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Thread: Extended Cultures Discussion

  1. #201
    Webba's Avatar Semisalis
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    Default Re: Extended Cultures (XC)

    Those are great Suppanut! Really cool ideas
    A mod of a mod of a mod - My Carthage AAR


  2. #202

    Default Re: Extended Cultures (XC)

    Quote Originally Posted by Suppanut View Post
    Here are what you looking for.

    TravelForeign Traits

    ¬--------------------

    {Known_From_Myths} Knows Foreign Myths

    {Known_From_Myths_desc}
    As a diplomat, this man knows about foreign lands, mostly from myths, though.

    {Known_From_Myths_effects_desc}
    +1 to Influence (improves negotiation skills), 10% to Movement Points (gives diplomat the ability to travel further)

    ¬--------------------

    {Learn_From_Books} Learned from Books

    {Learn_From_Books_desc}
    This man reads a lot about foreign lands and their people but has seen few so far.

    {Learn_From_Books_effects_desc}
    +2 to Influence (improves negotiation skills), 20% to Movement Points (gives diplomat the ability to travel further)

    ¬--------------------

    {Heard_From_The_Travelers} Hears News from Travelers

    {Heard_From_The_Travelers_desc}
    The books this man has read are no longer up-to-date anymore. Most recent events he learns mostly from merchants and travelers who were just in those places.

    {Heard_From_The_Travelers_effects_desc}
    +3 to Influence (improves negotiation skills), 30% to Movement Points (gives diplomat the ability to travel further)

    ¬--------------------

    {Visited_By_Himself} Visited Himself

    {Visited_By_Himself_desc}
    Knowing more, learning more, and hearing more about foreign lands and people are never enough. Self-experience is always tenfold better than just hearing it from others. Next stop, the Pyramids!

    {Visited_By_Himself_effects_desc}
    +4 to Influence (improves negotiation skills), 40% to Movement Points (gives diplomat the ability to travel further), +1 to line of sight (increases the range at which enemies are spotted)

    ¬--------------------

    {Plan_To_Write_Books} Plans to Write Books

    {Plan_To_Write_Books_desc}
    This man has fantastic experiences to share with his people. He plans to write a book or two to make Herodotus ashamed for his own. Name? How about "Geographia"!

    {Plan_To_Write_Books_effects_desc}
    +5 to Influence (improves negotiation skills), 50% to Movement Points (gives diplomat the ability to travel further), +2 to line of sight (increases the range at which enemies are spotted)

    Ceaser: Edit them please.
    Here ya' go.

    Expand your borders, a mod based on XGM 5.

  3. #203
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures (XC)

    Here is more. This is new first level of gamble which quite look deceptive.

    Caesar: Edit it please.

    ¬--------------------

    {Confident_Risk_Taker} Confident Risk Taker

    {Confident_Risk_Taker_desc}
    If has chance to win, this man is unhestitately to risk on that chance as long as the odd and bet are reasonable.

    {Confident_Risk_Taker_effects_desc}
    +1 Command
    Last edited by Suppanut; October 12, 2008 at 12:35 AM.
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  4. #204

    Default Re: Extended Cultures (XC)

    Quote Originally Posted by Suppanut View Post
    Here is more. This is new first level of gamble which quite look deceptive.

    Caesar: Edit it please.

    ¬--------------------

    {Confident_Risk_Taker} Confident Risk Taker

    {Confident_Risk_Taker_desc}
    If he has chance to win, this man unhesitatingly takes a risk on that chance as long as the odds and bet are reasonable.

    {Confident_Risk_Taker_effects_desc}
    +1 Command

    Expand your borders, a mod based on XGM 5.

  5. #205
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures (XC)

    Here is the reveal of feature in next version of XC traits in topic of Mentor ancillaries system.

    This idea is just spring out when I see ancillaries "Mentor" and "Tutor" as well as many "...Guru", "Instructor" and "Priest of..." I created by myself and wonder why don't we let's all these ancillaries teach the character as they were do in real life.

    As many known that we can't condition traits directly from ancillaries so I decide to let's it trigger it from hidden attributes which don't or no longer use by family member instead (Subterfuge, Combat_V_Nomad, Combat_V_Hun, Negotiation, TrainingAnimalUnits, NavalCommand will be use for these feature while PopularStanding, SenateStanding, and Electability I retain in case future possibility of merging between XGM and Zarax's Senate mod)
    by give almost every ancillaries with some/all of 6 hidden attributes degree from -5 to +5 and then trigger traits from hidden attributes. I have test them in all 6 attribute both positive and negative numbers all is work.

    6 sliders of attributes is...

