This thread is obsolete now, if you're interested take a look at http://www.twcenter.net/forums/showthread.php?t=184343
After much discussion, thinking and planning, here is a wild dream I have about using the roman rebels slot.
Historically Carthage while a powerful kingdom was somewhat divided and had its internal strife.
Eventually this came to two prominent parties in their senate: Barcid (expansionists) and antibarcid (who wanted to focus mostly on Africa).
The punic wars showed the effect of this division several times, especially when the senate chose to sue for peace while its generals were still putting a fight with some chances (Hanno for example left Sicily almost undefeated and everybody knows about Hannibal).
So, how to represent this internal bickering without having a senseless civil war?
The answer lies in the senate.
As all RTW players knows, when you played a roman faction the senate would give you (often frustrating) missions and tried to decide your diplomacy and course of actions in general.
If you didn't follow you would get penalized with fines and eventually with them asking for your faction leader's head, while if you were good they would give you money and extra troops.
This is exactly how the carthaginian senate worked, being supportive at times and a big nuisance at others, often mismanaging the global strategy.
This can be represented in RTW, even though it will take lots of work.
Basically, what is needed is to rename the roman factions and carthage internally so that the only two with the "romans_" prefix would be the carthies and their senate.
Playing a carthaginian campaign you would be in control of most territories except for Carthage itself, which would be the only place (along with Carthago Nova eventually) in which the sacred bands could be trained.
Instead, the senate would award you the elites and extra mercs if you are successful in your missions, forcing you to rely even more on local troops.
The net result would be a harder (no carthage means less money) but truly unique campaign, with chances to get even more exotic units (as the senate can reward you any mercenary unit) than before and a potentially different game every time as senate has some randomness in itself.
Sure, this would mean lots of work and no chances of a potential playable faction, but let's face it: all big bases are covered and everything else is considered more viable for a provincial campaign rather than the imperial one.
I eagerly await for your opinions!






















