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  1. #1

    Default Bonus in EDB

    Hello

    Is available a list of all possibile bonuses that can be assigned in the EDB, for example with Guilds or Temples?

    Is it possible, for example, to assign the Swordsmith Guild a armour_bonus bonus of 1, like in RTW, or does it not exist any more?

    Thank you for any help

  2. #2
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    Default Re: Bonus in EDB


  3. #3

    Default Re: Bonus in EDB

    Great

    Thank you

    PS: unfortunately the guide seems far from complete as far as EDB is concerned... :-(
    Last edited by Andrea69; July 15, 2008 at 05:03 AM.

  4. #4
    No, that isn't a banana
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    Default Re: Bonus in EDB

    It has all the bonuses listed - isn't that what you are looking for?

  5. #5

    Default Re: Bonus in EDB

    No, it lists only the bonuses currently in standard EDB, not all the POSSIBLE bonuses.

    In fact I saw in various Mods some bonus that I did not find in standard EDB and I wonder if there is a list somewhere of what is really available for modders and what not.

    For example, I really would like to clarify which bonus are available for armours and weapons upgrading as they are not looking to work as in RTW.

    The armour_bonus seems not to work at all, while some other weapons upgrade bonus work different: just think about to weapons_missile and weapons_blade in RTW vs weapons_melee upgrade in M2TW.

  6. #6
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    Default Re: Bonus in EDB

    It lists all the possible bonuses known, and even some that are used in RTW that may or may not work in M2. If you are suggesting that CA built other bonuses into the game but didnt use them, thats possible but no way to know.

  7. #7

    Default Re: Bonus in EDB

    Look at THIS thread.

    All possible building bonuses / capabilities are listed there.

    Cheers,
    D.

    Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
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  8. #8

    Default Re: Bonus in EDB

    Thank you Dimitri

    This is exactly what I was looking for.

    As you can see there are many unused bonus in standard EDB.

    Which is fire_risk, for example? I suspect it is completely forgotten by the game

    And what about the many possible weapon upgrades? Which is the difference for example between weapon_missile_mechanical
    and weapon_projectile?

  9. #9
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    Default Re: Bonus in EDB

    Quote Originally Posted by Andrea69 View Post
    And what about the many possible weapon upgrades? Which is the difference for example between weapon_missile_mechanical
    and weapon_projectile?
    You can see this in the Gunpowder Upgrade building. weapon_projectile simultaneously upgrades siege weapons and gunpowder units; not all projectiles as one would assume.


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  10. #10

    Default Re: Bonus in EDB

    There are many things that are unknown. You'll have to try it out.

    Here are some more links that might help you (originally posted by Lusted in alpaca's odds & ends thread):

    Complete EDB guide(from RTW but most of it applies)
    http://forums.totalwar.org/vb/showthread.php?t=50439

    And a list of M2TW building effects
    http://forums.totalwar.org/vb/showthread.php?t=73978

    Cheers,
    D.

    Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
    -------------------------------------------------------------
    Visit my homepage.
    --------------------------------------------
    Proud son of jimkatalanos, grandson of Garbarsardar and father of DerDiskusWerfer and HannibalExMachina.

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