    1)(Theologic-Non-Theologic Moral): Subterfuge
    <-5-Energetic
    -4-Honest
    -3-PublicFaith
    -2-Pious
    -1-Generous
    0-No Traits growth
    +1-Prim
    +2-Upright
    +3-Just
    +4-Sobriety
    >+5-Austere


    2)(Pleasure-Strain Leaned Western Philosophy): Combat_V_Nomad
    <-5-NaturalPhilosophySkill
    -4-gEpicurean
    -3-Epicurean
    -2-Aesthetic
    -1-PoeticSkill
    -1-Hellenistic_Tradition
    0-No Traits growth
    +1-BarbarianBardicSkill
    +1-BarbarianOralTradition
    +2-Cheapskate
    +3-Stoic
    +4-gStoic
    >+5-PhilosophySkill


    3)(Persian-Indian Leaned Eastern Philosophy): Combat_V_Hun
    <-5-Fire
    -4-Feudalist
    -3-Archemenid_Tradition
    -2-Horseman
    -1-KindRuler
    0-No Traits growth
    +1-Karmasutra
    +2-Attend_No_Mind
    +3-Nonkleptocrat
    +4-Nonviolence
    >+5-ReligiousAscetics

    4)(Outdoor&Indoor Based Economic Specialist): Negotiation
    <-5-GoodFarmer
    -4-GoodMiner
    -3-GoodEngineer
    -2-ArchitectSkill
    -1-BarbarianCraftandArt
    -1-GoodBuilder
    0-No Traits growth
    +1-GoodOrganizer
    +1-MathematicsSkill
    +2-Negotiation
    +3-GoodTrader
    +4-GoodAdministrator
    >+5-EconomicsSkill


    5)(Public-Enigmatic Based Politic): TrainingAnimalUnits
    <-5-GoodTaxman
    <-5-SmoothTalker
    -4-NonAuthoritarian
    -3-RhetoricSkill
    -3-gRhetoricSkill
    -2-InspiringSpeaker
    -1-Pragmatic
    0-No Traits growth
    +1-DeceiverVirtue
    +2-PoliticsSkill
    +2-gPoliticsSkill
    +3-Secretive
    +3-Mysterious
    +4-AuthoritarianRomanVirtue
    +4-Authoritarian
    >+5-SpyMaster
    >+5-AssassinMaster


    6)(Cavalry-Infantry Oriented Militaries): NavalCommand
    <-5-LogisticalSkill
    -4-GoodCavalryGeneral
    -4-TacticalSkill
    -3-Despoiler
    -2-GoodAttacker
    -2-NightBattleCapable
    -1-Scout
    -1-BarbarianWarriorSkill
    0-No Traits growth
    +1-BarbarianHuntingSkill
    +1-Master_in_Archery
    +2-Attend_No_Mind
    +2-Noctophilia
    +3-Disciplinarian
    +4-StrategicSkill
    +4-GoodInfantryGeneral
    >+5-GoodRecruiter


    At the place where attribute lie will have chance to trigger along with traits on -2 to +2 traits from current attribute with direct hit traits will have bigger chance to trigger than normal although trigger chance would not bigger than what trigger from academy. 0 not count and if attribute lie on 0 there would no trigger on teaching.

    Example: Subterfuge = -2 then it would have chance to trigger Honest, PublicFaith, Pious, Generous, Prim but pious would highest chance among them all.(but don't expect to trigger more than 3%)

    What about your opinion?
    Last edited by Suppanut; October 12, 2008 at 01:12 PM.
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  6. #206
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures (XC)

    Sounds wonderful Suppanut...
    The Best Is Yet To Come:

  7. #207

    Default Re: Extended Cultures (XC)

    Those look great.

    I think anyone who does work with traits can learn a lot from you.

    About Naval Command, is that completely unused or do naval commanders still use it?

    Expand your borders, a mod based on XGM 5.

  8. #208
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures (XC)

    All those attributes have no effect on family member(gone hidden) at the moment as they don't use by XGM's family member but some are still use by spy, assassin, diplomat, and admiral so they are safe to use.
    Last edited by Suppanut; October 13, 2008 at 02:21 AM.
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  9. #209
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    Default Re: Extended Cultures (XC)

    Quote Originally Posted by CaesarVincens View Post
    Those look great.

    I think anyone who does work with traits can learn a lot from you.
    I'm far from master in this art as I still have many things to learn from other people's works and I still not completely understand structure of EB traits which much more complicate than my work.
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  10. #210

    Default Re: Extended Cultures (XC)

    You may not be a master yet, but what you do is very inventive; I've not seen any other system of traits so innovative.

    Expand your borders, a mod based on XGM 5.

  11. #211
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures (XC)

    Now I try to create system to allow scythia, thrace and spain get unique ancillaries (which most of them are greek ethnic) after reform.

    Although the system not yet finalized, this ancillaries is one of the key.

    ¬---------------

    {Civilized_AdvisorA} Civilized Advisor

    {Civilized_AdvisorA_desc}
    Sometimes those soft peoples have good advises worth to consult.

    {Civilized_AdvisorA_effects_desc}
    +1 Management, +1 Influence

    Is it good idea to do as Spain, Thrace and Scythia are partial civilized who have long contact with greeks?
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  12. #212

    Default Re: Extended Cultures (XC)

    I think that is fine. Thrace for sure get it, perhaps even before reforms, and the others could certainly get after the reforms, though I'd restrict all of them to only with a Greek colony or native building, if you haven't already.

    {Civilized_AdvisorA} Civilized Adviser

    {Civilized_AdvisorA_desc}
    Sometimes those soft people have good advice worth consulting.

    {Civilized_AdvisorA_effects_desc}
    +1 Management, +1 Influence

    Expand your borders, a mod based on XGM 5.

