Thread: Extended Cultures Discussion

  1. #2581
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Because Thebes was mostly rubbles in 275, than Alexander for that
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  2. #2582

    Default Re: Extended Cultures Discussion

    oh, then i'll just rename it back to Thebes instead or perhaps New Thebes.
    Last edited by SRACon17; October 27, 2012 at 11:28 AM.

  3. #2583
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures Discussion

    Quote Originally Posted by SRACon17 View Post
    i just realized this now. why is thebes named elatia? or did i just have a corrupted install?
    Elateia is the most important strategic town in Phocis, a nearby region northwest of Boeotia, with considerable commercial importance. We use this town instead of Thebes due to Thebes was destory destroy at hand of Alexander half century earlier and it never get restored again until Middle-Age. In Boeotia itself had 2 poleis those could survived Hellenistic era of being Dancing ground of Ares, Threspiae and Tanagra, but both of them just only survived barely as town and its importance far lesser than Elateia in Phocis nearby. Another important town in Phocis is Delphi but it is not have strategic importance as it could get sacked so often without proper resistance.


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    Last edited by Suppanut; October 27, 2012 at 11:41 AM.
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  4. #2584

    Default Re: Extended Cultures Discussion

    thanks for the explanation

  5. #2585
    Stath's's Avatar Protector Domesticus
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    Default Re: Extended Cultures Discussion

    Congrats for this awesome mod!! There are some impressive elements that i have seen and i have not searched enough yet.

    Some questions i 'd like to ask:

    1) Why the recommended difficulty is H/H? Why not VH campaign, H battles?

    2) What is the fort bug that is mentioned some posts before?

    3) Can I make Baktria playable for the Caesar campaign?


  6. #2586

    Default Re: Extended Cultures Discussion

    I think VH campaign messes with diplomacy.
    The fort bug was just fixed a few days ago in the newest build, I think.
    That 3rd thing would take some work!

  7. #2587
    Stath's's Avatar Protector Domesticus
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    Default Re: Extended Cultures Discussion

    1) Well, if diplomacy is the only problem for VH campaign, then it would be playable enough and challenging, right?

    2) I ask what the fort bug was, so i would understand if the new version is a must or i could stick with the previous version.

    3) I hoped that was an easy thing to do

    Thank you for the answers


  8. #2588
    Ferdiad's Avatar Patricius
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    Default Re: Extended Cultures Discussion

    Quote Originally Posted by Silver Legionary View Post
    I think VH campaign messes with diplomacy.
    The fort bug was just fixed a few days ago in the newest build, I think.
    That 3rd thing would take some work!
    AI just gets super aggressive, the extra few thousand a turn helps as well.

  9. #2589
    Stath's's Avatar Protector Domesticus
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    Default Re: Extended Cultures Discussion

    Sorry for insisting, but let me explain my question further,

    Is the campaign on Very Hard bugged in any way? (Like in RS, where also the recommended difficulty is H/H)


  10. #2590
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Not bugged, just suicidal in most cases.
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  11. #2591
    Stath's's Avatar Protector Domesticus
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    Default Re: Extended Cultures Discussion

    Quote Originally Posted by Zarax View Post
    Not bugged, just suicidal in most cases.
    Interesting....

    Thanks!


  12. #2592
    Ferdiad's Avatar Patricius
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    Default Re: Extended Cultures Discussion

    Quote Originally Posted by hannibalbarca13 View Post
    Sorry for insisting, but let me explain my question further,

    Is the campaign on Very Hard bugged in any way? (Like in RS, where also the recommended difficulty is H/H)
    Just a note, RS is the only mod I've heard of that insists that VH campaign is broken.

  13. #2593
    GeoHitmanGR's Avatar Ordinarius
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    Default Re: Extended Cultures Discussion

    The main problem in Campaign map vh is that diplomacy is non-existent. Every nation you share borders with (and some you don't) is going to mindlessly attack you, even long standing enemies allying against you.

    In battle map, the enemy units gain absurd stat boosts. Even a unit of lowly hastati needs extensive planning and commitment to bring down, imagine a full stack of triarii. (Your only hope is to pin them down and flank them with slingers)


  14. #2594

    Default Re: Extended Cultures Discussion

    does XC use a money script which adds or removes money from ai factions depending on whether they have too much or too few money? for me XC is well balanced. just wanted to know since i want to compare it with other mods(rtw and med2), and i want to remove the money script to decrease end turn times, but i'm afraid of making the game too easy, or unbalanced.. well, for that matter, i would like to know if vanilla rtw and vanilla med2 uses a money script too. thanks
    Last edited by SRACon17; October 31, 2012 at 01:18 PM.

  15. #2595
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    There is no money script.
    AI money boost is regulated in EDB by the monument_AI building tree so you can fiddle there if you like.
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  16. #2596

    Default Re: Extended Cultures Discussion

    oh, thanks

  17. #2597

    Default Re: Extended Cultures Discussion

    Real quick, a decent amount of ancillaries in the export_ancillaries don't match their in-game effects;
    for example, Gaius Marius should give an Influence boost(as per the export_ancillaries), but he has a
    LocalPopularity boost in the export_descr_ancillaries instead.

  18. #2598

    Default Re: Extended Cultures Discussion

    Well i didn't know that about the v/h difficulty...........
    And i was wondering way my Bactria campaign is so insane. Like the Seleucids where not enough, every single faction i share borders with declares war at me, further more they all make peace with other factions leaving only me as their enemy and they are all allied among them self. Well that is hard in the very meaning of the word !!!!!

  19. #2599
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    M/M is the suggested difficulty for XC, anything above that is only for very experienced XC players or utter masochists.
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  20. #2600

    Default Re: Extended Cultures Discussion

    Quote Originally Posted by Zarax View Post
    M/M is the suggested difficulty for XC, anything above that is only for very experienced XC players or utter masochists.
    Checked in

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