Hi There,
I'd like to introduce a change into MTW in order to make the economics more dependent on the personal qualities of faction leaders. The idea is that a 'good' king will generate income for his faction and a 'bad' king will be a financial disaster.
I want to do this because, in my experience, the economies of all factions just grow exponentially as the campaign goes on. It seems to me that, after 100 years or so, everyone is swimming in cash. That's OK, I guess, but I'd like to introduce a 'random' element, where a faction can go through financial ups and downs. I thought that using the faction leader's traits might be the way to go. Also, I want this to affect all factions, not just the human player's faction.
And so, my question is:
Is it possible to link the King's Purse to a faction leader's piety or authority rating? The idea being that a low rating means little or no extra cash, and a high rating means lots of extra cash?
I have no skill or experience regarding scripting, so I'd need basic help with this.
If someone could write a sample script for one faction, then I could copy it for all factions and paste it into the campaign script - would that work?
I'm keen to get this idea moving, so any help would be greatly apreciated.
I've heard of a script by GrnEyedDevl, which links Authority to trade income via scripting and the EDB, and perhaps this is the way to go? But I'd also be interested to know if my King's Purse idea is viable.
Thanks in advance for replies.




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