  13. #213
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures (XC)

    Here are more ancillaries which I would add to XC. Edit them please, Caesar.

    ¬---------------

    {Bematist} Bematist

    {Bematist_desc}
    Accurated steps counts are more useful than those ordinary men think.

    {Bematist_effects_desc}
    +1 Management, +1 Command when defending wall

    ¬---------------

    {Gymnosophist} Gymnosophist

    {Gymnosophist_desc}
    Those who pursued asceticism to the point of regarding food and clothing as detrimental to purity are worth for highly respected...or just a mare loony?

    {Gymnosophist_effects_desc}
    +1 Management, -1 Influence

    ¬---------------

    {Sophist} Sophist

    {Sophist_desc}
    Knowledges and skills are for everyone...of course, with the right prices.

    {Sophist_effects_desc}
    +1 Management, +1 Influence, 10% penalty on trade income
    Last edited by Suppanut; October 21, 2008 at 09:23 AM.
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  14. #214

    Default Re: Extended Cultures (XC)

    Quote Originally Posted by Suppanut View Post
    Here are more ancillaries which I would add to XC. Edit them please, Caesar.

    ¬---------------

    {Bematist} Bematist

    {Bematist_desc}
    Accurate step counts are more useful than most men think.

    {Bematist_effects_desc}
    +1 Management, +1 Command when defending wall

    ¬---------------

    {Gymnosophist} Gymnosophist

    {Gymnosophist_desc}
    Those who pursue asceticism to the point of regarding food and clothing as detrimental to purity are worthy of high respect. Or perhaps just a mere loony?

    {Gymnosophist_effects_desc}
    +1 Management, -1 Influence

    ¬---------------

    {Sophist} Sophist

    {Sophist_desc}
    Knowledge and skills are for everyone... of course, for the right price.

    {Sophist_effects_desc}
    +1 Management, +1 Influence, 10% penalty on trade income
    Here you go.

    Expand your borders, a mod based on XGM 5.

  15. #215
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures (XC)

    Here are more ancillaries to add. Edit them please, Caesar.

    ¬---------------

    {Master_of_Merchants_Guild} Master of Merchants Shreni

    {Master_of_Merchants_Guild_desc}
    Being friend with guildmaster from India, he will not only support you by his wealth, but also by all his business connections under his management.

    {Master_of_Merchants_Guild_effects_desc}
    +2 Management, 20% bonus on all trade income, +2 to farming output, -2 to unrest (increases public order), +2 to public health, -2 from squalor (increases public order and population growth)

    ¬---------------

    {Master_of_Craftmen_Guild} Master of Craftmen Shreni

    {Master_of_Craftmen_Guild_desc}
    Being friend with guildmaster from India, he will not only support you by his wealth, but also by all artisans, craftmen, and skilled labours under his apperenticeship.

    {Master_of_Craftmen_Guild_effects_desc}
    +2 Influence, 10% bonus on all trade income, 20% bonus on mining income, +60 Build Points (required for the construction of siege equipment), 20% discount on construction costs, +1 Command when assaulting walls

    ¬---------------

    {Master_of_Warriors_Guild} Master of Warriors Shreni

    {Master_of_Warriors_Guild_desc}
    Being friend with guildmaster from India, he will not only support you by his wealth, but also by all warriors, horse breeders, and master smiths under his command.

    {Master_of_Warriors_Guild_effects_desc}
    +2 Command, +25% to Movement Points (gives armies the ability to forced march), +2 Morale for all troops on the battlefield, +2 to the valour of your general's bodyguards, 20% discount on unit training costs, +2 to personal security (improves the chances of detecting and foiling assassination attempts)

    ¬---------------

    {Master_of_Statecraft_Guild} Master of Statecraft Shreni

    {Master_of_Statecraft_Guild_desc}
    Being friend with guildmaster from India, he will not only support you by his wealth, but also by all gurus, advisors, include eyes and ears elsewhere under his patron.

    {Master_of_Statecraft_Guild_effects_desc}
    +1 Management, +1 Influence, 20% bonus on tax income, +2 to law (improves public order), 20% discount on agent training costs, +2 to public security (improves the chances of detecting and capturing enemy agents), +2 to line of sight (increases the range at which enemies are spotted)

    ¬---------------

    {Crooked_Lawyer} Lawyer

    {Crooked_Lawyer_desc}
    Although have no authority, those who known the law very well always high priority for consulting...especially when you want to exploit its gaps.

    {Crooked_Lawyer_effects_desc}
    10% bonus on all trade income, -2 from law (has a negative effect on public order)

    ¬---------------

    {Lawyer} Lawyer

    {Lawyer_desc}
    Although have no authority, those who known the law very well always high priority for consulting...especially when someone have been exploited.

    {Lawyer_effects_desc}
    +1 Influence, +2 to law (improves public order)

    ¬---------------

    {Vestal_Vergin} Vestal Vergin

    {Vestal_Vergin_desc}
    Keeper of sacred flame who have dignity of whole romans as well as scapegoats when dignity fail...

    {Vestal_Vergin_effects_desc}
    +2 Influence, +1 to public security (improves the chances of detecting and capturing enemy agents)

    ¬---------------

    {Shaman} Shaman

    {Shaman_desc}
    "Listen! Spirit of the clear blue sky please with your honour and spirit of mother earth rejoice with your decision..."

