do i have to enter your custom script for the character to age properly or will that happen when i change the timescale and season start date?
do i have to enter your custom script for the character to age properly or will that happen when i change the timescale and season start date?
Characters age when summer turns to winter.
ok so i will have to edit the script to make it stay a certain season for a certain period of time?
GED, unfortunately i cannot download the script you have would it be possible to paste the script in a email and send it me?
Why can you not download??
hey i figuered out a way to do it, thanks for the help though, one more question all i need to do is paste your script from script to end_script anywhere in the game script?
thanks again
Last edited by thdot44; September 02, 2008 at 10:54 PM.
There are 4 versions of each script, its a hell of a lot of text to paste. What exactly do you want?
hey thats ok i figuered out a way to do it, i just wanted your base script for the 6ypt so the characters aged right, wasnt worried about the traits and what not. thanks
Is it possible to only recieve taxes to the treasury during one month/season with this script. I remember in Shogun Total War you only recieved tax revenue in the fall with the harvest, and I always wished it carried over into the other games.
-Cheers
Not that I know of.
Excellent! Man, I tried to make a 2 tpy with proper aging script using this same system, and it worked like a spell, but I started facing problems related to devastation (it wasn't calculated by the engine or something)...do you know how it can be solved?
I havent seen any devastation problems, but then I wasnt looking for them. Can you be a bit more specific?
Well many turns anyways right? I doubt if the engine thinks in terms of "years" when applying bonuses/penalties, only turns.
Does it happen with all ground types? Fertile land probably would recover faster than not so fertile land. At least that is how I would code it if I was in charge. I will take a look when I have a free minute or 60. There is no way to stop devastation by script that I know of. Maybe something in settlement_mechanics though.
On a 2tpy script 50 turns = 25 years, I agree thats a bit long. Well ok more than a bit lol
Is that happening with my script as well?
ohhh I was mistaken, I miswrote it, actually the script I did was 1 tpy! really sorry man (for a campaing of 450 turns, one year per turn, with proper aging) [There is no need to do a 2 tpy as you know, btw, 'cause all needed to do to have it is set the year rate at 0.5]
I don't know why this devastation problem is happening, but I can't seem to solve it...
I couldn't test your script, I'm without M2TW in this pc now...
Last edited by CaesarBR; September 22, 2008 at 05:35 PM.
Do you know why my 1tpy script with proper aging messed up devastation calculation? it is really important for my mod
I dont. Sorry. Only wild conjecture.