Which folder do I drop the basic script into?
Nevermind, put it in Data/World/maps/campaign/Custom/Late_Era_Campaign
I get winter and summer every other 2 turns, no problem at least I got over 2,000 turns to work with for 2 month turns.
Which folder do I drop the basic script into?
Nevermind, put it in Data/World/maps/campaign/Custom/Late_Era_Campaign
I get winter and summer every other 2 turns, no problem at least I got over 2,000 turns to work with for 2 month turns.
Last edited by Buggsy; January 21, 2009 at 03:04 AM.
Hi grneyedvl.....i got a question about 12 turns mod
Is it supposed to show month or just season
I've got a winter icon but no way of telling what month im in
I've followed instuctions and got right amount of turns....but i wanted it to show month on campaign map
be happy if u could help
W4SPY
How to show the date as year and month, and not as turn?
Thanks!
hi,
iam using the 12 turns with traits.
but when i wanted to start a new game med has a ctd
the 12 turns without traits run without any problems
but when iam editing the export_descr_character_traits.txt and the export_vnvs.txt and deleting export_VnVs.txt.strings.bin the game chrashes by starting a new game.
so whats wrong?
and what do you mean with you have to convert the export_vnvs.txt?
Last edited by sellmax; April 11, 2009 at 01:56 PM.
By deleting the string.bin version you force the game to create a new file from the txt version.and what do you mean with you have to convert the export_vnvs.txt?
To get the txt file in the first place you need to convert the string.bin file with the StringBin Converter
I need some help, feels stupid stupid to ask but WHERE Exactly I put WHAT files? Do I put "12 Turns" or folders that are inside "12 Turns" into Medieval2 or into Third Age folder?
Neither.
You need to add the code to the campaign script of the game you are playing:
....\data\world\maps\campaign\imperial_campaign
open campaign_script.txt, check if the script already has a turns-per-year script (Vanilla does not, playing a mod you should ask the makers). When not, scroll down to the bottom and place the code of your turns-per-year script above the lines
Afterwards open descr_strat.txt and make the needed changes toCode:wait_monitors end_script
Code:start_date 1080 summer end_date 1530 winter timescale 0.50
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America
Ok you just confused me more, can someone tell what exactly I have to do? From what konny said I got feeling that downloading that file was useless.
Men this is AWESOME! Work really well with my Third Ages Campaign thanks alot
No, not useless. You must copy and paste the contents of the 12 turn script to the bottom of your campaign_script.txt file.
Thanks Redxavier, that helped alot I go test it right away
So should it look like this?: trying to post whole crap
Code:unit_deploy_stakes unit31 unit_deploy_stakes unit32 unit_deploy_stakes unit33 unit_deploy_stakes unit34 unit_deploy_stakes unit35 unit_deploy_stakes unit36 unit_deploy_stakes unit37 unit_deploy_stakes unit38 ai_active_set on set_counter label_ready 0 end_monitor ;---------------------------------------------------- ; keep script unfinised until last monitor termination wait_monitors end_script ; ; Campaign script ; Written by GrnEyedDvl ; ; Table of Contents ; 1. 12 turns per year, characters age in December ; ; ; ; ; ; ; script ;show the whole map restrict_strat_radar false ; 1. 12 Turns per year. declare_counter month set_counter month 1 ;set to January monitor_event PreFactionTurnStart FactionIsLocal ; set the season for each month if I_CompareCounter month == 1 ;January console_command season winter end_if if I_CompareCounter month == 2 ;February console_command season winter end_if if I_CompareCounter month == 3 ;March console_command season summer end_if if I_CompareCounter month == 4 ;April console_command season summer end_if if I_CompareCounter month == 5 ;May console_command season summer end_if if I_CompareCounter month == 6 ;June console_command season summer end_if if I_CompareCounter month == 7 ;July console_command season summer end_if if I_CompareCounter month == 8 ;August console_command season summer end_if if I_CompareCounter month == 9 ;September console_command season summer end_if if I_CompareCounter month == 10 ;October console_command season winter end_if if I_CompareCounter month == 11 ;November console_command season winter end_if if I_CompareCounter month == 12 ;December console_command season winter end_if inc_counter month 1 ;advance the month if I_CompareCounter month == 13 ;start a new year set_counter month 1 end_if end_monitor monitor_event FactionTurnEnd FactionType slave and I_CompareCounter month < 12 console_command season summer end_monitor wait_monitors end_script
Last edited by Talic; May 19, 2009 at 08:06 AM.
