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Thread: -- Progress --

  1. #161

    Default Re: --Progress--

    Quote Originally Posted by Krechet(SiCh) View Post
    KK start working on the Dwarves soon. Mordor and Rhun will be last factions we makt. So we don't know yet, who will make them
    Why will Rhun be last, I thought they would be easy to make considering they almost wear all the same armour..

  2. #162
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: --Progress--

    Because. Modemnakers choose another factions for making. I wanted to make Rhun but <Shved> ask me to make Eriador first

    Master of Guild of Modemakers on site SiCh
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  3. #163

    Default Re: --Progress--

    What sort of unit will Eriador have? I didn't know that they were a great power...

  4. #164
    Varjon's Avatar Praepositus
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    Default Re: --Progress--

    Quote Originally Posted by Roger the Shrubber View Post
    What sort of unit will Eriador have? I didn't know that they were a great power...
    Mostly militia, medium infantry and medium cavalry but also as elite unit Dúnedain Rangers and in later releases some hobbit units.

  5. #165

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    Won't hobbit's be a little unbalanced, considering they had small say in Middle-Earth affairs...

  6. #166
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: --Progress--

    I keep saying that I can see no way they would become a unit in the game but no one(or at least Varjon) ever seems to listen to me
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

  7. #167

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    I know how you feel..no-one seems to notice my overly hilarious short-jokes..

  8. #168
    Varjon's Avatar Praepositus
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    Default Re: --Progress--

    You mean hobbits? Hobbits of Buckland defended their homes with bows when Saruman and his merry fellows arrived to Shire. They shot couple of them with bows. Also I'd believe that Gondor and Rohan would have falled hobbits would have make final fight for Shire against invading forces of evil.

  9. #169

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    They would have 'little' chance against Modors hordes.

  10. #170
    Varjon's Avatar Praepositus
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    Default Re: --Progress--

    Quote Originally Posted by Roger the Shrubber View Post
    They would have 'little' chance against Modors hordes.
    Well hobbits have amazing accuracy and they can hide anywhere if they will be added to mod.

  11. #171

    Default Re: --Progress--

    Oh come on! Give a guy a break, you just had to laugh at that one, there is just no resisting it!

    And yeah I think hobbits should be included but they would have to have good accuracy poor defence/attack.

  12. #172
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: --Progress--

    I still find it incredibly unlikely that you could muster up enough hobbits that are willing to fight and even if you could you would never get enough that are willing to leave the Shire to fight I know they'll defend their land but if we use the spawning armies script to spawn hobbit soldiers if the Shire is under siege after the battle you could move the hobbits anywhere so they just won't work in my opinion
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

  13. #173

    Default Re: --Progress--

    No, your right there, hobbits would never leave the Shire, they should just be implemented as a defensive rebel force.

  14. #174

    Default Re: --Progress--

    Well, yes, but you could make it a separate faction too, let them work just like rebels, but let them have diplomacy, their own banners and flags...

    It could be a playable faction too... isn't this a what if? Dunno...


  15. #175
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: --Progress--

    I'm not so sure about that a faction would require alot more work than simply adding a unit or 2 because a faction would need at least 10 and still have a pretty limited unit roster and balancing work would need to be done and there's on way to stop the AI from expanding and all in all a hobbit faction is a even worse idea than a hobbit unit
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

  16. #176

    Default Re: --Progress--

    They would be just too weak. No faction for hobbits, rebels maybe, but having hobbits a faction, thats like having a faction for i'll tempered mutant sea-bass...it just doesn't work.

  17. #177

    Default Re: --Progress--

    Have neither of you people read the Lord of the Rings? at the end of book 3 the shire is invaded by Saruman and his wildmen, and in certain parts they get there asses kicked by indeed hobbit archers.

    and also hobbits do not only live in the Shire, there are hobbits in Bree and Staddle too. wich are quite different to the hobbits in the Shire.

  18. #178
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: --Progress--

    We know it. But Count(er) discuss with us about hobbits every time )

    Master of Guild of Modemakers on site SiCh
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  19. #179

    Default Re: --Progress--

    But hobbits would never march to war. Neither would mutated sea-bass.

  20. #180

    Default Re: --Progress--

    Hi,
    I think it would be a good idea to include the Hobbitarchers as rewards for senatmissions of Arnor like the mercenaries you get in RomeTW for those missions.

    Tar-Narcano

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