Originally Posted by
Suppanut
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{Master_of_Merchants_Guild} Master of Merchants' Guild
{Master_of_Merchants_Guild_desc}
A guildmaster from India, this man will support you not only with his wealth, but also with all the business connections under his management.
{Master_of_Merchants_Guild_effects_desc}
+2 Management, 20% bonus on all trade income, +2 to farming output, -2 to unrest (increases public order), +2 to public health, -2 from squalor (increases public order and population growth)
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{Master_of_Craftmen_Guild} Master of Craftsmen's Guild
{Master_of_Craftmen_Guild_desc}
A guildmaster from India, this man will support you not only with his wealth, but also with all the artisans, craftsmen, and skilled laborers under his apprenticeship.
{Master_of_Craftmen_Guild_effects_desc}
+2 Influence, 10% bonus on all trade income, 20% bonus on mining income, +60 Build Points (required for the construction of siege equipment), 20% discount on construction costs, +1 Command when assaulting walls
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{Master_of_Warriors_Guild} Master of Warriors' Guild
{Master_of_Warriors_Guild_desc}
A guildmaster from India, this man will support you not only with his wealth, but also with all the warriors, horse breeders, and master smiths under his command.
{Master_of_Warriors_Guild_effects_desc}
+2 Command, +25% to Movement Points (gives armies the ability to forced march), +2 Morale for all troops on the battlefield, +2 to the valour of your general's bodyguards, 20% discount on unit training costs, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
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{Master_of_Statecraft_Guild} Master of Statemen's Guild
{Master_of_Statecraft_Guild_desc}
A guildmaster from India, this man will support you not only with his wealth, but also with all the gurus, advisers, and eyes and ears elsewhere under his patronage.
{Master_of_Statecraft_Guild_effects_desc}
+1 Management, +1 Influence, 20% bonus on tax income, +2 to law (improves public order), 20% discount on agent training costs, +2 to public security (improves the chances of detecting and capturing enemy agents), +2 to line of sight (increases the range at which enemies are spotted)
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{Crooked_Lawyer} Lawyer
{Crooked_Lawyer_desc}
Although they have little authority, those who know the law very well are always a high priority for consulting...especially when you want to exploit the gaps in the law.
{Crooked_Lawyer_effects_desc}
10% bonus on all trade income, -2 from law (has a negative effect on public order)
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{Lawyer} Lawyer
{Lawyer_desc}
Although they have little authority, those who know the law very well are always a high priority for consulting...especially when someone is being exploited.
{Lawyer_effects_desc}
+1 Influence, +2 to law (improves public order)
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{Vestal_Vergin} Vestal Virgin
{Vestal_Vergin_desc}
Keeper of the sacred flame, who has the dignity of all the Romans as well as being scapegoats when dignity fails...
{Vestal_Vergin_effects_desc}
+2 Influence, +1 to public security (improves the chances of detecting and capturing enemy agents)
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{Shaman} Shaman
{Shaman_desc}
"Listen! Spirit of the clear blue sky, please with your honour, and Spirit of mother earth, rejoice with your decision..."
{Shaman_effects_desc}
+1 to farming output, +1 Morale for all troops on the battlefield
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{Carnute} Carnute
{Carnute_desc}
The elder warrior-druids with prudence and bravery, you are lucky to have him as an adviser.
{Carnute_effects_desc}
+1 Command, +1 Influence, +1 Morale for all troops on the battlefield
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{Civilized_Emissary} Civilized Emissary
{Civilized_Emissary_desc}
"Your words are very sound and reasonable, soft man. We, true people, accept your offer. Let us toast for peace and prosperity of both our peoples!"
{Civilized_Emissary_effects_desc}
-1 Command when fighting against Romans and Greeks, 10% bonus on tax income
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{March_Driver} March Driver
{March_Driver_desc}
The warrior who is able to encourage his fellows to march and fight is always helpful when working with tough men.
{March_Driver_effects_desc}
+15% to Movement Points (gives armies the ability to forced march), +1 Morale for all troops on the battlefield
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{Druidic_Doctor} Druidic Doctor
{Druidic_Doctor_desc}
Don't count him as a mere savage! His use of a combination of pain killers and skill that allows such capable of feats like brain surgery makes him one of most skilled medicine man of this era.
{Druidic_Doctor_effects_desc}
Improves the chances of casualties recovering from their wounds.
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{Powerful_Advisor} Powerful Adviser
{Powerful_Advisor_desc}
All the matters of his master are in his hand, but for whose benefit?
{Powerful_Advisor_effects_desc}
+1 Command, +1 Management, +1 Influence, -2 from personal security (increases the chances of falling victim to assassination), +1 to unrest (decreases public order)
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{Spear_Carrier} Spear Carrier
{Spear_Carrier_desc}
Someone to carry and care for a general's equipments is always in benefit to a busy leader.
{Spear_Carrier_effects_desc}
+1 Influence, +1 to the valour of your general's bodyguards
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{Veteran_Officer} Veteran Officer
{Veteran_Officer_desc}
No stranger to battle, his counsel and experience can be of benefit to a wise commander.
{Veteran_Officer_effects_desc}
+1 Command when attacking, +1 to the valour of your general's bodyguards
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{Veteran_Warrior} Veteran Warrior
{Veteran_Warrior_desc}
A grizzled veteran of many campaigns, loyal and true, constantly alert to dangers around his warlord…
{Veteran_Warrior_effects_desc}
+1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry
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{Magian_Tutor} Magian Tutor
{Magian_Tutor_desc}
An expert in the 'Circle of Justice' and 'Mirror for Princes', a wise mentor to teach young leaders about morality, ethics and acumen in statecraft.
{Magian_Tutor_effects_desc}
+1 Management, +1 Law, -1 from Unrest, 50% increase to cost to bribe
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{Firekindler} Firekindler of the Sacred Flames
{Firekindler_desc}
Taking care of the fires of purification is their sacred duty.
{Firekindler_effects_desc}
50% increase to cost to bribe, -2 from Unrest (positive effect on public order)
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{Heretic} Heretic
{Heretic_desc}
This heretic is possessed by the Evil Spirit and is nothing more than a demon in human form, a living corpse which corrupts the environment around it.
{Heretic_effects_desc}
-2 Morale for all troops on the battlefield, +6 to unrest (decreases public order), 20% bonus to cash gained from looting
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{Sinner} Sinner
{Sinner_desc}
This wretched creature has turned from the righteousness path of Zoroaster's teaching to the pleasures of the flesh. He also seduces others to stray from the right path too.
{Sinner_effects_desc}
40% discount on agent training costs, 50% decrease to cost to bribe, +2 to unrest (decreases public order), 10% bonus to cash gained from looting
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{Idolater} Idolater
{Idolater_desc}
This idol worshipper, a follower of the old ways, has little regard for the righteousness of Zoroaster.
{Idolater_effects_desc}
5% bonus to cash gained from looting, +1 to Unrest
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{Minstrel} Minstrel
{Minstrel_desc}
The Parthian Gosan is a minstrel, spinner of tales, performer of myths and legends without fail, and the poems he tells will soon be your heroic tales.
{Minstrel_effects_desc}
-1 to unrest (increases public order), +2 Morale for all troops on the battlefield
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{Mystic} Mystic
{Mystic_desc}
An initiate into the ancient mysteries. This man can see the dreams and interpret with insight the hidden wisdom.
{Mystic_effects_desc}
+1 Morale for all troops on the battlefield, -2 to unrest (increases public order)
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{Pahlavan_Master} Pahlavan Master
{Pahlavan_Master_desc}
This man is a master in the martial arts and craft of war in what is called 'House of Strength'. This master trains warriors with morality for peace and strength for war.
{Pahlavan_Master_effects_desc}
+2 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to the valour of your general's bodyguards, 20% discount on agent training costs, 10% discount on unit training costs
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{Aramaic_Ascetic} Aramaic Ascetic
{Aramaic_Ascetic_desc}
"You could not meet with god in any temple. To find him, you must go alone into the wilderness to stretch your limits and look deep into yourself as well as the surrounding nature."
{Aramaic_Ascetic_effects_desc}
-1 Influence, 200% increase to cost to bribe
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{celebite} Celibate
{celebite_desc}
Every true Zoroastrian should marry and rear a family, but this man violates that and devotes all his effort to the work. This sacrifice has very few people to recognize it.
{celebite_effects_desc}
+1 Management, -2 Influence, -2 Morale for all troops on the battlefield
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{Sakae_Companion} Sakae Companion
{Sakae_Companion_desc}
This nomad from the steppe is the best teacher in the ways of horsemanship and the nomadic style of war.
{Sakae_Companion_effects_desc}
+2 Command when commanding cavalry, +1 Command when fighting against Barbarians
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{Pythia} Pythia
{Pythia_desc}
Listen to her carefully, because the day you misinterpret her word will be your last day...
{Pythia_effects_desc}
+2 Morale for all troops on the battlefield, -1 from personal security (increases the chances of falling victim to assassination)
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{Accountant} Accountant
{Accountant_desc}
This is servant of the temple, who is experienced in keeping records of trade and property, can greatly assist a governor in his book-keeping.
{Accountant_effects_desc}
10% bonus to trade income
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{sacred_band_captain} Sacred Band Captain
{sacred_band_captain_desc}
Trained in the temple from youth, and an expert in all aspects of training and leading cavalry.
{sacred_band_captain_effects_desc}
+1 Command when commanding cavalry
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{hetaira} Hetaira
{hetaira_desc}
A young and pretty prostitute, a wonderful choice for company to parties or the agora. Wife? That big fat aged wife is for breeding, not for show in public life!
{hetaira_effects_desc}
+1 Influence, Decreases the chance of having children
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{Han_Merchant} Han Merchant
{Han_Merchant_desc}
"I am a humble merchant from the land of the east where precious silk and high grade bronzework is produced, which will give us all huge profits due to the fact that I can get products from the source. How? I'm sorry, but I must leave my people's trade secrets to remain as mystery..."
{Han_Merchant_effects_desc}
20% bonus on all trade income.
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{fb_horse} Finely Bred Horse
{fb_horse_desc}
A finely bred horse of superior quality is something that makes his master so proud, especially on the battlefield.
{fb_horse_effects_desc}
+1 Influence, +10% to Movement Points, +1 Command when commanding cavalry.
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{bs_horse} Blood-Sweating Horse
{bs_horse_desc}
This is the one of fabled, blood-sweating horses of legend. True to the breed’s reputation, this superb animal offers unrivaled speed and endurance to his master.
{bs_horse_effects_desc}
+2 Influence, +15% to Movement Points, +1 Command when commanding cavalry.
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{Pet_Exotic} Exotic Pet
{Pet_Exotic_desc}
"That beast is something I got from a trip deep into Africa. Beware when you get near, as it isn't tamed."
{Pet_Exotic_effects_desc}
+1 Influence.
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{Shield-maiden} Shield-Maiden
{Shield-maiden_desc}
This woman combatant is a match for any male warrior. Not only is she keen on guarding her warlord's family, but can also be used to show your prestige in the public.
{Shield-maiden_effects_desc}
+1 Influence, +1 to personal security (improves the chances of detecting and foiling assassination attempts).
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{Ex-Roman_Auxillia} Ex Auxillia Commander
{Ex-Roman_Auxillia_desc}
After many years in the service of a Roman Auxillia corp, this man went back home with experience, wealth, prestige and knowledge about Roman tactics, Roman discipline, and, yes!, the Romans' weaknesses.
{Ex-Roman_Auxillia_effects_desc}
+1 Command, +1 Command when fighting against Romans, +1 Influence.