Results 1 to 3 of 3

Thread: Help with the Pikemen/halberd fix(getting rid of secondary weapons...)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Help with the Pikemen/halberd fix(getting rid of secondary weapons...)

    Can someone here help me to get this "fixed"? My pikes right now are seriously useless, and this fix, while making them overpowered, would make me have MUCH more fun with them overall. Can anyone here tell me where the text document I need to edit is, and explain just what I have to do to end the use of secondary weapons? Also, I tried using the search function, but all I found were threads talking about how the fix is overpowered, and none helping me out on how to actually do it.


    Also, if all else fails, could someone just upload their document with the changes in it?

  2. #2

    Default Re: Help with the Pikemen/halberd fix(getting rid of secondary weapons...)

    I'll move this to a modding forum where you'll find more help.

    Devoirs The Empress
    The Lordz Modding Collective
    "The LMC expects every modder to do his Duty" - not by Lord Nelson
    "Blow it out your arse." - Halie Satanus
    The Eagle Standard

  3. #3

    Default Re: Help with the Pikemen/halberd fix(getting rid of secondary weapons...)

    1st u need to unpack the game and delete the 2 files u need to.
    then you open up the export_descr_unit and find ur pikeman

    type Scots Pike Militia
    dictionary Scots_Pike_Militia ; Scots Pike Militia
    category infantry
    class spearmen
    voice_type Light
    banner faction main_spear
    banner holy crusade
    soldier Scots_Pike_Militia, 48, 0, 1
    attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike
    formation 1.2, 1.2, 2.4, 2.4, 8, square, phalanx
    stat_health 1, 0
    stat_pri 7, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    stat_pri_attr spear, long_pike, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 1, -2, 3, 2
    stat_mental 3, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 150, 125, 75, 60, 150, 4, 30
    armour_ug_levels 0, 1, 2
    armour_ug_models Scots_Pike_Militia, Scots_Pike_Militia_ug1, Scots_Pike_Militia_ug2
    ownership scotland, slave
    era 1 scotland
    era 2 scotland

    notice the red, that makes em never use a sword. only pikes 100% its not realy over powered if you reduce their attack, but if you use tatics against em such as cav charge from behind, or smoke em with crossbows, there fine.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •