Thread: Extended Cultures Discussion

  1. #2941
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    We're meeting some unexpected instability during map testing, which is delaying releases so far.
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  2. #2942

    Default Re: Extended Cultures Discussion

    Quote Originally Posted by Zarax View Post
    We're meeting some unexpected instability during map testing, which is delaying releases so far.
    Thanks for your efforts. This is my favorite mod and I'm really looking forward to the next version.

  3. #2943

    Default Re: Extended Cultures Discussion

    XC website appears down, specifically the beta test files section. For maintenance?

  4. #2944
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    It's down because of a malware attack, I'm working on a fix
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  5. #2945
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    File access should be back online.
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  6. #2946
    Stath's's Avatar Protector Domesticus
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    Default Re: Extended Cultures Discussion

    Would you suggest playing with the Bosporan Kingdom ? Or does it have any AOR problems? Or maybe should I wait for the next version?


  7. #2947
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Should be ok although provincial campaigns never got as much attention as regular ones...
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  8. #2948
    Metaluis90's Avatar Ordinarius
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    Default Re: Extended Cultures Discussion

    Any news on this excellent mod?
    "Rules without exceptions last eternally; Roman Law is the only law"
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  9. #2949
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    We're working on hinterland development, it's a system that will add another layer of compexity along with governments.
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  10. #2950
    Metaluis90's Avatar Ordinarius
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    Default Re: Extended Cultures Discussion

    Glad to hear it's still alive!
    "Rules without exceptions last eternally; Roman Law is the only law"
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  11. #2951

    Default Re: Extended Cultures Discussion

    You're not the only one. XC rewards our stubbornness, lol.

    Zarax, by hinterland development, do you mean something like Roma Surrectum II's 'settlement focus' aspect?
    Because that's great, if so, I've always been baffled that in-game systems like that in mods are uncommon(it adds a LOT to the 'experience' of it all, if you get my meaning, and it's useful on practical levels too), and for XC to have that on the books is good news indeed!

  12. #2952
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Not sure how it works there, for XC we're trying to make a system in which you can decide to develop the settlement in favour of one class (farmer middle class/aristocracy/merchant), which in turn will affect the availability of some units/buildings plus of course traits.
    It's proving quite challenging to harmonize, however we're confident we can overcome the issues and offer a new layer of depth in similar scale as the government system.
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  13. #2953

    Default Re: Extended Cultures Discussion

    Glad this awesome mod is still going , did you know your mod is featured on TotalWarGeneral (4chan)

  14. #2954
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Really? Wasn't aware of it...
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  15. #2955

    Default Re: Extended Cultures Discussion

    Quote Originally Posted by Zarax View Post
    Not sure how it works there, for XC we're trying to make a system in which you can decide to develop the settlement in favour of one class (farmer middle class/aristocracy/merchant), which in turn will affect the availability of some units/buildings plus of course traits.
    No, that's more-or-less what I meant, so the analogy fits lol.
    (In RSII you can choose for a settlement to be economically inclined at the expense of less military capability, military-inclined at the expense of less economic capability, or be inclined to both if you have a lot of money and time/turns to spare to make it happen. XC seems to be making it more specific than just "military, money, or both?", as what you said states.)

    No hurry, of course, doing big things like this properly is supposed to take time; good luck making it happen!

  16. #2956

    Default Re: Extended Cultures Discussion

    Could someone tell me the difference between XC and XGM? I have played both some time ago, but I can't remember.

  17. #2957

    Default Re: Extended Cultures Discussion

    I'll attempt a analogy for that that isn't many walls of text.

    So, XC involves lots of micro-management/many serious considerations regarding the flow and future of your current campaigns must be made quickly, and often, in order to SURVIVE, let alone prevail at all.

    XGM has all of that as well, but not to XC's degree, it's more focused on having large battles, having them occur often, and not having to worry about being unable to field enough troops/field sufficiently powerful and varied units unless you've badly neglected it.
    It's a bit less difficult overall(besides actual battles, which are still very tense affairs), it's more "arcadey" if you will.
    ...Think I nailed it.

  18. #2958
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    XC is also a bit more focused on historical accuracy and has a bit more marked characterization between factions.
    Try playing Carthage for example in XC and you'll see a lot of differences...
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  19. #2959
    debux's Avatar Senator
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    Default Re: Extended Cultures Discussion

    Also, small detail, whcih could be just a personal appreciation, but I really can't understand the option for having 1 or 2 HP's in every unit, and having the battles "balanced" according to those two options. Having one 1HP turns missle units into the masters of the battlefield, whereas 2HP makes infantry the sole viable option for battles. I really can't understand it. In contrast, I feel that XC has been able to achieve a good balance between melee/missles/charges with only one HP.

    I wish I could give more differences, but it's abeen a long time since I gave XGM another shot. The implications of having to choose for 1HP or 2HP makes it unplayable to me. XC feels also a lot better built up campaign-wise, giving you more city-management options as well as well fleshed out characters, among other features I don't remember seeing in XGM.
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  20. #2960

    Default Re: Extended Cultures Discussion

    Is there a way to make a whole faction join you when you kill their faction leader? I was playing as Pyrrhus of Epirus, conquered all of Italy, then Macedonia attacked me, took the field against them near Pella, killing their King and destroying their entire army. Since Pyrrhus was a claimant and with a great victory under his belt, wouldn't the nobles and the army crown Pyrrhus as the new King of Macedon?

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