Code:unit_deploy_stakes unit31 unit_deploy_stakes unit32 unit_deploy_stakes unit33 unit_deploy_stakes unit34 unit_deploy_stakes unit35 unit_deploy_stakes unit36 unit_deploy_stakes unit37 unit_deploy_stakes unit38 ai_active_set on set_counter label_ready 0 end_monitor;---------------------------------------------------- ; keep script unfinised until last monitor termination wait_monitors end_script ; ; Campaign script ; Written by GrnEyedDvl ; ; Table of Contents ; 1. 12 turns per year, characters age in December ; ; ; ; ; ; ; script;show the whole map restrict_strat_radar false ; 1. 12 Turns per year. declare_counter month set_counter month 1 ;set to January monitor_event PreFactionTurnStart FactionIsLocal ; set the season for each month if I_CompareCounter month == 1 ;January console_command season winter end_if if I_CompareCounter month == 2 ;February console_command season winter end_if if I_CompareCounter month == 3 ;March console_command season summer end_if if I_CompareCounter month == 4 ;April console_command season summer end_if if I_CompareCounter month == 5 ;May console_command season summer end_if if I_CompareCounter month == 6 ;June console_command season summer end_if if I_CompareCounter month == 7 ;July console_command season summer end_if if I_CompareCounter month == 8 ;August console_command season summer end_if if I_CompareCounter month == 9 ;September console_command season summer end_if if I_CompareCounter month == 10 ;October console_command season winter end_if if I_CompareCounter month == 11 ;November console_command season winter end_if if I_CompareCounter month == 12 ;December console_command season winter end_if inc_counter month 1 ;advance the month if I_CompareCounter month == 13 ;start a new year set_counter month 1 end_if end_monitor monitor_event FactionTurnEnd FactionType slave and I_CompareCounter month < 12 console_command season summer end_monitor wait_monitors end_script
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America
Take out this instance marked in red. It has to be at the end of the script and you have it there already due to the copying.Code:end_script ; ; Campaign script ; Written by GrnEyedDvl ; ; Table of Contents ; 1. 12 turns per year, characters age in December
Edit: too late and forgot about the wait_monitors
Thanks, testing it soon
ok i am using your 6 turn a year proper aging and it works great as does the winter randomiser i want to add the movement penality in but the mod i am using has a custom map so my question is how do i find what regions are affected by winter eg there regional id numbers so i can change the triggers so it affects the areas in the new map with the movement pen ??
You will have to get each region ID individually. Put your mouse over a region, open the console and type show_cursor_stat. That will give you the region_id.
when i try typing show_cursor_stat all i get is err comand not recognised?? is there a similar command to this i have tried every varaition i can think of
ah never mind i looked through some of the other stuff and saw a screen shot of someone who had done it and the command was show_cursorstat LOl no space bar in there got it working the script is great my thanks and a plus rep from me
Sorry about that. It happens when you get old and your memory starts to go
You are correct its show_cursorstat
hmm i aided the traits section of your script and for some reason it just CTDs at the end of the load screen for the campaign it has remade the string bings as it is ment to i not sure what could be causing it the first 2 parts of your script 6 turns and randomised winter worked fine made new string bing for historic events all worked fine but the traits is causing a crash and its is not putting any errors in my log ?? any possible reasons it may be doing this some where i may need to start looking???
it will let me continue my campaign i had saved with just the 6 turns a year and randomised winter but start a new campaign with the traits now installed at crashs straight away at end of loading screen ??