View Poll Results: How should Rebel Settlements Be in RM3 ?

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  • 1.A lot of Rebel settlements between the faction,as RM2.

    12 44.44%
  • 2.Most of the settlements are controlled by the factions,inaddintion to some Rebel settlements.

    15 55.56%
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Thread: How should Rebel Settlements be in RM3?

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  1. #1
    Lord Of The Knights's Avatar Rome Medieval ******
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    Default How should Rebel Settlements be in RM3?

    Hi,as i 'm working on RM3 campaign map,i want to know what you prefer about Rebel settlements at the starting of the campaign,we have two choices:

    1.A lot of Rebel settlements between the faction,as RM2.
    2.Most of the settlements are controlled by the factions,inaddintion to some Rebel settlements.

    My opinion:

    If we want to make it historical and realistic,we must make most of the regions under control of the factions,nothing can be more interesting than being in a real challenge and the enemies are surrounding you,and you loss some cities,and then regroup your armies and recapture the lands again,and tech your enemies a hard lesson (this is my opinion).

    i don't feel the glory when i take a city from some (gray) rebels,but i can feel the real victory when i take a city from another nation especially when i defeat all there armies in the region before taking it.
    Last edited by Lord Of The Knights; July 12, 2008 at 05:13 PM.

  2. #2

    Default Re: How should Rebel Settlements be in RM3?

    For some reason, I can't vote, but I agree with the one who's already voted.

  3. #3
    Lord Of The Knights's Avatar Rome Medieval ******
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    Default Re: How should Rebel Settlements be in RM3?

    so you agree with me
    you need to reach 50 posts to be able to vote.

  4. #4
    GreatOne's Avatar Ordinarius
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    Default Re: How should Rebel Settlements be in RM3?

    I'd not like it like in SPQR, where All settlements were controlled by the factions, and only one or two settlements were controlled by the rebels.It meant no room for expansion, and I had to defend my kingdom against developed countries, from all sides, that did not make me happy.What I'd like is a layer of rebels of about one region, in between the factions, and some the factions should share a border, to better represent the conflict between them.


  5. #5
    Lord Of The Knights's Avatar Rome Medieval ******
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    Default Re: How should Rebel Settlements be in RM3?

    Quote Originally Posted by Lord Of The Knights View Post
    If we want to make it historical and realistic,we must make most of the regions under control of the factions,nothing can be more interesting than being in a real challenge and the enemies are surrounding you,and you loss some cities,and then regroup your armies and recapture the lands again,and tech your enemies a hard lesson (this is my opinion).

    i don't feel the glory when i take a city from some (gray) rebels,but i can feel the real victory when i take a city from another nation especially when i defeat all there armies in the region before taking it.
    i was watching Kingdom of heaven,and it seems im still living the film

    Note:please,if you can't vote,write a comment and let us know your opinion.
    Last edited by Lord Of The Knights; July 12, 2008 at 05:14 PM.

  6. #6
    GreatOne's Avatar Ordinarius
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    Default Re: How should Rebel Settlements be in RM3?

    Quote Originally Posted by Lord Of The Knights View Post
    ..... Note:please,if you can't vote,write a comment and let us know your opinion.
    Like me
    but I did vote
    Last edited by Lord Of The Knights; July 12, 2008 at 05:27 PM.


  7. #7
    knight of virtue and valor's Avatar Praefectus
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    Default Re: How should Rebel Settlements be in RM3?

    Hmmm....the kingdom of heaven; a good movie if judged by its battle scenes, but not so good when you consider the hero, Balin, was represented as a black smith who after training for five whole minutes, beat every thing from Toutons to Saladin's finest troops with ease. But just so this poll, deciding an important part of the next release, is not spamed by movie debates I will stay on subject: Technically, the abundance of rebels, or, as some mods called them, the free or "independent" peoples in the original roman era, was fairly accurate in the larger part of the map due to the fact that Europe was owned by hundred of tiny tribes, who had petty wars with each other often and almost always were at war for a long time, on and off they had seldom united enough to be called a real faction, hence, to play these people, you played as what would be the dominant tribe, in EB, for example,the sweboz of Germany. but in medieval times, pretty much every body was, at least remotely, part of somebody's kingdom. but many love building up their power by picking on the rebels, even so, since I am a history buff, I vote for number 2. Thanks for caring to ask my, and the other fans, opinion!
    "WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari

  8. #8

    Default Re: How should Rebel Settlements be in RM3?

