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Thread: How long is early era? (SSTC+RR+BGRIII)

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  1. #1

    Default How long is early era? (SSTC+RR+BGRIII)

    I'm playing England early campaign, first game with RR, but how long does the early Era last? I can only train early era units, and its ok, but it feels silly that I'v upgraded the archery range and still only can train peasant archers.

    No army gets very dangerous with Levy Spearmens and peasant archers when your enemys have "advanced" units.

    I know it is more realistic this way, just wondering When does High Era start? Is it a certain year, or when you got a citadel? or what?

    Thanks/ Krab

  2. #2
    Indefinitely Banned
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    Default Re: How long is early era? (SSTC+RR+BGRIII)

    I think it's after the Mongols come ~1200 or so.

  3. #3

    Default Re: How long is early era? (SSTC+RR+BGRIII)

    Thanks alot, keep posting ppl if you know anything


    ..wait, so Im supposed to keep fighting with peasants for more then a 100 years ? I got levy spearmens while everyone else has supertroops?(!)

    If a campaign is 320 turns, you are supposed to use nothing but peasants for 100 turns? More then a third of the game is now peasant-fight?
    Last edited by KingCrab; July 13, 2008 at 03:37 PM.

  4. #4
    Barser's Avatar Senator
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    Default Re: How long is early era? (SSTC+RR+BGRIII)

    well that is why I dont use RR. It is fun for many though.
    what else would you like to know?

    teutonic order comes in turn 145 - 150
    gunpowder in 160 170
    world is round in 320 326
    mongols in 134 140

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  5. #5

    Default Re: How long is early era? (SSTC+RR+BGRIII)

    Thanks for the aswer, great info!

    Read alot of your posts, Big fan. (Especially owned peasant signature)

    I don't got your King-Skin mod yet, we will see if that one becomes a "must-have mod", but it is a bit tricky to get the face nice in total war. (Looking at at Englands-King makes me smile)

    I want to have Total Combat, can I have it without RR? And the mercinaries; Enligsh Huscarls, etc. Are those from the RR mod?

    Can I remove it and still play my campaign? (save-compatible?)

    I use Byg's/RR to make the game harder, the AI-units have higher morale with byg/RR right? or is that SSTC?

    Thanks alot //Krab

    Cake??? OWNED PEASANT!!
    (Hey, I just realized... I got the rank peasant in this forum, you don't mean ppl like me do u ?)


  6. #6
    Barser's Avatar Senator
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    Default Re: How long is early era? (SSTC+RR+BGRIII)

    haha KingCrab and thanks No I didn't mean the forum peasants (unless your not a SS-peasant that is ).

    I of course think my mod is a must have or else I wouldnt have made it .

    I simply just installed sstc without installing rr and it have worked fine so far. But there is a lot of posts in the sstc thread about using it without it so it is probably worth checking out first.

    RR dont add new units as far as I know so you will still have your huscarls. I dont think that your save games is save compitable if you remove it i'm afraid.

    I don't know if it is byg or rr that gives a higher morale since I don't use them.

    Sorry that I couldnt really answar your questions but i am sure others can.

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  7. #7

    Default Re: How long is early era? (SSTC+RR+BGRIII)

    Well thanks for the tips, il try and see if I can pull out byg and RR.

    The reason I found this forum was because the vanilla, and the hosted retrofit mod, was so silly, you could not lose. It was impossible. Just pick a kingdom to destroy and you would see him dead in 10 rounds.

    When I found SS, I installed Byg since it would "make the game more challenging" although I hate the new buggy-War council, the supply-tech is a superb idea, but it's kind of hard to check all your generals traits every round.

    Since ur a old bear around here, is SS.6.1 +TC hard on vh/vh? I just know that unlike vanilla, units have alot higher morale, meaning longer fights. More fun!

  8. #8
    Barser's Avatar Senator
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    Default Re: How long is early era? (SSTC+RR+BGRIII)

    Well my profile is actually quite new as I was only a stalker in here before .

    sstc don't make anything harder but just give you really sweet captains and banners.
    I don't really think ss.6.1 is that hard but I usually play in a way so I force my self to get more resistance (like getting a bad reputation by being evil).

    I guess you should stick with RR and byg if you want more of a challange in the campaign.

    In battles I dont really know of any sub_mods that makes the ai better but it is a lot more competent than vanilla.

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  9. #9
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: How long is early era? (SSTC+RR+BGRIII)

    Removing Byg's mod is not save compatible as your characters will have traits that no longer exist. Removing RR though should be save compatible

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  10. #10

    Default Re: How long is early era? (SSTC+RR+BGRIII)

    Praise be to catman! Then il remove RR and hope I can recruit some units that are not peasants. Or maybe il stick with the campaign, I don't know really.. Anýway its great to know that I can remove it if I feel like it.

    One more question though, what happends when you run out of turns? never played for 320 rounds. Used to play retrofit, since I could not get SS to work, so I'v never had a challenge until now. You "lose" right? or can you keep playing "for fun" ?

  11. #11
    Byg's Avatar Read The Manual
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    Default Re: How long is early era? (SSTC+RR+BGRIII)

    Quote Originally Posted by KingCrab View Post
    Praise be to catman! Then il remove RR and hope I can recruit some units that are not peasants. Or maybe il stick with the campaign, I don't know really.. Anýway its great to know that I can remove it if I feel like it.

