Thread: Extended Cultures Discussion

  1. #2001
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Which version and campaign are you using?
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  2. #2002

    Default Re: Extended Cultures Discussion

    I'm using XC4 Delta 1.1 and I'm playing the Macedonian campaign.

  3. #2003
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    It's been fixed in newer versions.
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  4. #2004

    Default Re: Extended Cultures Discussion

    Does Iberia get any new units from the Marian reforms?

  5. #2005
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    They get cantabrian cavalry, available in northern spain.
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  6. #2006
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    A new test build is available: http://www.wmwiki.com/hosted/cv/xcfi...st03042011.exe

    - improves playability as Parthia so now their recruitment is realistic
    - fixes some glitches on the thracian models (no more inverted katanas in 1h units)
    - Aramaean spearmen are now recruitable in Syria and Judea
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  7. #2007
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    A new test build is available: http://www.wmwiki.com/hosted/cv/xcfi...st08042011.exe

    - provincial campaigns should now work
    - fixed several errors in missile stats
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  8. #2008
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    A new test build is here: http://www.wmwiki.com/hosted/cv/xcfi...st16042011.exe

    It fixes several small bugs.
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  9. #2009

    Default Re: Extended Cultures Discussion

    Save-game compatible?

  10. #2010
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Should be with the previous test build.
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  11. #2011

    Default Re: Extended Cultures Discussion

    Is it just me, or does the Seleucid Empire always seems to do the opposite of what you'd want. For example, if I'm hoping for them to become the main power in the Middle East and keep the other factions in check, they get utterly destroyed by the Egyptians and other factions. But yet if your rooting for their enemies, then the Seleucids end up dominating.

  12. #2012
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    There's around a 50-50 chance with the seleucids, in any case in late game they get raped by EK.
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  13. #2013
    Ferdiad's Avatar Patricius
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    Default Re: Extended Cultures Discussion

    Quote Originally Posted by Zarax View Post
    There's around a 50-50 chance with the seleucids, in any case in late game they get raped by EK.
    Why?Is this intended to prevent a Grey Death?

  14. #2014

    Default Re: Extended Cultures Discussion

    Quote Originally Posted by Ferdiad View Post
    Why?Is this intended to prevent a Grey Death?
    The Indian territories of the EK have a great economy, allowing them to build a big stack and attack the small Eastern cities of the Seleucids without much opposition.

  15. #2015
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Not to mention trample any opposition with massed elefantry.
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  16. #2016
    Pinkie Pie's Avatar Comes Limitis
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    Default Re: Extended Cultures Discussion

    Nah, their just bigger targets for us
    "I, Pinkie Pie, declare that these treats are fit for a king, or a queen, or a princess!"
    "Me? Ruin? I'm not the ruiner, I'm the ruinee! Or is it ruinness? Ruinette?"
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  17. #2017
    Miles
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    Default Re: Extended Cultures Discussion

    Resupplying question: can you replenish your supplies in a ship or by standing for a 1 turn in your province(not in a city) ?

  18. #2018
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures Discussion

    In ship = no
    In your province = very slowly replenish
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  19. #2019
    Miles
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    Default Re: Extended Cultures Discussion

    Would you consider making resupplying available in ships(as ships for many centuries were used as supply carriers) and faster resupplying in province(1/2 speed of resupplying in city) ?

  20. #2020

    Default Re: Extended Cultures Discussion

    I decided to play rome again after a few years, and having quickly got bored of vanilla and xgm (it was an old version which was more or less vanilla with some new units) got XC. I've got to say the depth of this mod is absolutely incredible compared to the original game, truly fantastic work. I started as Eygpt which is hard enough (not helped that I didn't know just standing near antioch without seige made the massive army appear ). All the various economy redesigns are very well thought through, and I haven't even looked into the family tree or how to manage it yet.

    One question about the government system; in Thebes I'm fairly sure I built the various layers that take 4 then 8 turns to build (stationary garrison was the last one), but when it became a large city, the only thing I could build was military occupation which seemed odd as that is the most basic. Am I missing something or is that strange?

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