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July 04, 2008, 05:27 AM
#1
Foederatus
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July 04, 2008, 05:37 AM
#2
Re: Recruitement issue
I'm not sure since I don't use Byg III, but the fixes are perhaps not save game compatible.
Try a new campaign to see if things work there.
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July 04, 2008, 06:21 AM
#3
Re: Recruitement issue
themoob is correct. The data.zip patch for Byg's mod is not save game compatible.
As for faction zeal, you can check that in your faction leader's traits.
Last edited by Caesar Clivus; July 04, 2008 at 06:23 AM.
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July 04, 2008, 12:43 PM
#4
Foederatus
Re: Recruitement issue
ok so I try a new campaign after having the date.zip installed and played as france I move my king to Bordeaux, the strongest castle. I still cannot recruit dismounted feudal knight and have to wait 9 turns.
Good things as I press next turn, it reduces to 8. So it was a least an improvement. Last time, it just stay 9 turns all the time. However, it is still extremely low pool
. I dont know if the bug is fixed, and it is the case now. so how can I recruit new unit faster???
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July 04, 2008, 06:40 PM
#5
Re: Recruitement issue
That would be RR coming into play.
RR aims for a more realistic army composition, in which knights were actually a very small part of the army, they would be support by regular footsoldiers, most being archers. RR reflects this by making knights have a very small recruitment pool, which also better represents that knights just didn't spring out of the ground, they came in small numbers from the nobility once they came of age.
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July 05, 2008, 02:17 AM
#6
Re: Recruitement issue
Yeah RR is about realistic Army composition, I love it. As long as you see the turns till decreasing, then the fix worked.
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