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  1. #1

    Icon5 Recruitment Issues

    Please forgive me if this question has already been posed but how does one mod Kingdoms (esp. Americas) so that units are recruited only from buildings and not from walls? Thanks for any input you may have.

    BOB

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Recruitment Issues

    That will require changes in the EDB (export_descr_buildings.txt). You could simply move the recruiting section to a barracks building.
    Underneath a few lines as a sample:

    Code:
    building barracks
    {
        convert_to castle_barracks
        levels town_watch town_guard city_watch militia_drill_square militia_barracks army_barracks royal_armoury 
        {
            town_watch city requires factions { all, } 
            {
                convert_to 1
                capability
                {
                    recruit_pool "Ceitherne"  1   0.5   4  0  requires factions { irconnacht, irmunster, }  
                    recruit_pool "Town Militia"  1   0.5   4  0  requires factions { scotland, wesex, normans, mercia, eastanglia, northumbria, eastfrank, norway, horda, denmark, }  
                    recruit_pool "Welsh Militiamen"  1   0.5   4  0  requires factions { Wales, }  
                    law_bonus bonus 1
                }
                material wooden
                construction  4 
                cost  1200 
                settlement_min town
                upgrades
                {
                    town_guard
                }










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