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  1. #1

    Default The wedge formation

    Greetings all,

    Does anyone here use the wedge formation at all, and to any great effect? What advantages does it have over the standard one?

  2. #2
    Carl von Döbeln's Avatar Crossing the Rubicon
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    Default Re: The wedge formation

    It's good against spearwalls etc

  3. #3
    Yojimbo's Avatar Pig tail Sock
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    Default Re: The wedge formation

    Seems pointless to me. The wider the formation the more horsemen hit home with their charge bonus and more enemies are killed from the charge meaning less to face in melee. The wedge doesn't hit so many with its charge. Its useless.
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  4. #4

    Default Re: The wedge formation

    Quote Originally Posted by TrueForlornhope View Post
    Seems pointless to me. The wider the formation the more horsemen hit home with their charge bonus and more enemies are killed from the charge meaning less to face in melee. The wedge doesn't hit so many with its charge. Its useless.
    This is exactly my opinion of it.

    It does not divide or scatter enemy units at all: all that happens is your front few men die rapidly and waste a good charge, as far as I can tell.

  5. #5

    Default Re: The wedge formation

    you can charge 2 units of cavalry into 1 unit of the enemy, even if they are better it routes them usually. if it is the center of the enemy, you basically divided the enemy army and therefore in most cases won the battle already.

    gaps in the enemies battle line are more devastating to their morale than most other things!

    of course I would not want to be the first knight in that formation
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  6. #6
    Double A's Avatar person man
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    Default Re: The wedge formation

    Quote Originally Posted by Samir View Post
    you can charge 2 units of cavalry into 1 unit of the enemy, even if they are better it routes them usually. if it is the center of the enemy, you basically divided the enemy army and therefore in most cases won the battle already.

    gaps in the enemies battle line are more devastating to their morale than most other things!

    of course I would not want to be the first knight in that formation
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  7. #7

    Default Re: The wedge formation

    i only use the wedge formation when i want to reach a unit sitting behind another (ie archers sitting behind any non-spear unit)... i charge the archer unit... end result? my knights punch through the "guarding" unit into the archers (when they dont run away) .... if i cant reach the archers coz they run away then ill click to move my knights through the "guard" unit to chase the archers

    works just as well (or better) for reaching siege engines

    edit: yes i have heard of flanking, but sometimes archers are in the middle of a formation that has heavy cavalry lurking in the back
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  8. #8

    Default Re: The wedge formation

    Quote Originally Posted by Xamt View Post
    i only use the wedge formation when i want to reach a unit sitting behind another (ie archers sitting behind any non-spear unit)... i charge the archer unit... end result? my knights punch through the "guarding" unit into the archers (when they dont run away) .... if i cant reach the archers coz they run away then ill click to move my knights through the "guard" unit to chase the archers

    works just as well (or better) for reaching siege engines

    edit: yes i have heard of flanking, but sometimes archers are in the middle of a formation that has heavy cavalry lurking in the back
    Doesn't seem to work, since the charge starts too late, and stops too early.

    Quote Originally Posted by Viking Prince View Post
    I only have used the wedge to break a hole in the enemy line. I do this by striking between two units and continuing to charge through the line. Once on the other side, the cav reforms in line and charges against the rear of engaged units.

    As others have observed, the wedge (or any other formation for that matter) cannot split a unit into two pieces on a consistent basis.
    How does one "contunue to charge through the line" the unit stops and engages in melee as soon as it hits another unit.

  9. #9
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    Default Re: The wedge formation

    How does one "contunue to charge through the line" the unit stops and engages in melee as soon as it hits another unit.
    You are charging between units and not thru units. As long as the heavy cav is at speed and in good form, the unit should be able to break thru the line. Does not work every time. Just pull the unit back and try again. No differant than how you proceed with a line charge, pull back, and charge again.

  10. #10

    Default Re: The wedge formation

    Quote Originally Posted by Akimbo View Post
    Doesn't seem to work, since the charge starts too late, and stops too early.
    never trust the ai to do a human's work ... dont click attack and wait for your men to get there at their own leisure.... double click attack (or click attack and then run) so ur men already gallop at full pace and they WILL run through the first unit (unless its spears/pikes)
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  11. #11

    Default Re: The wedge formation

    It should split units and formations apart, and the entire out edge of the wedge should strike home with the charge. Head on I don't think I'd advise it, but perhaps it works well with flank or rear attacks. Still I prefer having a wide front to kill as many people as possible with the initial charge...

  12. #12
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    Default Re: The wedge formation

    The biggest problem that I had with the wedge formation was that the formation gets out of shape and loses its effectiveness too easily. Also, if you run into a good defensive unit or another similar charging cavalry unit you will take more losses than you would have if you had been in a strectched out line of 2 ranks. I ran tests of charging mailed knights and the wedge always lost to the spread out formation when they charged each other.

  13. #13

    Default Re: The wedge formation

    I never use the wedge in RTW, neither in M2TW. The AI seems to use it more often than not actually, but I can't say I'm impressed by his wedge attacks...

  14. #14

    Default Re: The wedge formation

    Just playing around with it now, one unit of knights vs highland rabble. Chose knights vs a weak unit to really show the difference in effect of non-wedge vs wedge. Each was tested at least 6 times. ( Unit sizes are the largest possible )

    Two lines of Knights = Slaughter, 75%+ the enemy die instantly. Sometimes a fight to the death ensues between the knights and the last 30-40 rabble.

    Two lines of Knights, Guard Mode on = Slaughter, entire enemy unit dies nearly instantly, no fight after, just end of battle.

    Two lines of Knights, loose formation = Slaughter, seems more reliable to insta-route the enemy than two lines in normal formation.