    {Shaman_effects_desc}
    +1 to farming output, +1 Morale for all troops on the battlefield

    ¬---------------

    {Carnute} Carnute

    {Carnute_desc}
    The elder warrior-druids with prudent and bravery, you are lucky to have him as an advisor.

    {Carnute_effects_desc}
    +1 Command, +1 Influence, +1 Morale for all troops on the battlefield

    ¬---------------

    {Civilized_Emissary} Civilized Emissary

    {Civilized_Emissary_desc}
    "Your words are very tuneful and reasonable, soft man. We, true people, accept your offer. Let's toast for peace and prosperity of both peoples!"

    {Civilized_Emissary_effects_desc}
    -1 Command when fighting against Romans and Greeks, 10% bonus on tax income

    ¬---------------

    {March_Driver} March Driver

    {March_Driver_desc}
    The warrior who able to encourage their fellows to march and fight are always helpful when working with those tough guys.

    {March_Driver_effects_desc}
    +15% to Movement Points (gives armies the ability to forced march), +1 Morale for all troops on the battlefield

    ¬---------------

    {Druidic_Doctor} Druidic Doctor

    {Druidic_Doctor_desc}
    Don't count him as a mere savage! His used combinations of pain killers and skills that capable of feats such as brain surgery made him one of most skilled medicineman of this era.

    {Druidic_Doctor_effects_desc}
    Improves the chances of casualties recovering from their wounds.

    ¬---------------

    {Powerful_Advisor} Powerful Advisor

    {Powerful_Advisor_desc}
    All the matters of his master are in his hand, but for whose benefit?

    {Powerful_Advisor_effects_desc}
    +1 Command, +1 Management, +1 Influence, -2 from personal security (increases the chances of falling victim to assassination), +1 to unrest (decreases public order)

    ¬---------------

    {Spear_Carrier} Spear Carrier

    {Spear_Carrier_desc}
    Someone to carry and care for general's equipments is always in benefit to a busy leader.

    {Spear_Carrier_effects_desc}
    +1 Influence, +1 to the valour of your general's bodyguards

    ¬---------------

    {Veteran_Officer} Veteran Officer

    {Veteran_Officer_desc}
    No stranger to battle, his counsel and experience can be of benefit to a wise commander.

    {Veteran_Officer_effects_desc}
    +1 Command when attacking, +1 to the valour of your general's bodyguards

    ¬---------------

    {Veteran_Warrior} Veteran Warrior

    {Veteran_Warrior_desc}
    A grizzled veteran of many campaigns, loyal and true, constantly alert to dangers around his warlord…

    {Veteran_Warrior_effects_desc}
    +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry

    ¬---------------

    {Magian_Tutor} Magian Tutor

    {Magian_Tutor_desc}
    An expert in the 'Circle of Justice' and 'Mirror for Princes', a wise mentor to teach young leaders about morals, ethics and acumens on statecraft.

    {Magian_Tutor_effects_desc}
    +1 Management, +1 Law, -1 from Unrest, 50% increase to cost to bribe

    ¬---------------

    {Firekindler} Firekindler of the Sacred Flames

    {Firekindler_desc}
    Take care the fires of purification are their sacred duty.

    {Firekindler_effects_desc}
    50% increase to cost to bribe, -2 from Unrest (positive effect on public order)

    ¬---------------

    {Heretic} Heretic

    {Heretic_desc}
    The heretic is possessed by the Evil Spirit and not thing more than a demon in human form, a living corpse which corrupt environment around it.

    {Heretic_effects_desc}
    -2 Morale for all troops on the battlefield, +6 to unrest (decreases public order), 20% bonus to cash gained from looting

    ¬---------------

    {Sinner} Sinner

    {Sinner_desc}
    This wretched creature has turned from all righteousness path of Zoroaster's teaching to the pleasures of the flesh. He also seduces others to stray from the right path too.

    {Sinner_effects_desc}
    40% discount on agent training costs, 50% decrease to cost to bribe, +2 to unrest (decreases public order), 10% bonus to cash gained from looting

    ¬---------------

    {Idolater} Idolater

    {Idolater_desc}
    The idol worshipper, follower of the old ways, he has little regard for the righteousness of Zoroaster.

    {Idolater_effects_desc}
    5% bonus to cash gained from looting, +1 to Unrest

    ¬---------------

    {Minstrel} Minstrel

    {Minstrel_desc}
    The Parthian Gosan is a minstrel, spinner of tales, performer of myths and legends without fail, and poems he tell will be soon to be your heroic tales.

    {Minstrel_effects_desc}
    ,-1 to unrest (increases public order), +2 Morale for all troops on the battlefield

    ¬---------------

    {Mystic} Mystic

    {Mystic_desc}
    An initiate into the ancient mysteries. This man can see the dreams and interpret with insights hidden wisdoms.

    {Mystic_effects_desc}
    +1 Morale for all troops on the battlefield, -2 to unrest (increases public order)

    ¬---------------

    {Pahlavan_Master} Pahlavan Master

    {Pahlavan_Master_desc}
    These man masters in the martial arts and craft of war in what is called 'House of Strength'. This master trains warriors about ethic for peace and strenght for war.

