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Thread: Economic numbers.

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  1. #1

    Default Economic numbers.

    Hi !

    I was wondering if there is a way to get the exact numbers for certain buildings.

    For instance if I got to decide between a market in Cairo or a Merchant Warf in Antioch and want to know which of the two has the best income increase.

    The same for farming : did someone bothered to make some sort of tool that says how many extra farming income you'll get for a farming upgrade and how many extra taxes the extra people will pay per turn.

  2. #2
    Legionary Jezza's Avatar Praefectus
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    Default Re: Economic numbers.

    No I dont think so the only informative scroll is the end of turn one.

  3. #3

    Default Re: Economic numbers.

    The amount of factors which dictate what a certain building will yield in a particular turn is mind boggling. It depends on all forms of public order/disorder, what troops are there, what general, are the roads open, is the port open, are the trade lines in ocean open, are there enemies in the region, are there rebels, are there heretics/witches, is there damage via military, is there a natural disaster, what was the crop yield?

    And.... it is also effected, trade wise, by all of those things for EVERY SINGLE city they are connected to, in addition to what merchants are trading with that city/region.

    Simply put, the exact effect they have is so fluid as to be impossible to tell you in precise numbers. It will change a hundred times even while being built.

  4. #4

    Default Re: Economic numbers.

    Go into settlement details and then select the building you want to build from the queue on the right. The difference in public order, income, pop growth, and religion from that building should appear as translucent marks on the bars that represent those numbers.

    Hope that helps. Generally, I've found merchant warfs to give far more income than anything else.
    "It is better to be feared than loved." -Machiavelli

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