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  1. #1

    Default A problem.

    I have now played rome and mods since the was released some years ago. This is ultimately the best mod out there, and once again i'm addicted. There is just one problem. When i upgrade my settlements from one size to another It's religion will swap to Paganisme. It's just completely crazy that a city with 100 % christians a christian governor and in a christian country can be paganisitic. It really makes the game exstremely Hard when my city autorevolt when they grow to another size.

    Is there a hotfix for this or a-like.

  2. #2
    GreatOne's Avatar Ordinarius
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    Default Re: A problem.

    Just build shrines, and churches.And yes there is a hotfix, I just don't remember where, nor do I remember if it is included for the current version.....


  3. #3
    BNS's Avatar ...
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    Default Re: A problem.

    It is being worked on, build shrines, and the latest church structures before upgrading. Make sure Christian temples bonuses match or are higher than the Pagan ones, check the settlement scroll ( some government buildings give pagan bonuses and some more so than others ). We try to make things as realistic and challenging as possible on the RTW engine, sometimes these overlooked inconvenient little bugs surface.



  4. #4
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: A problem.

    Dear friends, paganism stays also for cultural and social unrest in ChivTW, not only for the real pagan belief of heathens, it could for example also mean judaism, heretic faith, atheism, crazy religious fanatics, and everything against the conventions of the official belief or against the common culture and doctrines. Therefore, this factor grows with a growing settlement, and this is realistic, as the crusades, the reconquista and other things at this time brought a lot movement, of course the more the bigger a settlement is. There is no bug inside, it is intended.
    But, as BNS said, if you construct any available religious buildings per level (as the AI does always), then there shouldn't be a problem, mathematical it should be solved, btw., every building has its purpose

    There were only a few regions where this unrest/religious belief design made significant issues, especially for characters, and this is fixed now (internal, with tech-tree and traits changes, if the player don't plays too 'laissez-faire' - character traits and ancs/retinues are important, take care). A very semi quickfix is in the DL-thread.
    Last edited by DaVinci; June 28, 2008 at 02:32 AM.
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    GreatOne's Avatar Ordinarius
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    Default Re: A problem.

    If it represents various cultural/religious uprisings, why don't you rename it to something of that sort?


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    Default Re: A problem.

    Quote Originally Posted by GreatOne View Post
    If it represents various cultural/religious uprisings, why don't you rename it to something of that sort?
    It provokes unrest (the effect in settlements) for all factions that aren't coded with a pagan belief, and as BNS says, we have one pagan faction, who are happy with pagan belief, if the Cumans wouldn't be in place, then it would make sense to rename it.
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  7. #7
    BNS's Avatar ...
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    Default Re: A problem.

    If it represents various cultural/religious uprisings, why don't you rename it to something of that sort?
    Pagan it's self refers to regional religions, I think it's best suiting. Also keep in mind that the Cumans and the independent Baltic states are pagan. If won't make much sense that they're practicing unrest, lol.



  8. #8
    GreatOne's Avatar Ordinarius
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    Default Re: A problem.

    Oh yes I forgot about the Cumans...Anyway, did you notice that there is little to no cash in the steppe provinces, and as a reult AI never expands, I mean Cumans just sit there doing nothing, waiting to be squashed by other expanding nations, where they should be a raging horde.And Kievans never take not even one province.Even Novgorod has difficulties expanding.

    I myself started a campaign with the Kievans, and all I could afford is one army of russian spearmen, steppe light cavalry and a unit or two of vasaal horse archers, and still, I couldn't get my profits in + with all the towns south east of Kiev, I think I held 10 cities, and still, the money was draining like mad.Maybe you should make a trade route of sorts in the cuman teritorry or do something to increase the value of the steppes, or at least parts of it....


  9. #9
    BNS's Avatar ...
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    Default Re: A problem.

    I myself started a campaign with the Kievans, and all I could afford is one army of russian spearmen, steppe light cavalry and a unit or two of vasaal horse archers, and still, I couldn't get my profits in + with all the towns south east of Kiev, I think I held 10 cities, and still, the money was draining like mad.Maybe you should make a trade route of sorts in the cuman teritorry or do something to increase the value of the steppes, or at least parts of it....
    Yes the steppe regions are pressed for cash. But the reason for not being imperialistic is because the nations' attitude was modded that way in order to reflect history. Try conquering the areas around the black sea and the Baltic coast, they tend to be the wealthiest.



  10. #10
    GreatOne's Avatar Ordinarius
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    Default Re: A problem.

    Yeah, i know that Ice glaciers washed away all the good land in that region, and that the climate is not very good, but maybe something like timber, sin some regions, or amber, I think that amber was present there, due to the thaigas(russian pine forests).Maybe make some of the regions there make some cash.And yes, I will be taking the rest of the cities around the Black Sea, as soon as I ward off the Turk Storm......


  11. #11
    Ragnarök's Avatar Decanus
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    Default Re: A problem.

    I have almost the same problem. And I can not destroy the temple structures either.

    In my campaign I conquered the islamic holdings with the Castilians. There seem to be some cities where I can build up the whole christian temples. But in Cordoba, Granada and african settlements, I can not build a single.

    Don't know if this is just me, but in those cities it is also impossible to recruit units... The only way to change the religion was to build the martial law. But if I build the martial end building, the religion goes back to islam and there is no way to change the religion again.

    Its just annoying... how can I make the temples destructible?
    Last edited by Ragnarök; September 06, 2008 at 07:44 AM.

  12. #12
    Athenogoras's Avatar Campidoctor
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    Default Re: A problem.

    Well...I agree it´s annoying, but it´s a feature of the game. It makes it harder for the player and the AI to conquer areas which historically were hard to conquer.
    The only way to change religion in those areas is to have many familymembers in the area
    or to have built the martial law building. If there are no mercs in the area you have to transport troops from your homelands. The local population will not fight for you. They will fight against you.

    If you want to change this feature I suggest you search the forum for the word "hinterland". It is a prefix given to buildings in descr_strat which makes them indestructible.
    For example:
    type hinterland_temple_islamic_mosque mosque2
    If you make this changes you can destroy the buildings but I dont think you can build a church instead.
    This changes will only affect new campaigns though.

    Athenagoras Betatester
    Last edited by Athenogoras; September 06, 2008 at 08:32 AM.

  13. #13
    Ragnarök's Avatar Decanus
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    Default Re: A problem.

    I wouldn't mind if I could change the official religion with family member.
    But in those regions the religion changes automatically to pagan, once they are upgrated to larger settlements.

    Since I cannot build up pagan buildings, neither have pagan family member with christian factions, there's no way to get order. The martial law only works once, after that it doesn't affect the official religion anymore.

    For example: If I conquer a muslim settlement with a christian faction. The only way to avoid civil disorder, if I want to upgrade the settlement, would be to let it islamic, wait until its pagan due to the upgrade, and than to build the martial law.

    I would like at least having a building that changes the official religion, so that I can upgrade settlements without haven a pagan disorder.

  14. #14
    Athenogoras's Avatar Campidoctor
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    Default Re: A problem.

    I will let the more experienced members answer this.
    I can only say that you must plan your conquest good. You should at least have som family-member who have at least 15-20 christian "conversionpoints". After the area is christianised you must then always have a familymember in the area to counter the muslimconversion from the indestructible mosque.
    You could also destroy buildings that are in the settlement since they are not of the same culture and since cauce unrest.
    Are you sure there are no spys in the settlement.

    I know its possible to get order in the settlements. I have hold Gaza in Egypt(which cant build church) as England. You just need good governors and many pointy sticks.

    Edit: and many spies

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