    {Pahlavan_Master_effects_desc}
    +2 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to the valour of your general's bodyguards, 20% discount on agent training costs, 10% discount on unit training costs

    ¬---------------

    {Aramaic_Ascetic} Aramaic Ascetic

    {Aramaic_Ascetic_desc}
    "You could not met with god in any temple. To find him you must go alone into wilderness to stretch your limit and look deep into yourself as well as nature around."

    {Aramaic_Ascetic_effects_desc}
    -1 Influence, 200% increase to cost to bribe

    ¬---------------

    {celebite} Celebite

    {celebite_desc}
    Every true Zoroastrian should marry and rear a family but this man violate it and devoted all effort to the work. This sacrefice has very few people to recognize.

    {celebite_effects_desc}
    +1 Management, -2 Influence, -2 Morale for all troops on the battlefield

    ¬---------------

    {Sakae_Companion} Sakae Companion

    {Sakae_Companion_desc}
    This nomad from the steppe is the best teacher in the ways of horsemanship and the nomadic style of war.

    {Sakae_Companion_effects_desc}
    +2 Command when commanding cavalry, +1 Command when fighting against Barbarians

    ¬---------------

    {Pythia} Pythia

    {Pythia_desc}
    Listen to her careful because the day you misinterpret her word will be your last day...

    {Pythia_effects_desc}
    +2 Morale for all troops on the battlefield, -1 from personal security (increases the chances of falling victim to assassination)

    ¬---------------

    {Accountant} Accountant

    {Accountant_desc}
    This is servant of temple who experienced in keeping records of trade and property, can greatly assist a governor in his book-keeping.

    {Accountant_effects_desc}
    10% bonus to trade income

    ¬---------------

    {sacred_band_captain} Sacred Band Captain

    {sacred_band_captain_desc}
    Trained in temple from young and expert in all aspects of training and leading cavalry.

    {sacred_band_captain_effects_desc}
    +1 Command when commanding cavalry

    ¬---------------

    {hetaira} Hetaira

    {hetaira_desc}
    A young and pretty prostitute, wonderful choice to company to parties or agora. Wife? That big fat aged wife is for breeding, not for show in public life!

    {hetaira_effects_desc}
    +1 Influence, Decreases the chance of having children

    ¬---------------

    {Han_Merchant} Han Merchant

    {Han_Merchant_desc}
    "I am a humble merchant from the land of the east where precious silk and high grade bronzeworks are produce which will give us all huge profit due to I could get products from the source. How? I'm sorry that I must leave my peoples' trade secrets to remain as mystery..."

    {Han_Merchant_effects_desc}
    20% bonus on all trade income.

    ¬---------------

    {fb_horse} Finely Bred Horse

    {fb_horse_desc}
    Fine bred horse of superior quality is some thing that make his master so proud, especially in the battlefield.

    {fb_horse_effects_desc}
    +1 Influence, +10% to Movement Points, +1 Command when commanding cavalry.

    ¬---------------

    {bs_horse} Blood-Sweating Horse

    {bs_horse_desc}
    This is the one of fable, blood-sweating horses of legendary fame. True to the breed’s reputation, this superb animal offers unrivalled speed and endurance to his master.

    {bs_horse_effects_desc}
    +2 Influence, +15% to Movement Points, +1 Command when commanding cavalry.

    ¬---------------

    {Pet_Exotic} Pet Exotic

    {Pet_Exotic_desc}
    "That beast is some thing I get from travel deep into africa. Beware when get near as it is not tamed."

    {Pet_Exotic_effects_desc}
    +1 Influence.

    ¬---------------

    {Shield-maiden} Shield-maiden

    {Shield-maiden_desc}
    This woman combatant is a match for any male warrior. Not only she keens on guarding her warlord's family but also can use for show your presitage in the public.

    {Shield-maiden_effects_desc}
    +1 Influence, +1 to personal security (improves the chances of detecting and foiling assassination attempts).

    ¬---------------

    {Ex-Roman_Auxillia} Ex-Roman Auxillia Commander

    {Ex-Roman_Auxillia_desc}
    After many years in service of roman auxillia corp, He back home with experience, wealth, presitage as well as learning about roman's tactics, roman's desciplines, and, yes!, romans' weakness.

    {Ex-Roman_Auxillia_effects_desc}
    +1 Command, +1 Command when fighting against Romans, +1 Influence.
    Last edited by Suppanut; October 25, 2008 at 06:50 AM.
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  16. #216

    Default Re: Extended Cultures (XC)

    I like how you renamed the Indy Gauls to the Celts. Any chance you could do something similiar to the Indy Greeks to give them a more unique name, like the Greek Colonies or something?

  17. #217
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures (XC)

    This is diaspora traits to fix problem of Bactria. Edit it please, Caesar.

    ¬--------------------

    {Diaspora} Diaspora

    {Diaspora_desc}
    This hellenic borned in one of greek colonies planted by Alexander the Great far away from the center of the world like Mediterranean. You don't need to ask him that what colour the Aegean Sea is since he surely doesn't know. He is a bit tougher than those from Aegean but this doesn't mean he is less hellenic than others.