    Two lines of Knights, loose formation, Guard Mode on = Slaughter, a little less reliable than the previous two however.

    Now onto wedges

    Standard Wedge = Poor, over 80% of the enemy survive. Charge stops after first 5-10 knights impact.

    Standard Wedge, Guard Mode = Poor, over 80% of the enemy survive. Charge stops after first 5-10 knights impact. Rear of wedge doesn't commit fast enough, slightly worse than just a standard wedge.

    Standard Wedge, loose formation = Poor, over 80% of the enemy survive. Charge stops after first 5-10 knights impact, slightly more kills on initial impact but nothing significant.

    Standard Wedge, loose formation, Guard Mode = Average, around half the enemy survive. Seems very hit or miss, but I managed a few instant routes with this set up, sometimes the knights behind seem to continue charging and they flatten a few more.

    So far I wouln't risk using knights in wedge formation - ever.

    I think the problem comes because the entire unit ends it's charge a few seconds after the initial impact, and in wedge formation well over half the unit hasn't connected by the time this occurs. Is it possible to disable swords for knights, and have them use the lance and nothing else?
    Last edited by Akimbo; July 09, 2008 at 09:12 AM.

  15. #15
    Yojimbo's Avatar Pig tail Sock
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    Default Re: The wedge formation

    Quote Originally Posted by Akimbo View Post
    Just playing around with it now, one unit of knights vs highland rabble. Chose knights vs a weak unit to really show the difference in effect of non-wedge vs wedge. Each was tested at least 6 times. ( Unit sizes are the largest possible )

    Two lines of Knights = Slaughter, 75%+ the enemy die instantly. Sometimes a fight to the death ensues between the knights and the last 30-40 rabble.

    Two lines of Knights, Guard Mode on = Slaughter, entire enemy unit dies nearly instantly, no fight after, just end of battle.

    Two lines of Knights, loose formation = Slaughter, seems more reliable to insta-route the enemy than two lines in normal formation.

    Two lines of Knights, loose formation, Guard Mode on = Slaughter, a little less reliable than the previous two however.

    Now onto wedges

    Standard Wedge = Poor, over 80% of the enemy survive. Charge stops after first 5-10 knights impact.

    Standard Wedge, Guard Mode = Poor, over 80% of the enemy survive. Charge stops after first 5-10 knights impact. Rear of wedge doesn't commit fast enough, slightly worse than just a standard wedge.

    Standard Wedge, loose formation = Poor, over 80% of the enemy survive. Charge stops after first 5-10 knights impact, slightly more kills on initial impact but nothing significant.

    Standard Wedge, loose formation, Guard Mode = Average, around half the enemy survive. Seems very hit or miss, but I managed a few instant routes with this set up, sometimes the knights behind seem to continue charging and they flatten a few more.

    So far I wouln't risk using knights in wedge formation - ever.

    I think the problem comes because the entire unit ends it's charge a few seconds after the initial impact, and in wedge formation well over half the unit hasn't connected by the time this occurs. Is it possible to disable swords for knights, and have them use the lance and nothing else?
    Wow interesting read! I had no idea guard mode would be good for charging knights! I guess we know for sure now wedge is useless. +rep.
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  16. #16

    Default Re: The wedge formation

    Quote Originally Posted by Akimbo View Post
    Just playing around with it now, one unit of knights vs highland rabble. Chose knights vs a weak unit to really show the difference in effect of non-wedge vs wedge. Each was tested at least 6 times. ( Unit sizes are the largest possible )

    Two lines of Knights = Slaughter, 75%+ the enemy die instantly. Sometimes a fight to the death ensues between the knights and the last 30-40 rabble.

    Two lines of Knights, Guard Mode on = Slaughter, entire enemy unit dies nearly instantly, no fight after, just end of battle.

    Two lines of Knights, loose formation = Slaughter, seems more reliable to insta-route the enemy than two lines in normal formation.

    Two lines of Knights, loose formation, Guard Mode on = Slaughter, a little less reliable than the previous two however.

    Now onto wedges

    Standard Wedge = Poor, over 80% of the enemy survive. Charge stops after first 5-10 knights impact.

    Standard Wedge, Guard Mode = Poor, over 80% of the enemy survive. Charge stops after first 5-10 knights impact. Rear of wedge doesn't commit fast enough, slightly worse than just a standard wedge.

    Standard Wedge, loose formation = Poor, over 80% of the enemy survive. Charge stops after first 5-10 knights impact, slightly more kills on initial impact but nothing significant.

    Standard Wedge, loose formation, Guard Mode = Average, around half the enemy survive. Seems very hit or miss, but I managed a few instant routes with this set up, sometimes the knights behind seem to continue charging and they flatten a few more.

    So far I wouln't risk using knights in wedge formation - ever.

    I think the problem comes because the entire unit ends it's charge a few seconds after the initial impact, and in wedge formation well over half the unit hasn't connected by the time this occurs. Is it possible to disable swords for knights, and have them use the lance and nothing else?
    Like said above me this was an interesting read. Thanks for providing us with the information about this +rep

  17. #17

    Default Re: The wedge formation

    I would only every use it when attacking a flank or from behind - usually from behind. I rarely use it however anyway.

  18. #18
    Yojimbo's Avatar Pig tail Sock
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    Default Re: The wedge formation

    This wedge problem reminds me of the old way charging spears in MTW1 was bad because the whole unit stopped when one man reached the enemy You should instead halt in front of them, hold formation and let them charge you.
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  19. #19

    Default Re: The wedge formation

    Anyone know what files you'd need to change to modify the formation so that it's any good?

  20. #20

    Default Re: The wedge formation

    ahhh the mighty duck formation, the subject of rants of anger and complaints
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