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July 11, 2008, 11:54 AM
#1
Disloyal swines
while i tried most mods i must say i like dlv the best.
there is one thing though that i hate and thats the disloyalty thing.
now in pder i got help how to remove it in that also great mod by quoting out the following lines:
;********* LOYALTY SYSTEM TRIGGERS *********
;------------------------------------------
Trigger Loyalstarta
WhenToTest CharacterTurnEnd
Condition FactionLeaderTrait Offensive_To_Nobles >= 1
and IsGeneral
and Trait Disobedient = 0 ;as this is the initial step- no returning back...
and Trait Obedient = 0
and Attribute Loyalty >= 6
and not IsFactionLeader
and FactionIsLocal
Affects Obedient 1 Chance 25 ;tended this way
;------------------------------------------
Trigger Rebelstarta
WhenToTest CharacterTurnEnd
Condition FactionLeaderTrait Offensive_To_Nobles >= 1
and IsGeneral
and Attribute Loyalty <= 5
and Trait Disobedient = 0
and Trait Obedient = 0
and not IsFactionLeader
and FactionIsLocal
Affects Disobedient 1 Chance 25 ;tended this way
;------------------------------------------
Trigger Rebelstart
WhenToTest CharacterTurnEnd
Condition FactionLeaderTrait Offensive_To_Nobles >= 1
and IsGeneral
and Trait Disobedient = 0
and Trait Obedient = 0
and not IsFactionLeader
and FactionIsLocal
Affects Disobedient 1 Chance 33 ;about a third of the rest of the nobility goes down this path
;------------------------------------------
Trigger Rebelend
WhenToTest CharacterTurnEnd
Condition FactionLeaderTrait Offensive_To_Nobles >= 2
and IsGeneral
and Trait Disobedient = 1
and not Trait Obedient >= 1
and FactionIsLocal
Affects Disobedient 1 Chance 33 ;eventually you WILL gain it it's just a matter of time...
;------------------------------------------
Trigger Loyalstart
WhenToTest CharacterTurnEnd
Condition FactionLeaderTrait Offensive_To_Nobles >= 1
and IsGeneral
and Trait Disobedient = 0 ;as this is the initial step- no returning back...
and Trait Obedient = 0
and not IsFactionLeader
and FactionIsLocal
Affects Obedient 1 Chance 66 ;about two-thirds of the rest of the nobility goes down this path
;------------------------------------------
Trigger Loyalend
WhenToTest CharacterTurnEnd
Condition FactionLeaderTrait Offensive_To_Nobles >= 2
and IsGeneral
and Trait Obedient = 1
and not Trait Disobedient >= 1
and FactionIsLocal
Affects Obedient 1 Chance 33 ;eventually you WILL gain it it's just a matter of time...
;------------------------------------------
Trigger civil_war_or_not1
WhenToTest BecomesFactionLeader
Condition Trait Offensive_To_Nobles = 0
and SettlementsTaken >= 5
and FactionIsLocal
Affects Offensive_To_Nobles 1 Chance 1
;------------------------------------------
Trigger civil_war_or_not2
WhenToTest BecomesFactionLeader
Condition Trait Offensive_To_Nobles = 0
and SettlementsTaken >= 10
and FactionIsLocal
Affects Offensive_To_Nobles 1 Chance 2
;------------------------------------------
Trigger civil_war_or_not3
WhenToTest BecomesFactionLeader
Condition Trait Offensive_To_Nobles = 0
and SettlementsTaken >= 20
and FactionIsLocal ;If the ai gets this big it deserves to STAY this big.
Affects Offensive_To_Nobles 1 Chance 3
;------------------------------------------
Trigger Usurper1 ;usurper or asserting newly blue hued blood.
WhenToTest BecomesFactionLeader
Condition Trait Offensive_To_Nobles = 0
and SettlementsTaken >= 5
and Trait SonofKingPrince <= 0
and FactionIsLocal
Affects Offensive_To_Nobles 1 Chance 3
;------------------------------------------
Trigger Usurper1ai ;usurper or asserting newly blue hued blood.
WhenToTest BecomesFactionLeader
Condition Trait Offensive_To_Nobles = 0
and SettlementsTaken >= 8
and Trait SonofKingPrince <= 0
and FactionIsLocal
Affects Offensive_To_Nobles 1 Chance 1
;------------------------------------------
Trigger civil_war_or_not_progress
WhenToTest CharacterTurnEnd
Condition IsFactionLeader
and Trait Offensive_To_Nobles = 1
and FactionIsLocal
Affects Offensive_To_Nobles 1 Chance 2
;------------------------------------------
Trigger civil_war_or_not_progress_expedite ;since the king isn't around... let's check again...
WhenToTest CharacterTurnEnd
Condition IsFactionLeader
and DistanceCapital >= 50
and Trait Offensive_To_Nobles = 1
and FactionIsLocal ;not for the AI
Affects Offensive_To_Nobles 1 Chance 3
;------------------------------------------
Trigger civil_war_or_not_progress_expedite_1 ;The King is a Bad Fink!
