Well many turns anyways right? I doubt if the engine thinks in terms of "years" when applying bonuses/penalties, only turns.
Does it happen with all ground types? Fertile land probably would recover faster than not so fertile land. At least that is how I would code it if I was in charge. I will take a look when I have a free minute or 60. There is no way to stop devastation by script that I know of. Maybe something in settlement_mechanics though.





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