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  1. #1

    Default changing unit spped

    I saw a thread on a mod where you could change "unit speed". For example, in playing Byzantium, I would like to increase the speed of my cavalry and "run those varmints (enemy cavalry) down". Is this available for SS6.1 and where can you get it? Thanks.

  2. #2

    Default Re: changing unit spped

    Why do that? You also have a light cavalry with can outrun your enemy...

  3. #3

    Default Re: changing unit spped

    Although this has to do with SS, it has more to do with Text Editing and Scripting. Moved.
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  4. #4
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: changing unit spped

    Well you edit this line in export_descr_unit.txt if the line does not exist add it in at the same spot and change the value as you choose(don't make the number too high though)
    Code:
    type             Highland Pikemen
    dictionary       Highland_Pikemen      ; Highland Pikemen
    category         infantry
    class            spearmen
    voice_type       Light
    banner faction   main_spear
    banner holy      crusade
    soldier          Heavy_Pike_Militia, 60, 0, 1.5
    attributes       sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike
    move_speed_mod   0.7
    formation        1.25, 0, 2.0, 2.0, 8, square, phalanx
    stat_health      1, 0
    stat_pri         2, 3, no, 0, 0, melee, melee_blade, piercing, spear, 50, 1
    stat_pri_attr    spear, long_pike, spear_bonus_8
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr    no
    stat_pri_armour  0, 1, 0, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      1, -1, 2, 1
    stat_mental      9, impetuous, highly_trained
    stat_charge_dist 10
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 290, 150, 85, 65, 290, 4, 50
    armour_ug_levels 0, 1
    armour_ug_models Highland_Pikemen, Highland_Pikemen_ug1
    ownership        scotland
    era 1            scotland
    era 2            scotland
    recruit_priority_offset    0
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