    {Diaspora_effects_desc}
    -1 Influence, +1 to your general's hitpoints (how many hits he can take before dying), 10% to Movement Points (gives armies the ability to forced march)
    Is proudly patroned by the Great Balikedes.



  18. #218

    Default Re: Extended Cultures (XC)

    Here you go, Suppanut.

    The list in the spoiler.

    BTW, I'll be using the sorted traits for when they are included.

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Suppanut View Post
    ¬---------------

    {Master_of_Merchants_Guild} Master of Merchants' Guild

    {Master_of_Merchants_Guild_desc}
    A guildmaster from India, this man will support you not only with his wealth, but also with all the business connections under his management.

    {Master_of_Merchants_Guild_effects_desc}
    +2 Management, 20% bonus on all trade income, +2 to farming output, -2 to unrest (increases public order), +2 to public health, -2 from squalor (increases public order and population growth)

    ¬---------------

    {Master_of_Craftmen_Guild} Master of Craftsmen's Guild

    {Master_of_Craftmen_Guild_desc}
    A guildmaster from India, this man will support you not only with his wealth, but also with all the artisans, craftsmen, and skilled laborers under his apprenticeship.

    {Master_of_Craftmen_Guild_effects_desc}
    +2 Influence, 10% bonus on all trade income, 20% bonus on mining income, +60 Build Points (required for the construction of siege equipment), 20% discount on construction costs, +1 Command when assaulting walls

    ¬---------------

    {Master_of_Warriors_Guild} Master of Warriors' Guild

    {Master_of_Warriors_Guild_desc}
    A guildmaster from India, this man will support you not only with his wealth, but also with all the warriors, horse breeders, and master smiths under his command.

    {Master_of_Warriors_Guild_effects_desc}
    +2 Command, +25% to Movement Points (gives armies the ability to forced march), +2 Morale for all troops on the battlefield, +2 to the valour of your general's bodyguards, 20% discount on unit training costs, +2 to personal security (improves the chances of detecting and foiling assassination attempts)

    ¬---------------

    {Master_of_Statecraft_Guild} Master of Statemen's Guild

    {Master_of_Statecraft_Guild_desc}
    A guildmaster from India, this man will support you not only with his wealth, but also with all the gurus, advisers, and eyes and ears elsewhere under his patronage.

    {Master_of_Statecraft_Guild_effects_desc}
    +1 Management, +1 Influence, 20% bonus on tax income, +2 to law (improves public order), 20% discount on agent training costs, +2 to public security (improves the chances of detecting and capturing enemy agents), +2 to line of sight (increases the range at which enemies are spotted)

    ¬---------------

    {Crooked_Lawyer} Lawyer

    {Crooked_Lawyer_desc}
    Although they have little authority, those who know the law very well are always a high priority for consulting...especially when you want to exploit the gaps in the law.

    {Crooked_Lawyer_effects_desc}
    10% bonus on all trade income, -2 from law (has a negative effect on public order)

    ¬---------------

    {Lawyer} Lawyer

    {Lawyer_desc}
    Although they have little authority, those who know the law very well are always a high priority for consulting...especially when someone is being exploited.

    {Lawyer_effects_desc}
    +1 Influence, +2 to law (improves public order)

    ¬---------------

    {Vestal_Vergin} Vestal Virgin

    {Vestal_Vergin_desc}
    Keeper of the sacred flame, who has the dignity of all the Romans as well as being scapegoats when dignity fails...

    {Vestal_Vergin_effects_desc}
    +2 Influence, +1 to public security (improves the chances of detecting and capturing enemy agents)

    ¬---------------

    {Shaman} Shaman

    {Shaman_desc}
    "Listen! Spirit of the clear blue sky, please with your honour, and Spirit of mother earth, rejoice with your decision..."

    {Shaman_effects_desc}
    +1 to farming output, +1 Morale for all troops on the battlefield

    ¬---------------

    {Carnute} Carnute

    {Carnute_desc}
    The elder warrior-druids with prudence and bravery, you are lucky to have him as an adviser.

    {Carnute_effects_desc}
    +1 Command, +1 Influence, +1 Morale for all troops on the battlefield

    ¬---------------

    {Civilized_Emissary} Civilized Emissary

    {Civilized_Emissary_desc}
    "Your words are very sound and reasonable, soft man. We, true people, accept your offer. Let us toast for peace and prosperity of both our peoples!"

    {Civilized_Emissary_effects_desc}
    -1 Command when fighting against Romans and Greeks, 10% bonus on tax income

    ¬---------------

    {March_Driver} March Driver

    {March_Driver_desc}
    The warrior who is able to encourage his fellows to march and fight is always helpful when working with tough men.

    {March_Driver_effects_desc}
    +15% to Movement Points (gives armies the ability to forced march), +1 Morale for all troops on the battlefield

    ¬---------------

    {Druidic_Doctor} Druidic Doctor

    {Druidic_Doctor_desc}
    Don't count him as a mere savage! His use of a combination of pain killers and skill that allows such capable of feats like brain surgery makes him one of most skilled medicine man of this era.

    {Druidic_Doctor_effects_desc}
    Improves the chances of casualties recovering from their wounds.

    ¬---------------

    {Powerful_Advisor} Powerful Adviser

    {Powerful_Advisor_desc}
    All the matters of his master are in his hand, but for whose benefit?

