Code:
type parthian horse archer
dictionary rtr_east_horse_archer
category cavalry
class missile
voice_type Medium_1
soldier persian_elite_archer, 26, 0, 7.4
mount light horse
mount_effect horse -2, camel -4, elephant -40
attributes sea_faring,hide_forest,cantabrian_circle,very_hardy
formation 3, 4, 6, 6, 5,square
stat_health 1, 7
stat_pri 8, 12, arrow, 130, 50, missile, archery, piercing, none, 25 , 1
stat_pri_attr Change this no
stat_sec 4, 12, no, 0, 0, melee, simple, piercing, knife, 0 , 0.8
stat_sec_attr no
stat_pri_armour 0, 10, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground -6, 0, -12, 0
stat_mental 13, normal, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 390, 240, 104, 112, 500
ownership parthia
type parthian horse archer
dictionary rtr_east_horse_archer
category cavalry
class missile
voice_type Medium_1
soldier persian_elite_archer, 26, 0, 7.4
mount light horse
mount_effect horse -2, camel -4, elephant -40
attributes sea_faring,hide_forest,cantabrian_circle,very_hardy
formation 3, 4, 6, 6, 5,square
stat_health 1, 7
stat_pri 8, 12, arrow, 130, 50, missile, archery, piercing, none, 25 , 1
stat_pri_attr To this ap
stat_sec 4, 12, no, 0, 0, melee, simple, piercing, knife, 0 , 0.8
stat_sec_attr no
stat_pri_armour 0, 10, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground -6, 0, -12, 0
stat_mental 13, normal, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 390, 240, 104, 112, 500
ownership parthia
What it should look like
type parthian horse archer
dictionary rtr_east_horse_archer
category cavalry
class missile
voice_type Medium_1
soldier persian_elite_archer, 26, 0, 7.4
mount light horse
mount_effect horse -2, camel -4, elephant -40
attributes sea_faring,hide_forest,cantabrian_circle,very_hardy
formation 3, 4, 6, 6, 5,square
stat_health 1, 7
stat_pri 8, 12, arrow, 130, 50, missile, archery, piercing, none, 25 , 1
stat_pri_attr ap
stat_sec 4, 12, no, 0, 0, melee, simple, piercing, knife, 0 , 0.8
stat_sec_attr no
stat_pri_armour 0, 10, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground -6, 0, -12, 0
stat_mental 13, normal, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 390, 240, 104, 112, 500
ownership parthia
As you can see I raised the power of the arrows a bit as well to reflect the armor piercing fact, but your free to do whatever you want.