Page 1 of 2 12 LastLast
Results 1 to 20 of 24

Thread: Can't build watchtowers

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Stylix's Avatar MOS Team Member
    Join Date
    Apr 2008
    Location
    Alabama, U.S.A.
    Posts
    2,263

    Default Can't build watchtowers

    Has anybody else had trouble building watchtowers or forts, especially in North Africa? I have experienced this numerous times and it is getting aggravating.

    I read on another forum that this is caused by flooding in a region. After a flood event takes place, forts and watchtowers can not be built in that region. This also seems to affect road movement. The only work around seems to be disabling flood events.

  2. #2

    Default Re: Can't build watchtowers

    actually i was about to post a new thread about that. i have the same problem in the southwestern settle in africa (forget the name). it just wont let me build anything in that province.

  3. #3
    Stylix's Avatar MOS Team Member
    Join Date
    Apr 2008
    Location
    Alabama, U.S.A.
    Posts
    2,263

    Default Re: Can't build watchtowers

    Quote Originally Posted by wngpooniii View Post
    actually i was about to post a new thread about that. i have the same problem in the southwestern settle in africa (forget the name). it just wont let me build anything in that province.
    I've had problems in that region also, in a previous campaign. I will disable floods in my next campaign and see if that makes any difference.

  4. #4
    Stylix's Avatar MOS Team Member
    Join Date
    Apr 2008
    Location
    Alabama, U.S.A.
    Posts
    2,263

    Default Re: Can't build watchtowers

    @wngpooniii,

    Was that region Mekka? I started a new campaign and was able to build watchtowers and forts in the regions I was unable to before, including Mekka. It appears that they can be built at start and then some event (flood perhaps) prevents any more from being built. I will experiment more.

  5. #5

    Default Re: Can't build watchtowers

    no i dont know about mekka, im in a spanish campaign and my problem is with arguin, the most southwestern province in africa.

    on the side note, you and i have the exact number of posts.

  6. #6
    Stylix's Avatar MOS Team Member
    Join Date
    Apr 2008
    Location
    Alabama, U.S.A.
    Posts
    2,263

    Default Re: Can't build watchtowers

    @wngpooniii,

    I am playing as Portugal now and am about to invade Arguin. My problem was with Merrakesh. I started a campaign as the Moors (as an experiment) and was able to build in this region. I then moved my commander and an army to Mekka (where I previously had problems) and was able to build there after taking it. As Portugal, I will see if I can build in Arquin after I take it, but I doubt it. I had played before and could not build in this region. Some other regions I had the same problem were: Mosul, Cagliari, Tarabulus, Cordoba and Timbuktu.

    Interesting coincidence with the posts.
    Last edited by Stylix; June 30, 2008 at 09:04 PM.

  7. #7
    Stylix's Avatar MOS Team Member
    Join Date
    Apr 2008
    Location
    Alabama, U.S.A.
    Posts
    2,263

    Default Re: Can't build watchtowers

    Captured Arquin and cannot build forts or castles there. I can however, build them in Timbuktu.

  8. #8

    Default Re: Can't build watchtowers

    This is not something caused by my own modifications in KGCM. Like the resources in unreachable places that I fixed, these are bugs from the old Bigmap. I am not sure how to fix this strange problem with watch towers to be honest. Any suggestions are welcome.

    Dave

  9. #9
    Stylix's Avatar MOS Team Member
    Join Date
    Apr 2008
    Location
    Alabama, U.S.A.
    Posts
    2,263

    Default Re: Can't build watchtowers

    @dave,

    Yes, this is something I do remember from the vanilla version, long before I discovered your mod (which I now play exclusively).

    In my next campaign I will disable floods (at least) and see if that makes any difference. All the regions I have had trouble with work fine on at least the first turn. Something triggers this aggravating occurance. Why it only affects certain regions I am not sure, but may have to do with climate or terrain type.

    I started this thread hoping that someone had addressed this problem and maybe had a work around. I will continue to research it.
    Last edited by Stylix; July 01, 2008 at 01:51 PM.

  10. #10
    Stylix's Avatar MOS Team Member
    Join Date
    Apr 2008
    Location
    Alabama, U.S.A.
    Posts
    2,263

    Default Re: Can't build watchtowers

    Well I think there may be something to the flood event theory. A flood occured in Timbuktu while under my control and suddenly I could no longer build watchtowers or forts and road movement was slowed to the point that I believe that roads have no bonuses. A few turns later a flood occured in Arquin, another region under my control and one where previously I suffured from the same effects. After the flood I was able to build said improvements and road movement improved to the point where it should be, in a region where I previously could not. It must be some kind of toggle triggered by the flood event and is defective. I think the flood effects were intended to last for either just one turn or a short period of time and get stuck until another flood. At this moment I still plan to disable floods in future campaigns, as the only solution I see at this point.