    {Powerful_Advisor_effects_desc}
    +1 Command, +1 Management, +1 Influence, -2 from personal security (increases the chances of falling victim to assassination), +1 to unrest (decreases public order)

    ¬---------------

    {Spear_Carrier} Spear Carrier

    {Spear_Carrier_desc}
    Someone to carry and care for a general's equipments is always in benefit to a busy leader.

    {Spear_Carrier_effects_desc}
    +1 Influence, +1 to the valour of your general's bodyguards

    ¬---------------

    {Veteran_Officer} Veteran Officer

    {Veteran_Officer_desc}
    No stranger to battle, his counsel and experience can be of benefit to a wise commander.

    {Veteran_Officer_effects_desc}
    +1 Command when attacking, +1 to the valour of your general's bodyguards

    ¬---------------

    {Veteran_Warrior} Veteran Warrior

    {Veteran_Warrior_desc}
    A grizzled veteran of many campaigns, loyal and true, constantly alert to dangers around his warlord…

    {Veteran_Warrior_effects_desc}
    +1 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Command when commanding infantry

    ¬---------------

    {Magian_Tutor} Magian Tutor

    {Magian_Tutor_desc}
    An expert in the 'Circle of Justice' and 'Mirror for Princes', a wise mentor to teach young leaders about morality, ethics and acumen in statecraft.

    {Magian_Tutor_effects_desc}
    +1 Management, +1 Law, -1 from Unrest, 50% increase to cost to bribe

    ¬---------------

    {Firekindler} Firekindler of the Sacred Flames

    {Firekindler_desc}
    Taking care of the fires of purification is their sacred duty.

    {Firekindler_effects_desc}
    50% increase to cost to bribe, -2 from Unrest (positive effect on public order)

    ¬---------------

    {Heretic} Heretic

    {Heretic_desc}
    This heretic is possessed by the Evil Spirit and is nothing more than a demon in human form, a living corpse which corrupts the environment around it.

    {Heretic_effects_desc}
    -2 Morale for all troops on the battlefield, +6 to unrest (decreases public order), 20% bonus to cash gained from looting

    ¬---------------

    {Sinner} Sinner

    {Sinner_desc}
    This wretched creature has turned from the righteousness path of Zoroaster's teaching to the pleasures of the flesh. He also seduces others to stray from the right path too.

    {Sinner_effects_desc}
    40% discount on agent training costs, 50% decrease to cost to bribe, +2 to unrest (decreases public order), 10% bonus to cash gained from looting

    ¬---------------

    {Idolater} Idolater

    {Idolater_desc}
    This idol worshipper, a follower of the old ways, has little regard for the righteousness of Zoroaster.

    {Idolater_effects_desc}
    5% bonus to cash gained from looting, +1 to Unrest

    ¬---------------

    {Minstrel} Minstrel

    {Minstrel_desc}
    The Parthian Gosan is a minstrel, spinner of tales, performer of myths and legends without fail, and the poems he tells will soon be your heroic tales.

    {Minstrel_effects_desc}
    -1 to unrest (increases public order), +2 Morale for all troops on the battlefield

    ¬---------------

    {Mystic} Mystic

    {Mystic_desc}
    An initiate into the ancient mysteries. This man can see the dreams and interpret with insight the hidden wisdom.

    {Mystic_effects_desc}
    +1 Morale for all troops on the battlefield, -2 to unrest (increases public order)

    ¬---------------

    {Pahlavan_Master} Pahlavan Master

    {Pahlavan_Master_desc}
    This man is a master in the martial arts and craft of war in what is called 'House of Strength'. This master trains warriors with morality for peace and strength for war.

    {Pahlavan_Master_effects_desc}
    +2 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to the valour of your general's bodyguards, 20% discount on agent training costs, 10% discount on unit training costs

    ¬---------------

    {Aramaic_Ascetic} Aramaic Ascetic

    {Aramaic_Ascetic_desc}
    "You could not meet with god in any temple. To find him, you must go alone into the wilderness to stretch your limits and look deep into yourself as well as the surrounding nature."

    {Aramaic_Ascetic_effects_desc}
    -1 Influence, 200% increase to cost to bribe

    ¬---------------

    {celebite} Celibate

    {celebite_desc}
    Every true Zoroastrian should marry and rear a family, but this man violates that and devotes all his effort to the work. This sacrifice has very few people to recognize it.

    {celebite_effects_desc}
    +1 Management, -2 Influence, -2 Morale for all troops on the battlefield

    ¬---------------

    {Sakae_Companion} Sakae Companion

    {Sakae_Companion_desc}
    This nomad from the steppe is the best teacher in the ways of horsemanship and the nomadic style of war.

    {Sakae_Companion_effects_desc}
    +2 Command when commanding cavalry, +1 Command when fighting against Barbarians

    ¬---------------

    {Pythia} Pythia

    {Pythia_desc}
    Listen to her carefully, because the day you misinterpret her word will be your last day...

    {Pythia_effects_desc}
    +2 Morale for all troops on the battlefield, -1 from personal security (increases the chances of falling victim to assassination)

    ¬---------------

    {Accountant} Accountant

    {Accountant_desc}
    This is servant of the temple, who is experienced in keeping records of trade and property, can greatly assist a governor in his book-keeping.

