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  1. #1

    Default Mod won't start

    Yesterday I successfully upgraded my mod (which only so far consists of a new map) to Kingdoms using Retrofit. Everything went well and today I set about adding some new regions which all worked as well. Just came back to add more but my mod won't start. It gets to the first screen and then just disappears. The only thing I've tampered with are the files for the regions.

    These are the log reports:
    00:10:05.816 [system.rpt] [always] CPU: SSE2
    00:10:05.822 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
    00:10:05.828 [system.io] [warning] open: data/text/shared.txt.strings.bin is missing
    00:10:05.829 [system.io] [warning] open: data/text/shared.txt is missing
    00:10:05.830 [system.io] [warning] open: data/text/tooltips.txt.strings.bin is missing
    00:10:05.831 [system.io] [warning] open: data/text/tooltips.txt is missing
    00:10:05.832 [system.io] [warning] open: data/text/battle.txt.strings.bin is missing
    00:10:05.833 [system.io] [warning] open: data/text/battle.txt is missing
    00:10:05.838 [system.io] [warning] open: data/text/strat.txt.strings.bin is missing
    00:10:05.842 [system.io] [warning] open: data/text/strat.txt is missing
    00:10:05.843 [system.io] [warning] open: data/text/battle_ed.txt.strings.bin is missing
    00:10:05.855 [system.io] [warning] open: data/text/battle_ed.txt is missing
    00:10:05.855 [system.io] [warning] open: data/text/menu_english.txt.strings.bin is missing
    00:10:05.857 [system.io] [warning] open: data/text/menu_english.txt is missing
    00:10:05.857 [system.io] [warning] open: data/text/expanded.txt.strings.bin is missing
    00:10:05.858 [system.io] [warning] open: data/text/expanded.txt is missing
    00:10:05.858 [system.io] [warning] open: data/text/diplomacy.txt.strings.bin is missing
    00:10:05.859 [system.io] [warning] open: data/text/diplomacy.txt is missing
    00:10:05.859 [system.io] [warning] open: data/text/diplomacy_speech.txt.strings.bin is missing
    00:10:05.859 [system.io] [warning] open: data/text/diplomacy_speech.txt is missing
    00:10:05.860 [system.io] [warning] open: data/text/missions.txt.strings.bin is missing
    00:10:05.860 [system.io] [warning] open: data/text/missions.txt is missing
    00:10:05.861 [system.io] [warning] open: data/text/date_format.txt is missing
    00:10:05.861 [system.io] [warning] open: data/text/shortcut.txt.strings.bin is missing
    00:10:05.861 [system.io] [warning] open: data/shortcuts_lookup.txt is missing
    00:10:05.862 [system.io] [warning] open: data/text/shortcut.txt is missing
    00:10:05.862 [system.io] [warning] open: preferences/player.txt is missing
    00:10:05.863 [system.io] [warning] open: preferences/keys.dat is missing
    00:10:05.863 [system.io] [warning] open: preferences/keys.dat is missing
    00:10:05.863 [system.io] [warning] open: data/text/descr_shortcuts.txt is missing
    00:10:05.864 [system.rpt] [error]


    And:

    22:17:47.021 [system.rpt] [always] CPU: SSE2
    22:17:47.022 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    22:17:47.032 [system.io] [always] mounted pack packs/data_0.pack
    22:17:47.033 [system.io] [always] mounted pack packs/data_1.pack
    22:17:47.036 [system.io] [always] mounted pack packs/data_2.pack
    22:17:47.039 [system.io] [always] mounted pack packs/data_3.pack
    22:17:47.041 [system.io] [always] mounted pack packs/data_4.pack
    22:17:47.042 [system.io] [always] mounted pack packs/localized.pack
    22:17:51.379 [data.xml.tag] [error] File:[mods/Byzantium/data/descr_movies.xml]Error: empty tag.(4:26)
    22:17:51.389 [data.xml.tag] [error] File:[mods/Byzantium/data/descr_movies_tracks.xml]Error: empty tag.(6:20)
    22:17:52.233 [script.err] [error] Script Error in mods/Byzantium/data/descr_mount.txt, at line 117, column 1
    Could not find battle model for mount 'Mount_Adv_English_Armoured_Horse'.
    22:17:52.234 [script.err] [error] Script Error in mods/Byzantium/data/descr_mount.txt, at line 147, column 1
    Could not find battle model for mount 'Mount_Adv_English_Barded_Horse'.
    22:17:52.234 [script.err] [error] Script Error in mods/Byzantium/data/descr_mount.txt, at line 162, column 1
    Could not find battle model for mount 'Mount_Adv_French_Barded_Horse'.
    22:17:52.234 [script.err] [error] Script Error in mods/Byzantium/data/descr_mount.txt, at line 242, column 1
    Could not find battle model for mount 'Mount_AdV_French_Heavy_Horse'.
    22:17:52.633 [script.err] [error] Script Error in mods/Byzantium/data/export_descr_unit.txt, at line 834, column 111
    Invalid ownership type 'normans' found in unit 'Mailed Knights'.
    22:17:52.633 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/Byzantium/data/export_descr_unit.txt.

    Most of the things that are "missing" actually aren't. The only thing I can think of that I did was I deleted all the Stainless Steel and Sicilian Vespers files on my computer. I had to do it manually because there wasn't an uninstaller. I'd stolen the Stainless Steel shortcut by copying it and directing it to my own mod. Earlier the log said all sorts of Stainless Steel files were missing but I copied over some files from another mod folder and those reports stopped.

    Any idea?

  2. #2
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: Mod won't start

    Its reporting an error in EDU, probably because it doesnt recognize "normans" as a faction.

    Invalid ownership type 'normans' found in unit 'Mailed Knights'.
    22:17:52.633 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/Byzantium/data/export_descr_unit.txt.

  3. #3

    Default Re: Mod won't start

    Seems not. I deleted the normans then deleted EDU entirely and the log report said the same thing. Plus I've never had a problem with that file before.

  4. #4

    Default Re: Mod won't start

    Nevermind. Seems I didn't install my modfolder correctly. I'm amazed it ran in the first place. Somehow it must have been relying on the Stainless Steel mod.

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