  11. #11

    Default Re: Can't build watchtowers

    Quote Originally Posted by Stylix View Post
    Well I think there may be something to the flood event theory. A flood occured in Timbuktu while under my control and suddenly I could no longer build watchtowers or forts and road movement was slowed to the point that I believe that roads have no bonuses. A few turns later a flood occured in Arquin, another region under my control and one where previously I suffured from the same effects. After the flood I was able to build said improvements and road movement improved to the point where it should be, in a region where I previously could not. It must be some kind of toggle triggered by the flood event and is defective. I think the flood effects were intended to last for either just one turn or a short period of time and get stuck until another flood. At this moment I still plan to disable floods in future campaigns, as the only solution I see at this point.
    Please, tell us if this issue dissapear disabling floods.

    Thanks in advance
    Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  12. #12
    Koljan's Avatar Senator
    Join Date
    Jun 2008
    Location
    Israel
    Posts
    1,396

    Default Re: Can't build watchtowers

    I remember playing the retrofit mod once and i was not able to build watchtowers in north Africa as well.

    If I recall correctly, there are several types of terrain in that area, one of them is "textured" with small squares, in representation of fields.

    I believe the consistency of the inability to build watchtower was related to the terrain type.

    Perhaps when Dave was making the new map he used the old as a basis and painted over the different types of terrain textures with the same one, disabling us to see the difference.

    This is a 2:30 am theory from the top of my head using some old memories.
    99% im wrong.

    -Koljan.

  13. #13

    Default Re: Can't build watchtowers

    I really think those disasters make regions where you cant build watchtowers or forts, because I had 2 regions (Egypt area) where I did build some watchtowers, one region had earthquake, and second had some kind of disaster too, maybe it was flash of flood, and now I cant build those towers anymore.....

    And in SW corner of map there was area where I could not build towers when I captured it, now I have 3 areas without towerbuilding, and I usually make those towers alot

    This thing seems to slow down movement too where it happens.....

    How to disable earthquakes and floods? I wont miss them....

  14. #14

    Default Re: Can't build watchtowers

    Little update, when I started playing again, suddenly I could build towers to that earhquake area again, but in that flash of flood area cant, maybe only those flash of floods make towerbuilding impossible??

  15. #15
    Stylix's Avatar MOS Team Member
    Join Date
    Apr 2008
    Location
    Alabama, U.S.A.
    Posts
    2,263

    Default Re: Can't build watchtowers

    Update on my experiences. I disabled floods in my last campaign and encountered no problems with the fort/watchtower building. However, I was playing as Norway so I was never in any of the problem regions. I am going to start a new campaign with a faction in that region today, with floods disabled and will see how that goes.

  16. #16

    Default Re: Can't build watchtowers

    Can you diable floods seperately from earthquakes and the like? aka keep earthquakes and nix floods.

  17. #17
    Harry Lime's Avatar Not a ToS violation
    Artifex Moderator Emeritus

    Join Date
    Feb 2005
    Location
    Kent, England
    Posts
    15,771

    Default Re: Can't build watchtowers

    It's floods that cause the inability to build watchtowers, the game still thinks the region is flooded even when the event is over. It also slows down movement on the campaign map. To disable them you'll need to edit the Modname/data/world/maps/base/descr_disasters txt. as shown...
    Code:
    event		flood
    frequency	10
    winter		false
    summer		false
    warning		false
    .

    I think you have to delete the map.rwm file & let it regenerate by starting a new campaign. I could be wrong about that though as I delete that file a lot when mapping
    Proud Patron of derdrakken, dave scarface, J@mes & irishron
    Indulging in the insight & intelligence of imb39

  18. #18

    Default Re: Can't build watchtowers

    @Harry,

    Thanks for clearing that one up mate

    I better get to work and fix this up right now!

    cheers,
    Dave

  19. #19
    Stylix's Avatar MOS Team Member
    Join Date
    Apr 2008
    Location
    Alabama, U.S.A.
    Posts
    2,263

    Default Re: Can't build watchtowers

    I just edited the file to look like this:

    ;event flood
    ;frequency 10
    ;winter false
    ;summer false
    ;warning false
    ;climate swamp
    ;climate unused1
    ;min_scale 2
    ;max_scale 5

    All I added (changed) was the semicolon in front of each line. I assume that makes the lines remarks.

    After playing 22 turns as the Moors, I have had no problems. I even used some console commands to move an army to Mekka (another region I had problems with), took the region and checked to see if there was any problems. None detected.

    I'm not sure if Harry is saying to remove everything after what he show's or not. Otherwise his illustration is exactly like the original file I had before editing.
    Last edited by Stylix; August 01, 2008 at 07:08 PM.

  20. #20
    Harry Lime's Avatar Not a ToS violation
    Artifex Moderator Emeritus

    Join Date
    Feb 2005
    Location
    Kent, England
    Posts
    15,771

    Default Re: Can't build watchtowers

    @Stylix

    No, don't remove everything after my example (or before ) I was only showing the part that needed to be changed. Your way would work as well... The original file wouldn't have looked the same otherwise floods wouldn't have happened & we wouldn't be having this discussion .

    Here is the same section from an unaltered KGCM descr_disaster file..
    Code:
    event		flood
    frequency	10
    winter		false
    summer		true
    warning		false
    climate		swamp
    climate		unused1
    min_scale	2
    max_scale	5
    Last edited by Harry Lime; August 02, 2008 at 02:21 AM.
    Proud Patron of derdrakken, dave scarface, J@mes & irishron
    Indulging in the insight & intelligence of imb39

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •