I'm experimenting with building an extended family tree for Sicily, using the Kingdoms engine.
Problem is, the only person who ever gets an epithet (at start-up) is the "patriarch" (the senior male in the line). All of his descendents get overriden with the family name, regardless of the traits I assign. When there is no family name, the epithet is simply missing (overriden with a blank family name, I presume).
This is particularly problematic for two reasons:
1) It's useful to start with a dead patriarch, so you can give the faction leader brothers and sisters. But since the faction leader is not the patriarch, now even he does not get assigned an epithet. (e.g., Tancred de Hauteville is the dead patriach, his son Robert is the living faction leader, but his trait DeceiverVirtue 3 doesn't give him "the Cunning" epithet, he's just "Robert de Hauteville")
2) I'd like to assign special one-time nicknames (Borsa, Bosso, Guiscard etc) using hidden traits with epithets. I've read other modders suggest doing this on the old RTW threads. But obviously if epithets don't show up for anyone besides the patriarch, this won't work.
Presumably generals, family members, etc. are all eligible to earn epithets in the course of play. Is this just a problem with the engine assigning names and epithets at start-up? Or am I doing something incorrect?