WhenToTest CharacterTurnEnd
Condition IsFactionLeader
and Attribute Chivalry < -5
and Trait Offensive_To_Nobles = 1
and FactionIsLocal
Affects Offensive_To_Nobles 1 Chance 2
;------------------------------------------
Trigger civil_war_or_not_progress_expedite_2 ;The King is a Fink, sorta...
WhenToTest CharacterTurnEnd
Condition IsFactionLeader
and Attribute Chivalry < 0
and Trait Offensive_To_Nobles = 1
and FactionIsLocal
Affects Offensive_To_Nobles 1 Chance 1
;------------------------------------------
Trigger civil_war_or_not_progress_stop ;The King is a Truly, truly nice guy; reverse the possibility of war if it's not too late...
WhenToTest CharacterTurnEnd
Condition IsFactionLeader
and Attribute Chivalry > 4
and Trait Offensive_To_Nobles = 1
and FactionIsLocal
Affects Offensive_To_Nobles -1 Chance 4
;------------------------------------------
Trigger Authority_Loss_Over_Time
WhenToTest CharacterTurnEnd
Condition IsFactionLeader
and Trait Offensive_To_Nobles > 1
and Attribute Authority > 0
and FactionIsLocal
Affects Loseauthority 1 Chance 33
;------------------------------------------
Trigger Disgust_with_King's_Unreasonable_Finances ;Despite his burdensome taxes to support war and other strange notions and we are still in debt!
WhenToTest CharacterTurnEnd
Condition IsFactionLeader
and Treasury < 0
and Attribute Authority <= 5
and FactionIsLocal
Affects Offensive_To_Nobles 1 Chance 5
;------------------------------------------
Trigger Disgust_with_King's_Religiona ;The King is not looking out for the salvation of our souls
WhenToTest CharacterTurnEnd
Condition FactionExcommunicated
and IsFactionLeader
and Trait Offensive_To_Nobles = 0
and CharacterReligion catholic
and Attribute Piety <= 4 ;so it isn't just a political thing the Pope is perpetrating but truly, disgustingly, a deserved Excommunication!
and FactionIsLocal ;AI has a lesser chance
Affects Offensive_To_Nobles 1 Chance 5
;------------------------------------------
Trigger Disgust_with_King's_Religionb_ai ;The King is not looking out for the salvation of our souls
WhenToTest CharacterTurnEnd
Condition FactionExcommunicated
and IsFactionLeader
and Trait Offensive_To_Nobles = 0
and CharacterReligion catholic
and Attribute Piety <= 4 ;so it isn't just a political thing the Pope is perpetrating but truly, disgustingly, a deserved Excommunication!
and FactionIsLocal ;strictly AI
Affects Offensive_To_Nobles 1 Chance 2
;------------------------------------------
Trigger cleanup_the_king1
WhenToTest CharacterTurnEnd
Condition IsFactionLeader
and Trait Obedient >= 1
and FactionIsLocal
Affects Disobedient 1 Chance 100
;------------------------------------------
Trigger cleanup_the_king2
WhenToTest CharacterTurnEnd
Condition IsFactionLeader
and Trait Disobedient >= 1
and FactionIsLocal
Affects Obedient 1 Chance 100
;------------------------------------------
Trigger cleanup_the_king3
WhenToTest CharacterTurnEnd
Condition IsFactionLeader
and Trait Loves_Father > 0
and FactionIsLocal
Affects Hates_Father 1 Chance 100
;------------------------------------------
Trigger cleanup_the_king4
WhenToTest CharacterTurnEnd
Condition IsFactionLeader
and Trait Hates_Father > 0
and FactionIsLocal
Affects Loves_Father 1 Chance 100
;------------------------------------------
Trigger cleanup_the_nobility1
WhenToTest CharacterTurnEnd
Condition IsGeneral
and Trait Disobedient >= 1
and FactionLeaderTrait Offensive_To_Nobles < 1
and FactionIsLocal
Affects Obedient 1 Chance 100
;------------------------------------------
Trigger cleanup_the_nobility2
WhenToTest CharacterTurnEnd
Condition IsGeneral
and Trait Obedient >= 1
and FactionLeaderTrait Offensive_To_Nobles < 1
and FactionIsLocal
Affects Disobedient 1 Chance 100
;------------------------------------------
Trigger cleanup_the_nobility_that_went_gray
WhenToTest CharacterTurnEnd
Condition IsGeneral
and Trait Disobedient >= 1
and FactionType Slave
Affects Obedient 1 Chance 100
;------------------------------------------
Trigger cleanup_the_nobility3
WhenToTest CharacterTurnEnd
Condition IsGeneral
and Trait Locked >= 1
and FactionLeaderTrait Offensive_To_Nobles < 1
and FactionIsLocal
Affects Locked -1 Chance 100
;------------------------------------------
Trigger lock_up_self_in_town
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and Trait Disobedient >= 2 ;must be full blown traitor... not just disobedient. Disob. is the warning level.
