spear. granted it can happen with proper strikes, but i want to get rid of 48 full plate knights take on 60 simple spearmen and only 12 knights live......i dont think so

anyways enough ranting, if anyone knows how those factors work, please tell. thanks