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Thread: Realistic Steel Textures 2.0 for v.960

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  1. #1

    Default Realistic Steel Textures 2.0 for v.960

    Here's a cool mod which finally puts some shine on the armour!

    *NOTE: This mod will only work with Native in .960, so other modules for .960 will have a pure white texture for the armour which is a bug.

    http://forums.taleworlds.net/index.p...c,37335.0.html

    Mod Realistic Steel Textures 2.0 ( for 0.960 (with patch) )

    Mod replaces non-realistic dark and bluish steel textures of Native with new shiny and much more realistic ones.
    This applies to ALL steel textures including weapons, horses, shields etc.

    - Add new environment map to all plate armors , shields , weapons and helms .
    - New diffuse and specular textures for all other steel staff .
    - Many other improves .

    CREDITS:
    Author : MAXHARDMAN

    Some basic textures: Septa Scarabae ( Scarabae Texture Pack v.2.4.0 )


    REQUIREMENTS:
    For full effects , must be on DirectX 9 and shaders ( and video card must support it ).

    IMPORTANT NOTE:
    Uninstall is impossible, only reinstall M&B .
    Performance is NOT down , maybe only for very old video cards , but if you use DirectX 7 or/and off shaders , performance like in Native.

    INSTALLATION:
    1) Install RST 2.0 in M&B folder.
    2) Install patch for RST 2.0 in M&B folder.

    If you already install RST 2.0 for v. 0.95x :
    1) Install patch 0.960 for M&B.
    2) Install RST 2.0 in M&B folder.
    3) Install patch for RST 2.0 in M&B folder.

    DOWNLOAD MOD:LINK TO M&B Repository

    DOWNLOAD PATCH FOR 0.960:LINK TO M&B Repository


    Armor before and after installing mod :




    View in game :




    Video ( 2.5Mb ), for more good presentation.
    http://www.rapidshare.ru/667558

    MODS COMPATIBILITY:
    RST 2.0 work with other mods , only if mod don’t change files out Modules folder ( same files like in RST 2.0).
    If mod change tableau_materials.txt don’t copy this file , its only for steel effect heraldic shields

    For use with other mods :
    1) Install mod for Native
    2) Open module.ini in *\M&B\Modules\<mod> folder , and place two strings ( after string
    load_resource = textures )
    #NEW STRINGS
    load_resource = new_textures
    load_resource = new_materials
    3) Copy tableau_materials.txt from *\M&B\Modules\Native folder to *\M&B\Modules\<mod> folder
    Last edited by Emperor Taizu; July 03, 2008 at 11:37 PM.

  2. #2

    Default Re: Realistic Steel Textures 2.0 for v.960

    For me it makes it look uglier.


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  3. #3

    Default Re: Realistic Steel Textures 2.0 for v.960

    Quote Originally Posted by jankren View Post
    For me it makes it look uglier.
    Thats my sentiment and it doesn't seem very realistic as you and your men would have to polish your armor frequently in the medieval ages to keep it that shiny.

  4. #4

    Default Re: Realistic Steel Textures 2.0 for v.960

    Quote Originally Posted by Kamos32 View Post
    Thats my sentiment and it doesn't seem very realistic as you and your men would have to polish your armor frequently in the medieval ages to keep it that shiny.

    Well I'll have you know my men always carry an extra rag for spit shining on the go

  5. #5
    John I Tzimisces's Avatar Get born again.
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    Default Re: Realistic Steel Textures 2.0 for v.960

    Quote Originally Posted by Kamos32 View Post
    Thats my sentiment and it doesn't seem very realistic as you and your men would have to polish your armor frequently in the medieval ages to keep it that shiny.
    That actually had to be done with oil in order to prevent rust. Particularly in places with humidity.

  6. #6

    Default Re: Realistic Steel Textures 2.0 for v.960

    Quote Originally Posted by John I Tzimisces View Post
    That actually had to be done with oil in order to prevent rust. Particularly in places with humidity.
    Too bad the smiths didn't know how to make stainless steel back then.

  7. #7
    Sidus Preclarum's Avatar Honnęte Homme.
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    Default Re: Realistic Steel Textures 2.0 for v.960

    I agree with Jankren...

  8. #8

    Default Re: Realistic Steel Textures 2.0 for v.960

    Is this the one chel uses for his mod extended gameplay mod?

  9. #9

    Default Re: Realistic Steel Textures 2.0 for v.960

    It's not ugly at all once you try it for yourself.

  10. #10

    Default Re: Realistic Steel Textures 2.0 for v.960

    Great work!

    It is a little too new and shiny for my personal tastes, but I think something like this would work out great if it could be mixed into only some of the steel textures so that it'd look like individual troops got new pieces of armor or helmets.

  11. #11

    Default Re: Realistic Steel Textures 2.0 for v.960

    The steel textures won't look so bright once you add Italiano's Graphical Enhancement 2.0 for v.960. Also, I think this mod was created by the guy who created the Hardgame mod for M2TW.

    http://www.twcenter.net/forums/forumdisplay.php?f=307

  12. #12

    Default Re: Realistic Steel Textures 2.0 for v.960

    So what was the polishing methods back then other than spit when your on the go?

  13. #13
    John I Tzimisces's Avatar Get born again.
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    Default Re: Realistic Steel Textures 2.0 for v.960

    Quote Originally Posted by Armatus View Post
    So what was the polishing methods back then other than spit when your on the go?
    Oil, presumably. Given that it repels water which helps rust progress.

  14. #14

    Default Re: Realistic Steel Textures 2.0 for v.960

    Well I think it would be cool to add oil then as a component for armor upkeep. Since you are able to trade it why not?

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