and not Trait Locked > 0
and FactionIsLocal
Affects Locked 1 Chance 100
;------------------------------------------
Trigger Near_Loyalty_trigger ;AI OK for this one
WhenToTest CharacterTurnEnd
Condition IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and DistanceCapital < 10
and not Trait Near_Loyalty >= 4
and not FactionType mongols
and not FactionType timurids
and FactionIsLocal
Affects Near_Loyalty 1 Chance 20
;------------------------------------------
Trigger Far_Loyalty_trigger
WhenToTest CharacterTurnEnd
Condition IsGeneral
and not IsOnCrusade
and not IsOnJihad
and not IsFactionHeir ;so send your King or his son on Crusade- not some nameless noble! Once the crusade ends if you want to hold the region... need someone loyal.
and not IsFactionLeader
and DistanceCapital > 40
and not Trait Far_Loyalty >= 10
and not FactionType mongols
and not FactionType timurids
and FactionIsLocal
Affects Far_Loyalty 1 Chance 15
;------------------------------------------
Trigger Titled_trigger
WhenToTest CharacterTurnEnd
Condition HasAncType dearmad_her
and not IsFactionHeir
and not IsFactionLeader
and Trait Untitled >= 1
and FactionIsLocal
Affects Titled 2 Chance 100
;------------------------------------------
Trigger Titled_trigger2
WhenToTest CharacterTurnEnd
Condition HasAncType dearmad_her
and not IsFactionHeir
and not IsFactionLeader
and not Trait Titled >= 1
and FactionIsLocal
Affects Titled 1 Chance 100
;------------------------------------------
Trigger Stripped_of_title
WhenToTest CharacterTurnEnd
Condition not HasAncType dearmad_her
and Trait Titled >= 1 ;so assume at one point he had it.
and not IsFactionLeader
and FactionIsLocal
Affects Stripped 1 Chance 100
;------------------------------------------
Trigger Untitled_trigger
WhenToTest CharacterTurnEnd
Condition not HasAncType dearmad_her
and not IsFactionHeir
and not IsFactionLeader
and not Trait Untitled >= 1
and FactionIsLocal
Affects Untitled 2 Chance 100
;------------------------------------------
Trigger loyalty_check_bad_odds_penalty
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and not WasAttacker
and BattleSuccess >= average
and I_ConflictType Normal
and BattleOdds < 0.5
Affects DiscontentGeneral 1 Chance 100
;------------------------------------------
Trigger loyalty_check2_good_odds_bonus
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and I_ConflictType Normal
and BattleOdds >= 1.5
Affects ContentGeneral 1 Chance 100
;------------------------------------------
Trigger loyalty_check3
WhenToTest CharacterTurnEnd
Condition FactionExcommunicated
and not IsFactionLeader
and IsGeneral
and Attribute Piety > 4
and FactionIsLocal
Affects DiscontentGeneral 1 Chance 20
;------------------------------------------
Trigger loyalty_check5
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and not GovernorBuildingExists >= stone_wall
and not GovernorBuildingExists >= castle
and Attribute Command > 4
and DistanceCapital > 50
and FactionIsLocal
Affects DiscontentGeneral 1 Chance 10
;------------------------------------------
Trigger loyalty_check6
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and GovernorBuildingExists >= large_stone_wall
and Attribute Command < 6
and FactionIsLocal
Affects ContentGeneral 1 Chance 10
;------------------------------------------
Trigger loyalty_check7
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and GovernorBuildingExists >= fortress
and Attribute Command < 6
and FactionIsLocal
Affects ContentGeneral 1 Chance 10
;------------------------------------------
Trigger loyalty_check8
WhenToTest GeneralPrisonersRansomedCaptor
Condition RansomType execute
and NumCapturedSoldiers > 80
and Attribute Chivalry >= 4
Affects DiscontentGeneral 1 Chance 33
;------------------------------------------
Trigger loyalty_check8_extermination
WhenToTest ExterminatePopulation
Condition Attribute Chivalry >= 4
Affects DiscontentGeneral 1 Chance 33
;------------------------------------------
Trigger loyalty_check9
WhenToTest BrotherAdopted
Condition not IsFactionHeir
Affects DiscontentGeneral 1 Chance 33
;------------------------------------------
Trigger loyalty_check10_mutually_chivalrous
WhenToTest CharacterTurnEnd
Condition IsGeneral
and not IsFactionLeader
and Attribute Chivalry >= 3
and FactionLeaderAttribute Chivalry >= 3
and FactionIsLocal
Affects ContentGeneral 1 Chance 10
;------------------------------------------
Trigger loyalty_check11_mutually_chivalrous
WhenToTest CharacterTurnEnd
Condition IsGeneral
and not IsFactionLeader
and Attribute Chivalry >= 3
and FactionLeaderAttribute Chivalry <= -3
and FactionIsLocal
Affects DiscontentGeneral 1 Chance 10
will it work the same way with dlv and if not can anybody tell me how to get rid of that feature in dlv?
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July 11, 2008, 02:14 PM
#2
Civis
Re: Disloyal swines
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July 11, 2008, 02:19 PM
#3
Re: Disloyal swines
ye, when i read it first, i thought i might be about trolling ppl who are so disloyal that they want to fight their countries unjustified war in an eastern cou.... oops, i trollled
.
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July 23, 2008, 12:24 AM
#4
Foederatus
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