
Originally Posted by
Strelac
There is no concrete answer to this question. This issues is dependent on multiple factors, and circumstances. (for example unit that attacks on leveled ground has better chance of completing charge then those charging on rocky terrain, or unit which is not under arrow fire will have better chance of executing full charge then those attacked by arrows just before charging...etc )
Moders have found ways to impact this by tweaking unit stats and other game factors. Some of those help, some make it worse, while some methods even though helpful with partial charge, will effect some other performance. So, this issue is not completely in control by moders.
I think its fair to say that the way ‘charge’ has been implemented in MTW it opens it to many flaws. Nevertheless, we have and will continue to do what we can to decrees this issue, as it is annoying aspect of the game play for all of us. I made some changes to only few parameters for 1.5 which seem to have reduced the occurrence of partial charge, at least based on the previous version of the mod. Even though, there are still some circumstances where partial charge is unavoidable, and it can be reproduced in every mod I have tried so far.