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Thread: Restricting artillery to 1 unit per stack

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  1. #1

    Default Restricting artillery to 1 unit per stack

    Is it possible to create a script to ensure that the AI only has one artillery/cannon unit in each stack (army)?

  2. #2
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: Restricting artillery to 1 unit per stack

    Nope. There are no controls to be used for merging stacks or loose units.

  3. #3

    Default Re: Restricting artillery to 1 unit per stack

    But you can define the priority for a piece by changing the EDU (think it was recruit_priority_offset) and on top of that limit the refresh rate for artillery in the EDB, both together should do the trick, unscripted...

    Under the benevolent guidance of jimkatalanos

  4. #4

    Default Re: Restricting artillery to 1 unit per stack

    My dear Furin, you have pre-empted my next question, which way does the offset_priority work, I've seen numbers as high as 40 and as low as -10. Interestingly EE serpentine is -10 and NE serpentine is 10 so I will freely admit a little confusion over here...

  5. #5

    Default Re: Restricting artillery to 1 unit per stack

    http://www.twcenter.net/forums/showt...riority_offset

    But the best way seems to limit the refresh rate really, because the AI simply won't be able to recruit any, if there aren't any...

    Under the benevolent guidance of jimkatalanos

  6. #6

    Default Re: Restricting artillery to 1 unit per stack

    Thank's Furin, I'll give this method a wizz and see what pops up...

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