    I think you should leave rebels and make them even more active and stronger so you could feel glory when you take their cities. Rebels should not be settled only on one place. It would be great if they could attack our cities, too.
    Also is it possible to divide rebels on some rebellion fraction (non-playable) so we could cover more countries. Let's say lot's of players want that RM 3 included Sweden , Serbia ... so lets put rebels on these countries' places and make them more organized with some kind of a government.


    Where there is a Will there is a Way

  9. #9
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    Default Re: How should Rebel Settlements be in RM3?

    1 is the best choice since it is a time of chaos

  10. #10
    Tsar Ivan Asen II's Avatar Libertus
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    Default Re: How should Rebel Settlements be in RM3?

    1.A lot of Rebel settlements between the faction,as RM2.

    Tsar

  11. #11

    Default Re: How should Rebel Settlements be in RM3?

    id say have a fair few rebel settlements. But it could be good if rebels were more offensive than they are now. Also you could make ireland be rebels instead of witth Scots and Eng. And give mongols one settlement and 4 or 5 stacks like they historically did

  12. #12
    Lord Of The Knights's Avatar Rome Medieval ******
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    Default Re: How should Rebel Settlements be in RM3?

    Nice suggestions about the mongols
    i will try to make the rebels more active,but the Rebel faction is a limited faction (RTW engine limits) and there are some points that we can't change or edit.

  13. #13
    Tsar Ivan Asen II's Avatar Libertus
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    Default Re: How should Rebel Settlements be in RM3?

    Yeah Mongols GCC4evr sayd I agree

  14. #14
    Ironic Honesty's Avatar Libertus
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    Default Re: How should Rebel Settlements be in RM3?

    a few. i think it's better if there's more faction controlled lands. generally, the faction controlled settelments are harder to take.

  15. #15

    Default Re: How should Rebel Settlements be in RM3?

    On The Historical Side of it... More Faction territorires...

    For a gameplay side... Rebel...

  16. #16
    GreatOne's Avatar Ordinarius
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    Default Re: How should Rebel Settlements be in RM3?

    Just make rebel controlled regions swarm with stacks like in rs and you will see how hard it is to take em...


  17. #17

    Default Re: How should Rebel Settlements be in RM3?

    I can't vote, so I'll post my opinion as requested by LotK:

    I suggest to have a decent amount of Rebel settlements. Not too many, so that a specific faction might be able to expand a lot without lot of trouble, but just spread them troughout the map, so that any faction has 1 or 2 nearby Rebel settlements.

    But indeed, to keep if 'Realistic' and 'Glorious', don't add too many Rebel settlements

  18. #18
    katafraktos79's Avatar Civis
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    Default Re: How should Rebel Settlements be in RM3?

    I personally prefer fighting depeloped factions with production and economy.Computer factions with few provinces at least in the begining don't play well because of their disastrous economy.Larger factions are better treated by the AI and present better armies,and the game becomes more challenging.I voted "2".

  19. #19
    Flowermasher's Avatar Foederatus
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    Default Re: How should Rebel Settlements be in RM3?

    It should be about a 2 to one ratio for rebels. Two rebel cities for every one faction city. Only if possible that is. However, is it possible to have different amounts or rebel cities in different time periods? Like in the early 1000s there should be quite alot of rebels to represent the small kingdoms of that era but as you progress and play the later campaigns there should be fewer, I think there should be nearly no rebels in the map starting in 1200s'.
    Lets just be clear and note that the Phalanx in RTW makes all other units worthless except for archers.....

  20. #20
    GreatOne's Avatar Ordinarius
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    Default Re: How should Rebel Settlements be in RM3?

    Quote Originally Posted by Flowermasher View Post
    It should be about a 2 to one ratio for rebels. Two rebel cities for every one faction city. Only if possible that is. However, is it possible to have different amounts or rebel cities in different time periods? Like in the early 1000s there should be quite alot of rebels to represent the small kingdoms of that era but as you progress and play the later campaigns there should be fewer, I think there should be nearly no rebels in the map starting in 1200s'.
    So what you are saying is that there should be a lot of rebels at the start, because in 200 turns I don't see how will any rebels survive your and the oanslaught of other factions.Sorry for bending some words' meaning


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