First, in Descr_buildings, I changed
Code:
building guild_st_johns_chapter_house
{
convert_to guild_st_johns_chapter_house
levels st_johns_minor_ch st_johns_major_ch st_johns_hq
{
st_johns_minor_ch requires factions { england, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, knights_templar, }
{
convert_to 0
capability
{
recruit_pool "Knights Hospitaller" 1 0.25 1 0 requires factions { england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, }
recruit_pool "Dismounted Knights Hospitaller" 1 0.25 2 0 requires factions { england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, }
population_health_bonus bonus 1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
st_johns_major_ch
}
}
st_johns_major_ch requires factions { england, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, knights_templar, }
{
convert_to 1
capability
{
recruit_pool "Knights Hospitaller" 1 0.25 2 0 requires factions { england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, }
recruit_pool "Dismounted Knights Hospitaller" 1 0.34 2 0 requires factions { england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, }
population_health_bonus bonus 2
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
st_johns_hq
}
}
st_johns_hq requires factions { england, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, knights_templar, }
{
convert_to 2
capability
{
recruit_pool "Knights Hospitaller" 1 0.34 3 1 requires factions { england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, }
recruit_pool "Dismounted Knights Hospitaller" 1 0.34 3 1 requires factions { england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, knights_templar, }
population_health_bonus bonus 3
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
To:
Code:
building guild_st_johns_chapter_house
{
convert_to guild_st_johns_chapter_house
levels st_johns_minor_ch st_johns_major_ch st_johns_hq
{
st_johns_minor_ch requires factions { england, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, hre, knights_templar, }
{
convert_to 0
capability
{
recruit_pool "Knights Hospitaller" 1 0.25 1 0 requires factions { england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, hre, knights_templar, }
recruit_pool "Dismounted Knights Hospitaller" 1 0.25 2 0 requires factions { england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, hre, knights_templar, }
recruit_pool "Canons of the Holy Sepulcher" 1 0.15 1 1 requires factions { jerusalem, hre, }
population_health_bonus bonus 1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
st_johns_major_ch
}
}
st_johns_major_ch requires factions { england, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, hre, knights_templar, }
{
convert_to 1
capability
{
recruit_pool "Knights Hospitaller" 1 0.25 2 0 requires factions { england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, hre, knights_templar, }
recruit_pool "Dismounted Knights Hospitaller" 1 0.34 2 0 requires factions { england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, hre, knights_templar, }
recruit_pool "Canons of the Holy Sepulcher" 1 0.15 1 1 requires factions { jerusalem, hre, }
population_health_bonus bonus 2
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
st_johns_hq
}
}
st_johns_hq requires factions { england, france, scotland, denmark, norway, hungary, poland, papal_states, milan, sicily, venice, hre, knights_templar, }
{
convert_to 2
capability
{
recruit_pool "Knights Hospitaller" 1 0.34 3 1 requires factions { england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, hre, knights_templar, }
recruit_pool "Dismounted Knights Hospitaller" 1 0.34 3 1 requires factions { england, scotland, france, denmark, norway, milan, venice, papal_states, sicily, poland, hungary, hre, knights_templar, }
recruit_pool "Canons of the Holy Sepulcher" 1 0.15 1 1 requires factions { jerusalem, hre, }
population_health_bonus bonus 3
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
as you can see, I added the Canons under the Hospitallers.
That is the first part, I think it's allright.
