Because Thebes was mostly rubbles in 275, than Alexander for that
oh, then i'll just rename it back to Thebes instead or perhaps New Thebes.
Last edited by SRACon17; October 27, 2012 at 11:28 AM.
Elateia is the most important strategic town in Phocis, a nearby region northwest of Boeotia, with considerable commercial importance. We use this town instead of Thebes due to Thebes was destory destroy at hand of Alexander half century earlier and it never get restored again until Middle-Age. In Boeotia itself had 2 poleis those could survived Hellenistic era of being Dancing ground of Ares, Threspiae and Tanagra, but both of them just only survived barely as town and its importance far lesser than Elateia in Phocis nearby. Another important town in Phocis is Delphi but it is not have strategic importance as it could get sacked so often without proper resistance.
http://upload.wikimedia.org/wikipedi...ral_Greece.png
Last edited by Suppanut; October 27, 2012 at 11:41 AM.
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Congrats for this awesome mod!! There are some impressive elements that i have seen and i have not searched enough yet.
Some questions i 'd like to ask:
1) Why the recommended difficulty is H/H? Why not VH campaign, H battles?
2) What is the fort bug that is mentioned some posts before?
3) Can I make Baktria playable for the Caesar campaign?
I think VH campaign messes with diplomacy.
The fort bug was just fixed a few days ago in the newest build, I think.
That 3rd thing would take some work!
1) Well, if diplomacy is the only problem for VH campaign, then it would be playable enough and challenging, right?
2) I ask what the fort bug was, so i would understand if the new version is a must or i could stick with the previous version.
3) I hoped that was an easy thing to do
Thank you for the answers
Sorry for insisting, but let me explain my question further,
Is the campaign on Very Hard bugged in any way? (Like in RS, where also the recommended difficulty is H/H)
The main problem in Campaign map vh is that diplomacy is non-existent. Every nation you share borders with (and some you don't) is going to mindlessly attack you, even long standing enemies allying against you.
In battle map, the enemy units gain absurd stat boosts. Even a unit of lowly hastati needs extensive planning and commitment to bring down, imagine a full stack of triarii. (Your only hope is to pin them down and flank them with slingers)
does XC use a money script which adds or removes money from ai factions depending on whether they have too much or too few money? for me XC is well balanced. just wanted to know since i want to compare it with other mods(rtw and med2), and i want to remove the money script to decrease end turn times, but i'm afraid of making the game too easy, or unbalanced.. well, for that matter, i would like to know if vanilla rtw and vanilla med2 uses a money script too. thanks
Last edited by SRACon17; October 31, 2012 at 01:18 PM.
Real quick, a decent amount of ancillaries in the export_ancillaries don't match their in-game effects;
for example, Gaius Marius should give an Influence boost(as per the export_ancillaries), but he has a
LocalPopularity boost in the export_descr_ancillaries instead.
Well i didn't know that about the v/h difficulty...........
And i was wondering way my Bactria campaign is so insane. Like the Seleucids where not enough, every single faction i share borders with declares war at me, further more they all make peace with other factions leaving only me as their enemy and they are all allied among them self. Well that is hard in the very meaning of the word !!!!!