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  1. #1
    No, that isn't a banana
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    Default EDU Attributes

    Just wondering if there was a definitive guide to the EDU file somewhere - I am curious about attributes:
    i.e.

    attributes sea_faring, hide_forest, can_withdraw, tripoli, antioch

    What significane do the city names have in the attributes field?

  2. #2

    Default Re: EDU Attributes

    Strange, I don't seem to have any city names in any of my EDU files in any mod, not under attributes. I've noticed 'Arguin' as a resource under Arguin in base/descr_regions but thats about all.

  3. #3
    No, that isn't a banana
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    Default Re: EDU Attributes

    I'm pretty sure this is from the Crusades EDU file...

  4. #4

    Default Re: EDU Attributes

    Sorry, still can't see it. Even in Crusades...

  5. #5
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    Default Re: EDU Attributes

    Hmm, interesting. Well, I can tell you for sure that it's in the Grand Unit Add-on Mod EDU...that's where I copied the above info from.
    I just assumed it was also in Crusdaes (b/c of Anticoh/Tripoli). Guess not.

  6. #6
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: EDU Attributes

    I've never seen cities as attributes before either, you could try PMing a modder who has worked on Grand Unit Add-on and ask what it does, and by any chance are the units with these attributes only recruitable in those cities or require those cities to be allowed to recruit them?
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  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: EDU Attributes

    the city names are from the EDB. Something to do with rebel spawning I believe.










  8. #8

    Default Re: EDU Attributes

    I do not know what the initial use of having city names as attributes was intended for, but i do know that you can add as many attributes as you like to the EDU attributes line of any unit. The attributes you add won't do anything other then being able to call on it in script, so it most likely has somthing to do with being able to call upon every unit in the game with that attribute. If it is to do with rebel spawning then it is mostly likely used to kill them off after a specific event.

    Thats just my guess...
    ...longbows, in skilled hands, could reach further than trebuchets...

  9. #9
    No, that isn't a banana
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    Default Re: EDU Attributes

    hmmm...ok. It's a shame that it can't be used to replace hidden resources - it work more effectively I think.

    Thanks for the replies !

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