That's what I use:
Code:
[Enemy]
CC
AAAAAAAAA
SSSSSSSSS
A = Archers, fire at will / guard mode / no skirmish
S = Spearmen/Swordsmen/Hoplites, guard mode
C = Heavy Cavalry
- Cavalry is used to block enemy cavalry charge, or drive off skirmishers, or trick enemy units to turn their back to my archers
- Archers retreat behind spearmen if enemy infantry try to pursue them
- If most enemy infantry are engaged, archers would be moved to flanks or enemy rear and shoot them to death.
I always take offensive, so AI wouldn't send all troops to attack at once. If they do, my archers wouldn't be effective at all. Also my archers are heavy ones
To Jamey: the long-range bows in RTR are not very useful. Because RTR has lowered missile speed, arrows at 130 distance would be nearly harmless and it's a waste of ammo to fire them. Also short-range bows and long-range bows in RTR use the
same arrow. For long-range bows to be effective and realistic, you'd need to edit descr_projectile_new.txt to create 2nd type of arrows, with higher velocity.