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  1. #1

    Default Need help getting mod to launch

    Okay, so I've been looking through the tutorials doing what they've told me to do. Thing is, regardless of how I set up my files, nothing works. I choose a faction and it knocks me back to the main menu.

    I decided to copy the base and imperial campaign files, along with the necessary text folder file for the settlement and region names, and plonk them in my own mod folder (in the correct subfolders, just as with vanilla). Now, I've only unpacked the .txt files, but that shouldn't really matter - earlier, I almost managed to get some of the modded files to work.

    But not the campaign map. EVERY TIME. Since as I'm starting out with the vanilla map and going from there, it should be pretty straightforward. But it isn't. I have no idea what I've done wrong.

    In fact, put off typing this - have a new error, old one has gone (but may as well leave it in just in case anyone can point out why that was happening too, for future reference). It crashes to a black screen, M2 cursor visible, a beep. Do The imperial_campaign_regions_and_settlement_names.txt, regions.txt and descr_regions_and_settlement_name_lookup.txt all have to be in sync? That is, do the entries in each need to be in order, and the names of the settlements exact in each?

    Nothing ever works for me when I try modding...nothing save for changing region names in other mods, that is.

  2. #2
    No, that isn't a banana
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    Default Re: Need help getting mod to launch

    What exactly are you trying to mod? Which files? Just the ones you've mentioned in your post here, or other ones?

  3. #3

    Default Re: Need help getting mod to launch

    Well, in the beginning, I *was* trying to get the map from the Regions and Provinces Mod, and just shunting the regions Ireland, Sweden and the Mali have off to someone else, removing those three factions and any reference from descr_strat.txt and descr_sm_factions.txt (I wasn't using EDB or EDU from the mod, just the relevant map files). Didn't work (of course, I'm hoping to create a mod with Ireland in, so it was probably pointless removing them).

    Or it appears to not work. The problem I've been having just this evening is when incorporating the vanilla map and relevant files into a mod folder. I can't find imperial_campaign_regions_and_settlement_names.txt in my unpacked .txt files, so I used the one from Regions and Provinces (handy, really, because I wanted the newer province names, not that darned London Region rubbish), cutting out the provinces and settlements that weren't on the vanilla map. The other two files mentioned in my first post are the only ones I've altered at this point while trying to put the vanilla map into my mod folder - making sure the settlement names were all correct (those two files were from vanilla 1.2 M2, not the R&PM).

    Am I correct in assuming if I used the map from the R&PM, and wanted to omit Sweden and the Mali, I just need to remove them from descr_strat.txt, giving their regions to someone else, then removing them from expanded.txt, and finally from descr_sm_factions.txt (and EDB and EDU, and any units they exclusively build)?

    Just so confusing...not even sure if I'm setting up my .bat or .cfg right.

    The .cfg starts with:
    [features]
    editor = true
    mod = GTE

    [log]
    to = logs/system.log.txt
    level = * error

    The .bat has the command line:
    medieval2.exe --io.file_first @GTE.cfg

    Thanks for any help afforded.
    Last edited by Kaidonni; July 09, 2008 at 01:47 PM.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Need help getting mod to launch

    I can't find imperial_campaign_regions_and_settlement_names.txt in my unpacked .txt files, so I used the one from Regions and Provinces
    This is where your mess starts. Every mod has a different file with this name. Which obviously causes a CTD. There is a tool available in the downloading section to convert string.bin.txt files into plain txt files. Use this file to make your changes. The game will a new string file after you made changes to your txt file.
    Last edited by Gigantus; July 09, 2008 at 10:21 PM.










  5. #5

    Default Re: Need help getting mod to launch

    +rep, Gigantus, but not even the vanilla files seem to have that file present. I can't unpack the whole game, it's just too large (and it isn't my computer). I'm considering my original option, removing Ireland, Sweden and the Mali from the Regions and Provinces Mod - but that ended up not working for some reason, too, though I'm willing to try again. My preferred path is removing all reference to those three factions in descr_strat.txt, their win conditions, using the vanilla EDU and EDB files and removing their units...but I must be missing something there, too, because that didn't seem to work. Maybe I should alter the vanilla descr_mercenaries.txt, adding in the unit pool regions from the R&P Mod? I only need the map at this point.

    EDIT: Which won't work anyway because even when downloading the mod and trying it itself, the game crashes to a black screen when clicking on Egypt's symbol... Might just have to mod the vanilla map to have similar regions, then, I suppose...
    Last edited by Kaidonni; July 10, 2008 at 02:58 AM.

  6. #6
    Gampie's Avatar Tiro
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    Default Re: Need help getting mod to launch

    Do one change at a time, delete map.rwm and check your campaign map to see if it works. If it's okay, do another change and check again. I have more than 400 map.rwm files in my recycle bin for the mod I'm working on. So, baby steps is the safest way to go. Especillay since tinkering with the map is fickle stuff at best.

    As long as you don't have imperial_regions_and_blabla.txt file your modding will fail. I attach hereby the vanilla file from v1.2. Place it in your mod subfolder/data/text.

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Need help getting mod to launch

    You sure you tried my tutorial?:
    Creating a World – Adding detailed Regions
    Site= http://www.twcenter.net/forums/showt...27#post3243827










  8. #8

    Default Re: Need help getting mod to launch

    Thanks for the links and advice, but I'm going to skip the modding...need a break from Medieval 2, just not 100% certain on modding it at the moment. Just so much to decide, and it'll be very time consuming and difficult, especially with me being a team of one, and I don't appear to have enough room on the computer at the moment (it's not my computer, it's my bro's). However, your help was not in vain, for I may return to modding the game one day, and this topic will be the first one I go to. +rep also for Gampie.

    Thanks for the help afforded, of course.

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