    {Accountant_effects_desc}
    10% bonus to trade income

    ¬---------------

    {sacred_band_captain} Sacred Band Captain

    {sacred_band_captain_desc}
    Trained in the temple from youth, and an expert in all aspects of training and leading cavalry.

    {sacred_band_captain_effects_desc}
    +1 Command when commanding cavalry

    ¬---------------

    {hetaira} Hetaira

    {hetaira_desc}
    A young and pretty prostitute, a wonderful choice for company to parties or the agora. Wife? That big fat aged wife is for breeding, not for show in public life!

    {hetaira_effects_desc}
    +1 Influence, Decreases the chance of having children

    ¬---------------

    {Han_Merchant} Han Merchant

    {Han_Merchant_desc}
    "I am a humble merchant from the land of the east where precious silk and high grade bronzework is produced, which will give us all huge profits due to the fact that I can get products from the source. How? I'm sorry, but I must leave my people's trade secrets to remain as mystery..."

    {Han_Merchant_effects_desc}
    20% bonus on all trade income.

    ¬---------------

    {fb_horse} Finely Bred Horse

    {fb_horse_desc}
    A finely bred horse of superior quality is something that makes his master so proud, especially on the battlefield.

    {fb_horse_effects_desc}
    +1 Influence, +10% to Movement Points, +1 Command when commanding cavalry.

    ¬---------------

    {bs_horse} Blood-Sweating Horse

    {bs_horse_desc}
    This is the one of fabled, blood-sweating horses of legend. True to the breed’s reputation, this superb animal offers unrivaled speed and endurance to his master.

    {bs_horse_effects_desc}
    +2 Influence, +15% to Movement Points, +1 Command when commanding cavalry.

    ¬---------------

    {Pet_Exotic} Exotic Pet

    {Pet_Exotic_desc}
    "That beast is something I got from a trip deep into Africa. Beware when you get near, as it isn't tamed."

    {Pet_Exotic_effects_desc}
    +1 Influence.

    ¬---------------

    {Shield-maiden} Shield-Maiden

    {Shield-maiden_desc}
    This woman combatant is a match for any male warrior. Not only is she keen on guarding her warlord's family, but can also be used to show your prestige in the public.

    {Shield-maiden_effects_desc}
    +1 Influence, +1 to personal security (improves the chances of detecting and foiling assassination attempts).

    ¬---------------

    {Ex-Roman_Auxillia} Ex Auxillia Commander

    {Ex-Roman_Auxillia_desc}
    After many years in the service of a Roman Auxillia corp, this man went back home with experience, wealth, prestige and knowledge about Roman tactics, Roman discipline, and, yes!, the Romans' weaknesses.

    {Ex-Roman_Auxillia_effects_desc}
    +1 Command, +1 Command when fighting against Romans, +1 Influence.

    I'm guessing Shreni means guild so I changed it to that.

    {Diaspora} Diaspora

    {Diaspora_desc}
    This Hellenic man was born in one of the Greek colonies planted by Alexander the Great far away from the Mediterranean. You don't need to ask him what colour the Aegean Sea is, since he surely doesn't know. He is a bit tougher than those from Aegean, but this doesn't mean he is less Hellenic than the others.

    {Diaspora_effects_desc}
    -1 Influence, +1 to your general's hitpoints (how many hits he can take before dying), 10% to Movement Points (gives armies the ability to forced march)


    Quote Originally Posted by Centurion44
    I like how you renamed the Indy Gauls to the Celts. Any chance you could do something similiar to the Indy Greeks to give them a more unique name, like the Greek Colonies or something?
    I don't plan on it right now; one reason I renamed the Indy Gauls is because with their new position they only have about half Gauls, plus unlike the Indy Greeks, there is no loyalty connection with the Gauls. Though it's not too hard to rename them yourself. Expanded_BI is the file to edit.
    Last edited by CaesarVincens; October 25, 2008 at 05:30 PM.

    Expand your borders, a mod based on XGM 5.

  19. #219
    Suppanut's Avatar Idea-O-Matic
    Join Date
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    Default Re: Extended Cultures (XC)

    Here is one more ancillary for barbarian. Edit it please, Caesar.

    ¬---------------

    {Healer} Healer

    {Healer_desc}
    "Stop bleeding with animal flesh then wash your wound clean by water from running stream in the mountain and then smear wound with honey and then cover the wound and let's body cure by itself"

    {Healer_effects_desc}
    +1 to public health, Improves the chances of casualties recovering from their wounds
    Is proudly patroned by the Great Balikedes.



  20. #220

    Default Re: Extended Cultures (XC)

    Quote Originally Posted by Suppanut View Post
    Here is one more ancillary for barbarian. Edit it please, Caesar.

    ¬---------------

    {Healer} Healer

    {Healer_desc}
    "Stop the bleeding with animal flesh, then wash your wound clean with water from a running stream in the mountains, next smear the wound with honey, and finally cover the wound and let body cure itself"

    {Healer_effects_desc}
    +1 to public health, Improves the chances of casualties recovering from their wounds

    Expand your borders, a mod based on XGM 5.

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