Then, in export_descr_units, I changed
Code:
type Canons of the Holy Sepulcher
dictionary Canons_of_the_Holy_Sepulcher ; Canons of the Holy Sepulcher, o
category infantry
class heavy
voice_type Heavy
accent German
banner faction main_hospitaller
banner holy crusade
soldier Zweihander, 48, 0, 1.2
officer Dismounted_Knights_of_Jerusalem
officer northern_captain_early_flag
officer northern_captain_early_flag
mount_effect horse +1, camel +1
attributes sea_faring, hide_forest, very_hardy, can_withdraw
formation 1.2, 0, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 11, 7, no, 0, 0, melee, melee_blade, slashing, sword, 15, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 7, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -1, 2, 1
stat_mental 20, normal, trained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 5, 890, 200, 90, 70, 890, 4, 170
armour_ug_levels 2, 3
armour_ug_models Canons_Of_The_Holy_Sepulcher, Canons_Of_The_Holy_Sepulcher_ug1
ownership jerusalem
era 0 jerusalem
era 1 jerusalem
recruit_priority_offset 20
To:
Code:
type Canons of the Holy Sepulcher
dictionary Canons_of_the_Holy_Sepulcher ; Canons of the Holy Sepulcher, o
category infantry
class heavy
voice_type Heavy
accent German
banner faction main_hospitaller
banner holy crusade
soldier Zweihander, 48, 0, 1.2
officer Dismounted_Knights_of_Jerusalem
officer northern_captain_early_flag
officer northern_captain_early_flag
mount_effect horse +1, camel +1
attributes sea_faring, hide_forest, very_hardy, can_withdraw
formation 1.2, 0, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 11, 7, no, 0, 0, melee, melee_blade, slashing, sword, 15, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 7, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -1, 2, 1
stat_mental 20, normal, trained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 5, 890, 200, 90, 70, 890, 4, 170
armour_ug_levels 2, 3
armour_ug_models Canons_Of_The_Holy_Sepulcher, Canons_Of_The_Holy_Sepulcher_ug1
ownership jerusalem, hre
era 0 jerusalem, hre
era 1 jerusalem, hre
recruit_priority_offset 20
Lastly, in Battle_models.modeldb, I changed
Code:
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
28 canons_of_the_holy_sepulcher
1 4
69 unit_models/_Units/CM_Standard/canons_of_the_holy_sepulcher_lod0.mesh 121
69 unit_models/_Units/CM_Standard/canons_of_the_holy_sepulcher_lod1.mesh 900
69 unit_models/_Units/CM_Standard/canons_of_the_holy_sepulcher_lod2.mesh 2500
69 unit_models/_Units/CM_Standard/canons_of_the_holy_sepulcher_lod3.mesh 6400
1
9 jerusalem
71 unit_models/_Units/CM_Standard/textures/CM_Standard_hospitaller.texture
66 unit_models/_Units/CM_Standard/textures/CM_Standard_normal.texture
60 unit_sprites/antioch_Canons_Of_The_Holy_Sepulcher_sprite.spr
1
9 jerusalem
60 unit_models/AttachmentSets/Final Heater_antioch_diff.texture
60 unit_models/AttachmentSets/Final Heater_antioch_norm.texture 0
1 4 None
16 MTW2_2HSwordsman 0 2
24 MTW2_2HSwordsman_Primary
14 fs_test_shield 0
To:
Code:
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
28 canons_of_the_holy_sepulcher
1 4
69 unit_models/_Units/CM_Standard/canons_of_the_holy_sepulcher_lod0.mesh 121
69 unit_models/_Units/CM_Standard/canons_of_the_holy_sepulcher_lod1.mesh 900
69 unit_models/_Units/CM_Standard/canons_of_the_holy_sepulcher_lod2.mesh 2500
69 unit_models/_Units/CM_Standard/canons_of_the_holy_sepulcher_lod3.mesh 6400
2
9 jerusalem
71 unit_models/_Units/CM_Standard/textures/CM_Standard_hospitaller.texture
66 unit_models/_Units/CM_Standard/textures/CM_Standard_normal.texture
60 unit_sprites/antioch_Canons_Of_The_Holy_Sepulcher_sprite.spr
3 hre
71 unit_models/_Units/CM_Standard/textures/CM_Standard_hospitaller.texture
66 unit_models/_Units/CM_Standard/textures/CM_Standard_normal.texture
60 unit_sprites/antioch_Canons_Of_The_Holy_Sepulcher_sprite.spr
2
9 jerusalem
60 unit_models/AttachmentSets/Final Heater_antioch_diff.texture
60 unit_models/AttachmentSets/Final Heater_antioch_norm.texture 0
3 hre
60 unit_models/AttachmentSets/Final Heater_antioch_diff.texture
60 unit_models/AttachmentSets/Final Heater_antioch_norm.texture 0
1 4 None
16 MTW2_2HSwordsman 0 2
24 MTW2_2HSwordsman_Primary
14 fs_test_shield 0