    One more question though, what happends when you run out of turns? never played for 320 rounds. Used to play retrofit, since I could not get SS to work, so I'v never had a challenge until now. You "lose" right? or can you keep playing "for fun" ?
    Hi, just making sure you had the bgrIII update before you started a campaign or your recruitment will suffer. (the update puts back some code that was missing from the ss6.1 installer version)

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  12. #12
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: How long is early era? (SSTC+RR+BGRIII)

    Nothing happens when you run out. I believe the game asks you if you want to continue playing but I may be wrong (as I have never run out of turns).

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  13. #13

    Default Re: How long is early era? (SSTC+RR+BGRIII)

    Btw, if you're running RR 1.0/ RC 1.5, you can recruit light swordsmen (or equivalent unit) from Fortresses. If you switch to RR 1.1/ RC 1.6 (which you can find beta in the RR thread), you'll be able to recruit light swordsmen in Castles, which might help you with your peasant only armies.

  14. #14

    Default Re: How long is early era? (SSTC+RR+BGRIII)

    As IceBeast said, with latest RR beta most western euro factions should be able to recruit something like sergeant spearmen, armored sergeants, light swordsmen, a light cavalry unit, heavy noble cavalry and early missile units from the castle in early era.

    If you cannot train the above units, ie they are greyed out and the 'turns to available' does not count down, as Byg said above you should check if you installed the BGR patch from the first post in the BGR thread, and re-started the campaign.

  15. #15

    Default Re: How long is early era? (SSTC+RR+BGRIII)

    Woah, Byg and PointBlank (and Catman) posting im my thread.. Damn!
    I was in a bit of a bad mood when I wrote this, I know u guys are gods at what your doing, Never in my life thought that you would read it.. I guess you have earnd more respect then my whining, but it was really buggy when I played it, so I got a bit nuts at the end.

    I read both your guides, even printed them, got em next to me, and I installed the fixes, but I don't know why It did not work out for me.

    I even removed RR, and it was "save-compatible" although, I could not recruit catapults anymore, it just said "9 more turns" and then "8 more" and then 9 again. kept doing that. So I am starting a new campaign today, Danish I think, don't know yet.

    I also removed your mod byg, BGR3, and I do not know if this was caused by removing your mod, but the campaign went crazy. My priests got piratetraits, my merchants got priest traits and my diplomat got a merchant trait. Was pretty funny, so I did not really mind If you added those traits, gj, really cool traits.
    My thread about that: Pirate Priests and pious merchants
    http://www.twcenter.net/forums/showthread.php?t=178112

  16. #16
    Byg's Avatar Read The Manual
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    Default Re: How long is early era? (SSTC+RR+BGRIII)

    Quote Originally Posted by KingCrab View Post
    Woah, Byg and PointBlank (and Catman) posting im my thread.. Damn!
    I was in a bit of a bad mood when I wrote this, I know u guys are gods at what your doing, Never in my life thought that you would read it.. I guess you have earnd more respect then my whining, but it was really buggy when I played it, so I got a bit nuts at the end.

    I read both your guides, even printed them, got em next to me, and I installed the fixes, but I don't know why It did not work out for me.

    I even removed RR, and it was "save-compatible" although, I could not recruit catapults anymore, it just said "9 more turns" and then "8 more" and then 9 again. kept doing that. So I am starting a new campaign today, Danish I think, don't know yet.

    I also removed your mod byg, BGR3, and I do not know if this was caused by removing your mod, but the campaign went crazy. My priests got piratetraits, my merchants got priest traits and my diplomat got a merchant trait. Was pretty funny, so I did not really mind If you added those traits, gj, really cool traits.
    My thread about that: Pirate Priests and pious merchants
    http://www.twcenter.net/forums/showthread.php?t=178112
    Only just saw this post, but what you describe is a classic symptom of altering traits without having started a new campaign as per the instructions.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  17. #17

    Default Re: How long is early era? (SSTC+RR+BGRIII)

    damn kingcrab i envy you, posted so much in SS forums but not one really cared to even read them...guess being a an asian with my bad english doesit..

  18. #18

    Default Re: How long is early era? (SSTC+RR+BGRIII)

    Hey guys what would the situation be for me assuming I did not install any minimods during installation of the patch such as BGR or RR?Would I be affected by any in-game modifications per se?When would I get armoured sergeants and other early era swordsmen,macemen,etc if I use England?

  19. #19

    Default Re: How long is early era? (SSTC+RR+BGRIII)

    If you build a high enough tier recruitment building yes.

  20. #20
    caralampio's Avatar Magnificus
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    Default Re: How long is early era? (SSTC+RR+BGRIII)

    The first "reform" comes around 1218 or 1234 (not sure) just be patient. At that time a whole new batch of units become available, light swordsmen, DFK, longbowmen, feudal knights, etc. There are other "reforms" down the road, for instance the one that brings gunpowder units. This system allows for a more realistic game, in vanilla you can get late medieval units real early which bothers purists like me Of course, if you don't give a hoot about realism and just want your units to play with, RR is not for you.

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