im sure you know that when you have a Assassin HQ all the assassins in your kingdom start with a journeyman bonus, as do the the priests with their theologians guild and the spys with their theives guild. But why can the merchants only ever be apprentices? not sure if it is my game or if it is the same for everyone but if it is something Sega/Creative Asembly forgot to include does anyone know of a mod that is just a fix for this problem?




Reply With Quote







