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  1. #1
    Krechet(SiCh)'s Avatar Primicerius
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    Default Dale

    Here I'll post Dale units while I'm not ready for preview

    Light Infantry

    - Dale Militia
    Weapon: pales/axes
    Armour: leather jacket

    - Esgaroth Town Guards.
    Weapon: swords.
    Armour: leather armour, helmet, legs and arms protection, shield.

    Anti-cavalry Infantry

    -Dale Spearmen
    Weapon: Short spears.
    Armour: chain mail, helmet, legs protection.

    -Esgaroth Warrriors
    Weapons: longbow/pike
    Armour: long chain mail with cover plates, legs and arms protection

    Heavy Infantry

    -Dale Axemen
    Weapon: two-hand axes
    Armour: long chain mail, round helmet, legs protection.

    -Dale Swordsmen
    Weapon: swords
    Armour: long chain mail with cover plates, legs and arms protection, helmet with plumage. Round shield.

    -Noble Swordsmen (elite Infantry)
    Weapon: swords, tower shields
    Armour: cuirass, "skirt", shoulder-strap, legs and arms protection, helmet.

    -Beoring Frontier Guards. (allie soldiers available for Dale)
    Weapons: javellines, two-hand axes
    Armour: long chain mail, arms and legs protection.

    -Dismounted Knights of Dale
    Weapons: long swords
    Armour: cuirass, "skirt", shoulder-strap, legs and arms protection, helmet

    -Dismoгnted Nobles of Rhovanion
    Weapons: two-handed swords
    Armour: full knight's armour (good but not too pretentios)

    Shooters

    - Free Shooters
    Weapons: bow, short sword
    Armour: leather armour.

    -Skirmishers
    Weaopons: short swords, smth like pilums
    Armour: leather armour, shield, legs and arms protection, helmet.

    -Dale Archers
    Weapons: short swords, composit bows
    Armour: leather armour, shield, legs and arms protection, helmet.

    -Bardian Archers (General unit)
    Weapons: long bows, swords
    Armour: strong chain mail, shield, legs and arms protection, helmet.

    Cavalry

    -Northmen Cavalry
    Weapon: swords
    Armour: plate mail, "skirt", shield, legs and arms protection, helmet.

    -Dale Knights
    Weapons: lances, swords
    Armour: cuirass, "skirt", shoulder-strap, legs and arms protection, helmet

    -Nobles of Rhovanion
    Weapons:long swords
    Armour: full knight's armour (good but not too pretentios), chain mail horse armour

    Mark with color - almoust ready
    Last edited by Krechet(SiCh); September 01, 2008 at 06:04 AM.

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  2. #2

    Default Re: Dale

    Hi Krechet,

    Nice to see you here.

    Merlkir has made some nice concept art of Dale warriors:
    http://merlkir.deviantart.com/galler...olkien-related

    Maybe you can use it for some inspiration.

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  3. #3
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: Dale

    My greetings. thank's for that link. Some of pictures would be useful. And thank's for gondor units too

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  4. #4
    Nikos's Avatar VENGEANCE BURNS
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    Default Re: Dale

    Maybe the Dale Infantry can be similar to Rohan's Infantry? At least a militia unit of Dale could be.
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  5. #5
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: Dale

    The present situation is:

    -Many units of Dale will be mercenaries from over factions
    -But some units such as Dale Militia or Bardian Archers will be unique

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  6. #6
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: Dale

    Well I don't like the idea of many units being mercenaries from other factions we want many factions to be unique just let Big Red 1 post you one of his nice unit lists
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  7. #7
    < Shved >'s Avatar Tiro
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    Default Re: Dale

    Mercenaries:
    - dwarfs
    - elves
    - and few other
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  8. #8
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: Dale

    didn't we decide we didn't like the idea of elven mercenaries
    Quote Originally Posted by Chaigidel View Post
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  9. #9

    Default Re: Dale

    Dale - elves & men could be better, sort of Dunlands? but not as dark as they were

  10. #10
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: Dale

    Dunland is kind of far from Dale I still think Big Red 1 can give us one of his good unit lists when he comes online and that'll solve the need for mercenaries
    Quote Originally Posted by Chaigidel View Post
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  11. #11
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: Dale

    Stop, stop, guys. We have good unit list for Dale. Only thing we try to say that Kindom of Dale would have access to wide amount of mercenary units from over factions
    Last edited by Krechet(SiCh); July 06, 2008 at 03:28 PM.

