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Thread: Is there some sort of garrison script?

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  1. #1

    Default Is there some sort of garrison script?

    Every time I attack a city, it seems that a random reinforcement army appears and attacks my army. Usually, I defeat them with ease. But I miss out on all the great sieges! Is there a garrison script, or am I just unlucky?

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  2. #2

    Default Re: Is there some sort of garrison script?

    Well no, but if you play 0 turn recruitment theres boung to be alot of armies around for reinforcements, and to be honest i like it like that as sieges are boring and glitchy, especially on huge unit size. so a nice open battle is good

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  3. #3
    Comes Limitis
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    Default Re: Is there some sort of garrison script?

    Like to see a garrison script to.

    Sieges a are a big element off warfare that shouldn`t be legnectet.
    (:hmmm:legnegtet)

    Also than I can use my ´´marines´´ more often. (insider joke)

  4. #4

    Default Re: Is there some sort of garrison script?

    neglected?

    Yeah and there's no garrison script, im sure that wont stop your marine triarii armies though

  5. #5
    Brusilov's Avatar Local Moderator
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    Default Re: Is there some sort of garrison script?

    I am fairly sure that there is no script running in RS. Most mods require you to start the script each time you load a save game - basically the advisor appears and you're prompted to click the 'show me how' button which intitiated the script. EB, RTR PE and RTR VII TIC are examples of this.

    I have seen somewhere on the forum that a mod has a script that doesn't need that.
    Last edited by Brusilov; July 02, 2008 at 07:29 AM. Reason: Fixed typo

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  6. #6
    dvk901's Avatar Consummatum est
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    Default Re: Is there some sort of garrison script?

    Quote Originally Posted by Brusilov View Post
    I am fairly sure that there is no script running in RS. Most mods require you to start the script each time you load a save game - basically the advisor appears and you're prompted to click the 'show me how' button which intitiated the script. EB, RTR PE and RTR VII TIC are examples of this.

    I have seen somewhere on the forum that a mod has a script that doesn't need that.
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  7. #7
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    Default Re: Is there some sort of garrison script?

    Quote Originally Posted by Brusilov View Post
    I am fairly sure that there is no script running in RS. Most mods require you to start the script each time you load a save game - basically the advisor appears and you're prompted to click the 'show me how' button which intitiated the script. EB, RTR PE and RTR VII TIC are examples of this.

    I have seen somewhere on the forum that a mod has a script that doesn't need that.
    It's actually a fairly new discovery to be able to initiate a script without having to have the user click the "show me how" button. I'd be willing to be that in any new releases from mods that use a script, they'll be using the automatic script starting mechanism.
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  8. #8
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    Default Re: Is there some sort of garrison script?

    I usually have one minor army who defend the larger one who hold the siege.
    I place the minor army in a way that it could block any other attacker from be
    being able to attack my larger one, that way could you maintain a siege while
    your enemies sending small reinforcments.
    Hope that you understod my explanation and that it work out for you, as sieging is a major part of the game.

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  9. #9

    Default Re: Is there some sort of garrison script?

    Nah. Just use onagers.


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  10. #10

    Default Re: Is there some sort of garrison script?

    Well, alright then. No script. Thanks for the answers, guys.

    Game of the Fates
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    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
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  11. #11
    apple's Avatar Searching for 42
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    Default Re: Is there some sort of garrison script?

    No problems mate as far as you promise to have fun playing
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