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  12. #12

    Default Re: Dale

    Quote Originally Posted by Krechet(SiCh) View Post
    Stop, stop, guys. We have good unit list for Dale. Only thing we try to say that Kindom of Dale would have access to wide amount of mercenary units from over factions
    wheres the unit list?
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  13. #13
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: Dale

    it would help us not be worried this is just going to be a faction cloned off a bunch of others because a faction might as well not exist then
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
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  14. #14
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: Dale

    Don't you remember? We allready have unit lists for factions in such section on SiCh. Of course we'll edit them. But I think unit list for Dale is good enougth. This is it:

    - Pearsants. Cheap and weak.
    Weapon: sickles, spears or short swords (we think what better)
    Armour: leather jacket or tunic
    Attack: 7, Defence: 11. Number of soldiers - 240.

    - Town Guards.
    Weapon: swords.
    Armour: leather armour, helmet, legs and arms protection, shield.
    Attack: 8, Defence: 15. Number of soldiers - 200.

    - Dale spearmen.
    Weapon: Short spears.
    Armour: chain mail, helmet, legs protection.
    Attack: 10, Defence: 15. Number of soldiers - 200.

    - Dale Axemens
    Weapon: two-hand axes
    Armour: long chain mail, round helmet, legs protection.
    Attack: 11, Defence: 15. Number of soldiers - 200.

    - Esgaroth Warrriors
    Weapons: longbow and spear(+ shield or pike)(we think about it)
    Armour: long chain mail with cover plates, legs and arms protection
    Characteristics: we think about it


    - Dale swordsmen.
    Weapon: swords
    Armour: long chain mail with cover plates, legs and arms protection, round helmet. Round shield.
    Attack: 9, Defence: 18. Number of soldiers - 200.

    -Beoring frontier guard. (allie soldiers available for Dale)
    Weapons: javellines, two-hand axes
    Armour: long chain mail, arms and legs protection.
    Characteristics: we think about it

    - Noble Swordsmen. Elite Infantry.
    Weapon: swords, tower shields
    Armour: cuirass, "skirt", shoulder-strap, legs and arms protection, helmet.
    Atttack: 12, Defence: 22. Number of soldiers - 180.

    - Skirmishers.
    Weaopons: short swords, smth like pilums
    Armour: leather armour, shield, legs and arms protection, helmet.
    Melee attack: 7, Piercing attack: 15. Defence: 15. Number of soldiers - 200.

    - Free shooters. Cheap and weak archers.
    Weapons: bow, short sword
    Armour: leather armour.
    Melee attack: 8, Piercing attack: 15, Defence: 12. Number of soldiers - 200.

    - Dale archeers.
    Weapons: short swords, composit bows
    Armour: leather armour, shield, legs and arms protection, helmet.
    Melee attack: 8, Piercing attack: 17, Defence: 14. Number of soldiers - 160.

    - Bardian Archers. General unit.
    Weapons: long bows, swords
    Armour: strong chain mail, shield, legs and arms protection, helmet.
    Melee attack: 10, Piercing attack: 21, Defence: 16. Number of soldiers - 160.

    - Town Elite. Cavalry.
    Weapon: swords
    Armour: plate mail, "skirt", shield, legs and arms protection, helmet.
    Attack: 11, Defence: 19. Number of soldiers - 100.

    - Dale Knights. Heavy cavalry.
    Weapons: lances, swords
    Armour: Knight armour (not too affected) or cuirass, "skirt", shoulder-strap, legs and arms protection, helmet (we think what better).
    Attack: 13, Defence: 24. Number of soldiers - 80.

    Over units will be "mercenaries". Characteristics isn't final. It's just an estimation

    P.S.: Sorry for some mistakes in english. I'm a little sleepy now

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  15. #15

    Default Re: Dale

    what about blackroot vale Archers (or is it BlackVale Archers?)
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  16. #16
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: Dale

    yeah also some of those stats seem a little high actually very high anyways I'm sure we'll fix that once the units exist
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  17. #17
    Darth Ravenous's Avatar Vicarius Provinciae
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    Default Re: Dale

    It's called Erech but yes they would be called Blackroot Archers.

  18. #18

    Default Re: Dale

    Hmmm,why in the Nine Hells should the archers of Morthond be in the unit list of Dale:hmmm:?They are soldiers of Gondor.Anyway-great list of units.


  19. #19
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: Dale

    I'll ask <Shved> about it. Unit list was created by <Shved> and monol1t, so I think, they had some reasons for using such amount of units
    Last edited by Krechet(SiCh); July 07, 2008 at 02:53 AM.

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  20. #20
    Varjon's Avatar Praepositus
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    Default Re: Dale

    Haven't we already discussed ages ago that dwarves and elves shouldn't be mercs??

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